didn’t you get told off about this stuff already? you don’t even understand how this variable is used in the game engine man
No I’ve never brought this up before.
But it’s literally just incorrect. The Harrier 1 has a 40 degree sweet wing designed for high transonic speeds.
or maybe you should understand how ratios work, because especially for game design where you want to minimize the resource demand of every mathematical process it makes sense to store the reciprocal of a ratio to reduce system demands
thank you for proving yourself wrong too

as it is within rounding error
it actually has a lot of impact on parasitic drag, specifically in how they can model it
Why are you rounding and dividing random numbers lol.
HOW
how do you not understand this simple stuff
1 over a ratio, is still a ratio of the same things and I explained why they might do that
Im not going to argue with you.
You can now read what the Harriers Aerodynamicist has to say about the aspect ratio and how it affects lift dependent drag.

ok?
and?
its not wrong in game, your whole argument was “I dont know what this number does so clearly its actually this completely different number that I also dont really understand”
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case in point, you don’t understand how it’s used in the game engine
They are the most basic of wing planform values.
Even if the Taper ratio is undecided the wing sweep values are basic.
F-86 in the files has a 35 degree sweep IRL its 35 degrees.

As to the weapons, the Sidewinders should be SEAM enabled it’s mentioned in the Electronics Section.
Implementing “Sidewinder Expanded Acquisition Mode” (SEAM)
Is SEAM even in game?
Partially, SEAM comprises two methods (Seeker slaving, and Scanning) Seeker slaving is obviously modeled and the scanning effect is modeled on HUD is on many aircraft, but it doesn’t shift the Sidewinder iFoV.

Not quite.
It’s correct in game, you need to point to get the lock - then you are free for 40 degrees of gimbal.
However the HUD symbology for it all is missing.
What I’m saying is that the iFoV of the Sidewinder doesn’t nutate like it should as if it was aligned with what the HUD shows.
Effectively the FoR of a boresighted Sidewinder should be significantly larger than it is prior to locking on, due to the scanning effect. In game it remains at 2.6 degrees instead of the 4.6 it would be if SEAM scan was implemented. As detailed in the report this effects all of the Teen series as well.
as described in Paragraph .5
The seeker FOV should only be 4.6 degrees.
No, it should be 2.5, but scan though the pattern to make it effectively 4.6 because it’s not like it actually impacts the detector of the Sidewinder itself.
This sort of nutating effect is already in game with IRCM systems, and FoV reduction IRCCM. So it would absolutely be possible to model using existing methods.
This might be because seekers don’t have circular scan patterns in game. All this would do is make the acquisition circle 2X the size.
Yes, and every bit helps for aircraft that lack a HMD or radar. It tightens down once a lock on occurs
Yes could be a nice addition.
I feel many of the other issues would be more beneficial to fix first.




