Reposted cause mods locked other guys original post due to backlash and comments getting personal
Update Video
As proven by ACTUAL test footage on Abrams and the effectiveness of blowout panels the recent patch notes now removing this on all tanks with blowout is just factually incorrect.
You can blatantly see at 2:10 in the video, ammo is clearly detonated (not caught on fire) and ammo is cooking off as a result of residual fire to surrounding ammo and the panels are 100% left intact
I would love to see gaijins reason AND sources claiming otherwise because this is ACTUAL test footage.
@Smin1080p_WT can we get clarification on this because you simply cannot get any better when it comes to proof on the effectiveness.
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How can we know the ammo in that turret isn’t just APFSDS or equivalent inert “warheads”?
How can we know it’s all HEATFS or HE?
Cause that’s the proof required to make a bug report now. We need proof that an HE or HEAT explosion doesn’t harm crew.
Brother I’m at work on break. I’m just reposting the original post. I just did a quick read and apparently in video it says that heat rounds were used at time stamp 2:45
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Updated post with test showing internal view
welp gaijins choice in CBR mods doesnt help that
As i said before. this is just a misunderstanding. People need to stop acting like the chinese playerbase over small stuff all the damn time
Well when thay label it as not a bug in the Community Bug Reporting System multiple times they should kind of prepare for the backlash. Not saying its right, but to be expected. Them saying its not a bug with a brief explanation saying that it doesnt protect the crew from explosion only fire really doesnt help them when that is their only response.
true but gaijin says blowout panels are fireproof panels even tho ammo cook offs start with a explosion
Believe me i know how the CBR system can be. I have to ping some of the moderators in discord sometimes (dont spam them if you see them, some of them are very nice people, they are also not paid by gaijin) to find out why my report or someone elses was rejected or ignored.
the mods are sometimes too lazy to say “hey there isnt actually any usable information here” or put the “not enough info” tag on there. a lot of them just not a bug and lock it without any notice.
It sucks but it is what it is.
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It will always cause a explosion, lethal or not depends how you hit it. If the first hit is the blowout panel then the ammunition (likely a head-on hit) it can cause lethal detonation. If the ammunition is hit first, it doesn’t cause any explosion capable of taking the vehicle out. Apparently you should consider ammunition type as well as the devblog mentioning said asset states that.
Hello. Clarification was posted on the previous thread.
There’s a difference in the results of similar ammo rack hits between the Abrams and Leopard tanks that can only be seen in test drives. This is because the AI Abrams tank in the test drive has HEAT shells loaded, which can explode when getting hit with a certain chance which can become fatal if there is enough of these in the rack to break the blast bulkhead/door , while the AI Leopard 2 tank has APFSDS ammo loaded, which can only catch fire when getting hit and will never explode. The ammunition of the AI Abrams tank will be adjusted soon to include APFSDS shells for the sake of consistency.
Blowout panels don’t protect from explosions of a large part of the rack. It may be possible to survive a shell or two exploding, but certainly not multiple. They only protect fully from the fire of the ammunition cooking off. This is why the wording in the major changelog could have been misunderstood. What we were trying to say was that a bug that caused ammunition rack explosions with blowout panels to not knock out crew members (when a tank was loaded with HE(AT/SH) shells, meaning there was a chance for an explosion to trigger) was fixed. This was fixed, while blowout panels still do protect from ammunition fire cook offs if the door between the protected area and the fighting compartment wasn’t damaged (as can be seen on the Leopard 2 in a test drive).
It’s also worth noting that if the bulkhead between the fighting compartment and the protected ammunition racks was damaged, it doesn’t provide protection from ammunition cook off fire anymore. Therefore most of the time, only hits from the sides of the turrets can lead to the tank surviving a hit. However, there was also a bug which made the fact of bulkhead penetration sometimes ignored which caused the tanks to survive more often.
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