Bismarck's armour scheme might not be as OP as expected

Everyone starts with either HE if they dont have a SAP.

Rodney for example starts with HE. Vanguard started with SAP, but without heavy cruisers to fire at. SAP is if anything worse than HE at the moment. Either way, I dumped what GE I had into buying AP on vanguard

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Is there any hint what to do to not always explode if a turret is hit? Its still the “old” mechanic. Any turret fire explodes your ship before fire fighting has a chance. Angling etc won’t help ofc, cause turrets are turrets…

So, Reducing ammo load? How much should I take? Cause you’re losing Bismark alot to the turret/ammo elevator mechanic. Often after just one salvo. Even after spawn, a 100% intact ship, fully crewed, just detonates. The turret mechanic is killing all fun to play for me, cause you simply can’t prevent it.

Short answer: No

Long answer: Technically if it’s the gunhouse that been hit you actually have sufficient time to put out fire even on a German BB. But if the fire intiate from the middle of the ammo lift or lower, you are done. Just to be clear, sometimes hits on the ammo lift can destroy the gunhouse as well, whereas fire initiates from where the shell explodes. So you might have an impression of turret hits leading to quick detonation of ammo, but it was actually the ammo lift that had been hit.

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Do you have ammo wetting yet?

And why aren’t other BB’s sinking when they suffer turret/elevator related magazine detonations?

This Iowa kept afloat the whole match duration. She had ammo elevator fires on all ammo elevators, several times over the match duration. The B mag and the C mag got detonated with skyhigh flashes and huge detonations. But it didn’t do alot. The C magazine detonation didn’t even black out the hull section. Crew hit neglectable.


How can one BB stay afloat and shrug everything off? This guy didn’t even move, he just sat there still. I hit the turrets with every shot and ignited fires… nothing. As I finally got this impressive detonation, this just caused -5% crew hit? I think these things need some tweaks. Either the optical damage effect needs to be toned down or Gajin should somehow up the damage. Any ship which suffers such a detonation should be pretty much done.

While Bismark is instantly lost if theres a fire for just 1 second. How is this supposed to be balanced?

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question, i saw something in the mines saying AP rounds could no longer cause fire in the ammo shafts, was that reverted or did i misunderstand?

From my PoV AP does cause fire in ammo elevators. I aim there all the time and you see the fire symbol there. Its just that some nations are immune to this mechanic. Just hit a Gneisenau on A turret and it was gone in below 1 second after the hit. Other BB can let it burn all the time and nothing. Its an unfair mechanic imho.

image
that was it^^

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It might be talking purely about the physical shell no longer able to do damage, and that all the damage comes from the filler instead. Might have been an issue with overpens still doing loads of damage and causing fires or something

Why is it unfair? It was German navy that designed these ships in the way where magazine was placed over shell rooms, which presented as a major weakness irl and this is correctly reflected in game too. And it’s not exclusive to Scharnhorst/Gneisenau/Bismarck, currently anything with magazine over shell room layout is highly vulnerable to ammo lift fire. Kronshtadt sisters are the best example to look at: Kronshtadt with proposed 305mm gun coming with shell room over magazine layout is much more survivable than Sevastopol using German 38cm guns with magazine over shell rooms.

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Literally just done it to an Alaska bot

I’m not aware of any ammo magazine detonations on German capital ships. What weakness are you referring to?

Except Gneisenau whose crew violated security standards while she was under refit in a dockyard. And even this magazine detonation wasn’t fatal. She still was afloat and seaworthy.

Even if its like this. Then BBs with easy to detonate ingame magazines need all lower BRs. They obviously shouldn’t play against something like the Iowa and and others which magazines rarely detonate.

Also why a shellroom detonation does no damage ingame is questionable as well. When they detonate, the ship should be gone. Shell rooms should be maybe harder to detonate, but the current ingame mechanic is meh. When the shells light up I expect more than -5% crew hit. Some simply detonate and others suffer minor crew hits? This needs to be rethought. Either this or we need a BR related solution.

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Hey, does anyone else find it weird that Bismarck’s armour belt in the damage model just kind of ends one quarter of the way through it’s final armour plate on its visual model.
(The blue arrows are pointing at the visual beginning and end of that armour plate)
SomethingFeelsOff2
I know Bismarck isn’t the only ship in the game to have this issue and I know that every drawing and blueprint of Bismarcks armour scheme I’ve seen suggests that the belt armour suddenly stops around where the damage model does, but the fact it doesn’t match the visual model still bothers me.

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Well, after playing the Scharnhorst for a long time, Gneisenau since day one, and Bismarck 3 days post patch day… I prefer the Scharnhorst class ships.

The benefit of the 4th 38cm turret is barely noticable and Gneisenau armor feels more effective. Also she is more nimble, making me able to avoid shells I can’t avoid in Bismarck

oh really cause this is false as not one magzine detonation on any german boat was caused by fire that detontated the main magazine

from what i can find on the internet few german ships suffered from this not a single ww2 german boat suffered a magazine detonation from enemy shell fire which the only exception being KMS BLUCHER who was hit by a 11 inch gun which isnt really good of comparison for a heavy cruiser

really only few ww1 german ships suffered ammo racks
being SMS POMMERN a predreadnought that was sunk when her secondary ammo was hit in battle of jutland when she was years out of date being launched in 1907

now bismarck was hit roughly 700 times by ships like nelson class and king george class and not one set off her main magazines only being severly damaged basically all her guns where destroyed or knocked out by shell fire and hit with multiple torpedo’s

heres a whole list of ships sunk by magazine detonations majority arent german

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fun fact the british have had more ammo racks then the germans
also if you still have that photo of battle ship H39 being laid down could you send me it thanks

Exactly, Yukikaze is a more survivable boat than Yamato, USS San Francisco is more heavily armoured than Hiei because “it did not happen” logic.

Bismarck and Scharnhorst had to flood their magazine immediately upon turret got hit, this is why it did not happen. Apparently Kriegsmarine crew were much more aware of their own weakness than some stubborn German navy fans nowadays

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That would make an interesting mechanic to add into game.

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I think you are understating how badly damaged Bismark was. She basically had no superstructure left and had multiple fires raging below the deck. She was literally falling apart.

In War Thunder, we have simplified damage models and the ability to near isntantly repair any damage sustained. Rodney basically crippled Bismark with one of her first salvos when she hit her forward fire director.

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so why isnt a feature then ? simple feature to add to solve all this actually
ammo racks are too easy to hit in my opinion a lot of boats suffer because of this USS north Dakota IJN HYUGA HMS invincible