I don’t think every ATGM needs changed. Swingfire, Starstreak, MILAN, Khrizantema, Ataka, and Vikhr all work fine. ADATS needs a rework, TOW needs a rework, Hellfire needs a rework, and a few other missiles that I haven’t used yet probably need reworked.
Also the ZT3 on the ZT3 has the wrong guidance. It’s beam riding but it should be laser guided. So there’s that as well.
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Vikhr must be worser, just look at Ka-52 footages in syria
In game its accurate
Irl not
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The real solution to the ATGM problem:
Revert the changes for all ground vehicles, make them extra bad for aircraft
Rolands are worse than atgms lol
It’s almost like they watched one video of the Javelin being fired and was like… Ahh they must all be the same
They weren’t awful before the changes. Rolands were still pretty scary, and then became useless.
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The ADATS situation is more than just a missile rework. Entire tank needs to be brought down in BR, reclasses as an SPAA, give it’s missiles more than a 6km effective range (the missiles lose a LOT of momentum after 6km), and given a stabilizer.
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They shouldn’t drop into the ground like they do right now. They must keep close to line of sight at all times
Also disappointed by fire on the move kornets they are very hard to hir with on speed. Usually deviate laterally
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If you can prove it has a stabiliser a lot of British and American mains would appreciate it.
After a few days, safe to say people don’t like the way ATGMs are currently. Hopefully the devs see this and change them!
Did you want to say “better”? In one modern conflict, he hit a car that was traveling at a speed of more than 80 km per hour, perpendicularly . In the game, at the same range, he can’t hit the driving 20km/h ADATS in a test drive without using automatic target tracking