BMPT/72 BR Topic (Part 1)

it was op once. Looong ago. Nowadays it’s at best a multifunctional support vehicle

They need more spread like IRL. A 2a4 cannon sniping barrels at far its crazy with the rate of fire it has.

Except bmp3 and bmd cause they are slower.

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When the bmpt is shooting at you, try turning your turret a little like how people play Maus, it drastically increase the probability of the barrel not taking any damage, at least buys your barrel enough time to not turn yellow/orange to fire another shot.

Nah it will still destroy my barrel before I can reload. I rather use my mg to try destroy the atgm and the cannons so my teamate has it easier to kill when I die.

the bias is so real lmao, russian bias deniers have been real quiet since this clip dropped

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haha same here.

I wonder why people keep on arguing with Gaijins fanboy #1

Just eat the Atakas instead

it’s just the army flag. The real flag is still not present bc of a certain group of people but there are other places on the forum to discuss this…

Anyone surprised?
https://community.gaijin.net/issues/p/warthunder/i/urdOUB7qR8pk
Should be 670-750mm, apparently only 25mm against Tandem xD

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Clearly an Skill Issue /s

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Destroyed his ammo, nothing

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I guess the sad russians need their power fantasies fulfilled somewhere…

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Should have been using those tandem charged missiles, not that it would have made much of a difference 😂

Try your missiles brother!

Hey guys, I have decided to be p̶a̶r̶t̶ ̶o̶f̶ the WHOLE problem 😂

See if I can push this thing’s W/L% and K/D even higher to help get its BR raised and/or model “fixed” 😈

starship-troopers-doing-my-part

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Move BMPT down in BR, it sucks /s

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how do you people just rush in there without getting instantly evaporated

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pathing can do a lot, minimize line of sight and you can get to some really good spots like that.

And of course it helps that a large part of the playerbase plays with their sound, screen, brain or a combination of those turned off.

EDIT: Also know who you are facing. A lot of NATO teams will play very passive, so against them you can do some really crazy rushes as long as you avoid the long sight lines. Russian teams like to rush more, but often don’t expect to get counter rushed at the start, so you can catch them off guard quite often.

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This

Thats why…
Puma &/ VJTF - Overpressure through bugged Module Hitbox
Puma &/ VJTF - Commander’s DM-Hitbox sticks through Hull-Roof

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So what you’re saying is… I should rush them and still die because even when caught off guard they’ll most likely survive the first shot?