Yep… and this is why I dont bother with the FA2 in Sim. I just cant be bothered to deal with the placeholder HUD anymore. In fact, I barely touch the FRS1e for the same reason
Yes it gets incredibly annoying. Example a teammate is in a dogfight, you can see 2 black dots, your radar knows who is the bad one, but as you have no Hud making on who’s is the bad one you have to fly blindly into the fight and put yourself at a disadvantage.
Yep, had that exact encounter in my last match in the FRS1e. 2 teammates vs 1 enemy. No idea who was who, despite radar seeing who was who.
Also, even if I could see who was who, I wouldnt dare fire a 9L without symbology telling me who it has locked onto. Whilst SEAM helps, with that a bit, I still dont like blindly launching a missile at a random target because you cant set it up right
Yes that is a 20,000 S.L fine waiting to happen. Sim can be expensive if you mess up. The Radar too seems lack luster although we don’t have much to prove it isn’t. It should however have a backup HUD along with the “TWS” circles showing the general vector of the contacts.
The radar is fine and based upon what i’ve read, probably is actually overperforming a little, at least every radar can handle ground clutter far better than they could IRL it seems.
but its just the lack of a 5° vertical scan mode that hurts it the most, and whilst it is suspected to have it, there is no proof it has it.
It was frequency agile and therefore would have some ability to counter ground clutter but after all it was a pulse radar and lacked look down capability. I also don’t know its detection range in game.
The Sea Harrier is also missing a low altitude warning sound, not that it makes much of a difference but I think its a cool more modern feature.
I’ve never had issues with finding targets at a decent range, at alt, in sim. So Id consider that fine
I might be nit-picking so yes it does detect well whenever I’ve needed it to. I wonder if its not worth reporting the HUD and all again as its been a year or so and gaijin probably has forgotten.
I nag them enough as it is. It will just get closed. Depending on what sources you find, you could DM flame and see if its different information that could be added to the existing report. but I think we just have to keep nagging.
I didnt last update because it was rushed enough as it is and I doubted anything would happen, But I did in Firebirds, a Sea Harrier Overhaul dev post. Going to do one in the March update again
Good i’ll be waiting for it and lets be real the US mains whine like batch of puppies about everything and look how fast Gaijin fixes their issue. It took what a day for them to fix the RDF simply because enough people complained about it.
The Harriers all of them, underperform in every flight performance aspect. I whined a ton and got it accepted. Will it be fixed in this decade? Prolly not but who knows lol.
That is a ECCM feature for countering noise jamming. Nothing to do with filtering ground clutter.
I don’t know, test and find out.
It is also incorporated to reduce clutter from rough seas and rain and the lot it does help with clutter but not by a massive amount.

I have tested it but the only metric I have to use is the cockpit shuddering.
Every thing I have calculated this far, as well as how the Devs tested the FM incorrectly by using 1900 LBS less weight and a lot more thrust to achieve the same results as a document I reported.
one thing ive heard that it overperforms in is it should only be able to hover for 60seconds before engine over heats
Clearly you’ve been told wrong the jet pipe temps listed in the charts allow safe engine operation for several thousand hours.
I highly doubt any engineers would call it acceptable if the engine fried every time a vertical takeoff or landing was performed.
720 degrees for 2.5 minutes a flight is perfectly within the engines normal operating limit.
It can hover at like 19,000 lbs gross weight safely for 2.5 minutes irl and be well within normal operating specs.
The engine probably does begin to overheat after 60 seconds, but doesnt mean the engine cant handle that for a while. You can likely hover with more weight that you should be able to due to how Gaijin bodged getting the hover to work (they added more thrust)

