BAe Sea Harrier - Technical data and discussion

We don’t know…

Well we do know. Max range in game is 74 km I think. 100 miles is a very long distance. Could even be in nautical miles as well.

That’s for ship sized targets, the Blue Fox has no air to ground mode at the moment.

I have not tested at what range it can pick up a Sea Harrier frontally however…

Still would use the same air thingymabob

Maybe not 100% sure

A2A, not by much. 23km was pushing it for the blue fox irl. Might be missing some search patterns.

I guess detecting a frigate is a lot easier than a plane

Edit: Correction. 23 (I knew it was 23 something :D ) miles for a headon fighter sized target so 37km. 60 miles (96km) for an airliner

Screenshot 2025-06-07 204534

Has this been tested in game?

I dont know. But radar ranges in game aren’t really modeled. There is no drop off

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Now we need sea eagle to go with GTMI

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Yes we do but good luck getting gaijin to give the Shar anything.

3 Likes

Sad video yet historical and interesting.

What appears to be a Roland hitting a sea harrier in 1982 the Shar pulls a very impressive defensive turn but it was too late.

image

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Yeah well they where shot down by the advanced French Roland but it’s still impressive to see just how fast the nose can get around in emergencies.

image

Sorry

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@Gunjob

Can you pass this and nudge it please

https://community.gaijin.net/issues/p/warthunder/i/U3qeSWI30bLg

Gunjob and I talked a bit about all the missing functions, he mentioned he would make an internal report.

All in all the HUD is missing a lot and other sections of it are incorrect.

A small list, if I may.

CCRP bombs missing

CCIP rockets missing

Radar lock symbology steering indicator and flash missing

Compass to large

Gear retractions should not change the HUD mode

Air pressure

Alt wheel missing glide path arrow

The attitude bar should disappear if the sight symbology passes through it to provide better view of the sight picture

Vector indicator (the triangle) should show flight path

CCIP symbology of aiming point in the HUD.

FRS.1 specific:

The FRS.1 should not have a G reading in the HUD

Missing EEGS and CCIL gunsights

3 Likes

Fingers crossed then, though just fixing the currently bugged CCRP interface that was working the dev server last major Is the bear minimum im hoping for from this update.

There was no change to the HUD except that the bugged CCIL doesn’t appear at all.

Ohh and firing the rockets to fast can lead to them exploding on the plane.

And the Digital Mach display is bugged.

Comedy gold