AW159 Wildcat HMA2: The Cat with Many Claws!

Gonna be the end of top tier if helicopters get man in the loop, especially considering the helipads are right next to the battlefield (REALISM!!) and can just indefinitely sit on the helipad and launch missiles and guide them without risking anything.

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So they changed it to now all the helis will get it this coming update? If so im gonna have fun with the isreal blackhawk

Spike would probably be the least powerful with that mechanic, because it’s slow and unreliable. Usually when I play D-Mangusta I throw multiple at one target and hide or reload.

i am not worried about 4 missiles max carry, i am worried about some helis that can carry yp to 16 MITL missiles

I can tell you right now. When it was on the dev server spikes were better than Lemurs when it came to MITL since they are slower you can fine tune the target hit a bit more.

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Yeah no thanks, i’m good.

No toptier for me then i guess.

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Afaik there is only 1, the Israeli Battlehawk. The rest is 8 MITL max since PARS, CM502 and JAGM dont seem to get MITL.

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Few Questions;

Does this confirm Helicopter MITL guidance for the next major update, and does this mean we will see Spike NLOS for other vehicles in game?

Does this mean we’ll see other AShMs added in the future on Helicopters?

Also there is no spoiler here >>

Otherwise, this looks really cool (and scary) ^^

Useless detail but 20 missiles is not a new record. Mi-28NM can use 16 9M120s and 4 LMURs for a 20 missile count and has had the lead for a decent while now.

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Well 50km MITL missle on a heli.
Definitly wont end up as a problem

and you, gaijin, will add a counter for ground vehicle against mitl heli at the same update right?

or atleast make mitl capable heli atleast 1.3 br above the highest ground br right???

without any of that ground battle at top tier will genuinely dead, as there’s no counter on the ground for heli with mitl

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yeah just saw this, rgr ^^

Because current point & click adventure with virtually nonexistent counterplay (except pantsir s1/sm-sv ofc) didnt make the ground part in ground battles unplayable enough already I suppose.

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Counter is called CAP.

Sams cant do anything besides intercepting.

If they are behind rocks they dont even appear on radars

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sure, let me spawn my CAP

Oh wait i don’t have enough spawnpoints because i got killed by a MITL heli

or

Sure, let me spawn by CAP

Oh wait i can’t get close enough due to / got shot down by a SAM

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Hug the ground.
The one thing brimstones at least are good at is shooting down helis

“counter for ground vehicle”

i dont see any ground vehicle in that solution

the mode called ground battle, so there should be a ground based counter for anything in that mode

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So fun and balanced when only one nation gets overpowered SPAA

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