Badger IFV

I’ve flipped through all the posts/ titles under dev server and seen one for just about every vehicle, munition, and mechanic. Except one. That is, the Badger 8x8 IFV. So I thought I’d attempt to make one myself.
First disclaimer. I know it’s still the dev server and like the MSC and practically all the new SAMs, is very likely to change. I’ll still bring to attention missing things and bugs, at least presumed to be.

First is the turret traverse. It’s painfully slow especially for something that solely relies on its auto cannon to even have a chance to survive. It takes an ace crew to get a mere 28 degrees per second and that’s still not terribly fast.
It didn’t change in the dev server update even when the vehicle did have a change so I find it somewhat unlikely to change.

Second is the ammo mechanic. Not only does it have 40 round ‘clips/ boxes’ but it also has a 40 round ready rack (RR) in an autoloader. The ‘clip’ reloads instantly so it’s more like a full rack. The real limiting supply is the RR of 40 rounds. It replenishes 1 shell at a time at an ok speed. But I see no need for both. Just have it be the full rack instead of clips and the ready rack be the mag. Especially cause replenishing on a base fills the RR and the RR is manually filled 1 at a time.

A weird behavior is if the clip and ready rack empty at the same time it actually does take longer/ a proper reload to replace the 40 round clip (while having 0 in the RR). But after that happens you can shoot once even with 0 shells in the RR. But if you shoot some of the 40 (from both the clip and RR) and have some shells replenish manually this doesn’t happen.

A bug I found is during the longer clip reload when RR is empty simultaneously is the barrel heat. During the reload it heats up rapidly and maxes out, even lasting a few seconds, making it impossible to fire even with a shell or 2 in the RR, because it initiates the overheat mechanism which is the long reload again which does the same thing so you just have to wait. (Manually fed auto cannons like the marvelous RARDEN don’t have this because you have to manually load another 3 round clip anyway so you never have to worry about heat with it.)
Typically with it’s GI-30 you don’t have to worry about heat. (Even before the nerf)

Third is the fire rate. In the original Devblog post ([Development] Badger IFV: A Beast Yet To Come - News - War Thunder) it says ‘fast firing 30mm’. The Badger initially had 200RPM but was since nerfed to half. (100 RPM) This is not fast by basically any standard as the amazing Warrior/ the RARDEN has 80 RPM which everyone touts as slow. (I love all the RARDENs and will take them over stabilized 25mm Bushmaster any day and any BR. I also adore the Warrior and will die on both these hills.) This sorta feels like false advertisement and would want to see some documents or something. !!! I know it’s still the dev server and everything is subject to change. !!!

Another thing is mobility. Like the Rooikat MTTD and Mk.1D, the former seems more mobile than the latter despite being heavier. I haven’t ran courses or timers but in my many battles MTTD seems more mobile. Same case with the CT-CV 105HP which is 2 tons lighter with a slightly more powerful engine. (Negligibly, it’s 7 horsepower) In my test drives the Badger does get going faster, turn better, and better hill performance just like MTTD over Mk.1D. I’m not complaining but maybe this should be looked into.

Last thing I’ll bring up is ammunition. It has IRST gunner optics just like the Puma. You know what that also has? AHEAD rounds. (Time fuse airburst anti air programmable munitions) M3A3 Bradley, which also has IRST gunner optics, doesn’t have programmable ammo because it’s caliber (That is 25mm) is too small for programmable munitions. The Puma of course is and so too is the badger. I’m not saying it should and this should be researched, but considering it has IRST it would make sense.

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AHEAD rounds require specific hardware, if the badger isnt explicitly compatable with them which I dont believe it is, then it wont get them, also there are plently of 30mm guns that also dont have AHEAD

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Bud regarding the rof and reload mechanics, that is how it was in real life, which i was telling people under the devblog in great detail, the SA have made a modern rarden, thats what it is so i am not understanding why people are surprised, if gaijin wanted to give a rapid fire 30mm there are 3 possible boxer derivitives.

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I was just saying that it doesn’t make sense to have both especially with the weird behaviors they have.
-How can you have say 25 of the 40 round clip ready but with 0 RR (thus no shells ready to actually fire)? It just doesn’t make sense

Yeah I was just pointing out it has IRST and since it’s 30mm there is a possibility it can get programmable rounds

Us brits are used to gimped traverse speeds
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I was fully expecting this thing to be 10.0 considering its a modern stabilised 30mm going to the British tree and that its lower counterpart (Fox) is substantially worse in every single way and unstabilised, for 1BR difference.

the gun is about right in ROF now. a slightly faster firing stabilised RARDEN will still do well in British main hands all things given

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this guy gets it

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Not necessarily.

Badger = Fat Man
Fox = Little Boy


im familliar with the Fox and Scimitar, the Scimitar in its current stats should be 6.7, fox 7.7 but that’s not the threads concern.

A better gun handling mix of them even the size of a ratel will do decently provided it hasn’t got as horrific modelling as Scimitar with those armour holes and being too front heavy

I will agree with this, the issue with the badger is its huge and iirc has worse armour because we autistically bug reported the fox so its a little beast. the big thing the badger has is its stabalizer

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as far as wheeled AFV in the British tree goes it is its lower counterpart, its gun performance should be close too

I would have rather had any of the three boxers with a 30mm would have been a better end result and actually different

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I fully intend to:

A) Autistically bug report until the Badger’s armor is buffed
B) Autistically bug report until we get a boiling device in Brit tanks

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how do you intend to buff the thing, the rof is honeslty probs better then it is irl, which lists an actual sustained rof of around 60 rounds

its actual gun ROF is 110rpm, will be limited by belt capacity in sustained

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“The Section variant and the Fire Support variant make use of the LCT-30 turret which can make a full 360-degree rotation in 13 seconds.”

Found this on a Tank encyclopedia page will go through the sources and see if they can be used to bug report it.

No mention of AHEAD ammo being used on Denels website

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Hence my point, its rof is ironically the max rof for the rarden in belt fed trials or some guy with lightning hands loading hte belts. I am full aware the weird box feed system is the cause of rof bottle necking, as if your firing your not loading

So 27 degrees a second in ideal conditions? that’s what it has in game currently, well actually its better at 28 degrees a second

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I’m so confused on the RoF for this thing. I’ve seen 110/115rpm for three-round burst, 60rpm for three-round burst, 180-200rpm in full auto/single via this link:

Right to break it down.

The gun has a potential rof of 115 rpm without the box mag feed system configured to the 3 round burst with belt feeding

with the limitation of the 40 round box mag you have a realistic rof of 60 rpm due to having to individually load each round, and you cant rush it or risk jamming.

the 180-200 rpm relates to the original naval gun its derived from that had a full belt feed system

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