There need to be serious, sweeping changes to ATGM handling.
Contrary to what a few people here are saying, the overwhelming majority of ATGMs have such little post-launch drop that it’s functionally nothing. Look at the French ERYX ATGM. It’s literally the ONLY SACLOS system in the world that can be fired from inside a building without preparation to the room, and it has basically zero perceptible drop after the missile exits the tube.
Notice how in the slow-mo footage, the missile has so little drop after launch, you’d be counting pixels just to even notice any vertical deviation. Most similar systems will also be like ERYX.
M47 Dragon, a system notorious for flying into the dirt; when used by a well trained gunner also had no “drop” after the weapon exited the tube. It was the gunner flinching due to the sudden weight change that caused the problem the ATGM system is now known for.
Here’s the chieftain on a Marder IFV simulator of the Bundeswehr.
At this point in the video he shows the MILAN ATGM of which the army simulator is surely a more accurate representation than our dear old War Thunder.
He also shows how the ATGM launcher is designed to launched slightly upwards to negate missile drop and hence in game it can only be shown as a minimal drop scenario.
Fun fact the MILAN launcher also has a thermal imager which is not present on either of the Marders in game.
Honestly, I am not surprised by the results so far, I also kinda forgot that the ATGM changes also effected beam riding SAM’s as well, so glad to see people bring that up!
I think they should have separated the ATGMs from the SAMs, obviously a tank ATGM shouldn’t be killing aircraft, but at the same time SAM’s shouldn’t handle like they’re ATGM’s.
Tow2A sucked from day 1, it acts as if it weighs a metric ton and slams into the dirt right after launch, this is on flat level ground with nothing obscuring the vehicle or hiding its hull
No point for vehicles with suspended launchers like the Warrior and Bradley to use it since those vehicles’ sole schtick is firing ATGMs from behind cover
Now with the recent nerf, the 9M123 and Tow2B also behave similarly; none of them can be fired when hulldown as they either drop too low into the dirt or overcorrect themselves again too hard into the dirt
I don’t think every ATGM needs changed. Swingfire, Starstreak, MILAN, Khrizantema, Ataka, and Vikhr all work fine. ADATS needs a rework, TOW needs a rework, Hellfire needs a rework, and a few other missiles that I haven’t used yet probably need reworked.
Also the ZT3 on the ZT3 has the wrong guidance. It’s beam riding but it should be laser guided. So there’s that as well.
The ADATS situation is more than just a missile rework. Entire tank needs to be brought down in BR, reclasses as an SPAA, give it’s missiles more than a 6km effective range (the missiles lose a LOT of momentum after 6km), and given a stabilizer.
Did you want to say “better”? In one modern conflict, he hit a car that was traveling at a speed of more than 80 km per hour, perpendicularly . In the game, at the same range, he can’t hit the driving 20km/h ADATS in a test drive without using automatic target tracking