Then perhaps you should use the “Arcade” tag for the discussion or post it in the arcade battles section. Nowhere in your post did you indicate you were talking about it in arcade battles.
I do agree it’s very powerful if used well. However, there’s likely a reason for why it’s 6.0 in arcade and 6.7 in sim with RB being in between.
As an aside, my weirdest observation so far in the p-51H is that it’s… really weirdly survivable in RB.
You can easily turn with it and even do flat scissors with your wingtip entirely missing. It also seems to fly just fine with most of its tail gone.
Truthfully I dont think it matters either way.
Its OP in Arcade, Realistic and Supposedly Sim but I have no way of knowing that, I dont play or watch simulator matches.
That other “respected forum user” goes around the picks and prods at others posts to start attention seeking flame wars. He knew exactly what I was talking about considering his time in game, but decided to be ignorant about his own game knowledge and called me “Unhinged” because I suggested that a over preforming 6.0 prop shouldn’t be able to face 4.7 props, which is does very often. I would say 70-80% of my 4.7 matches get pulled up to 5.7 where 6.0 aircraft can be averaged into a 5.7 lineup.
That seems like an issue from the whole averaging system to me. That seems to make the 1.0 uptier mechanic even worse.
At least for ground, you only need to care about highest BR vehicle, even if your TT might end up with weird line-ups (one vehicle at 6.0, otherwise you only got 5.3 and 6.3 as choices forcing either uptiering the 5.3s or uptiering the 6.0)
It might be worth a suggestion to change the averaging system into “highest BR counts” as done for ground.
I may be wrong but I believe this was suggested before and Gaijins reasoning for doing so is it would create pockets at certain BR’s in which some nation only have very few aircraft to play at specific BR’s making balancing much harder. While other nations (The Big 3) would have multiple line ups at virtually ever BR from 1.0 to 14.0
And again, this just goes back to adjusting the entire game/techtree instead of allowing one vehicle to just suffer in a uptier like the majority of other aircraft/vehicles in War Thunder. It makes way, way more sense to put a single vehicle at a more balanced BR, then it is to attempt to rearrange the entire BR system to make a single aircraft more balanced.
The P-51H-5-NA slams in a downtier and can hold its own and be completely competent in a uptier, it would do JUST FINE at 6.7 considering its more likely to be brought to 5.7 compared to 7.7 since 7.7 is always dragged to 8.3-8.7
It’s probably the WEP vs no-WEP difference. Also rads.
Non-MEC p-51H overheats fairly quickly on WEP. MEC at 75% rads never overheats and rads don’t cause significant drag due to jet thrust/meredith effect. It can achieve a sustained climb rate of ~33 m/s at 1 km altitude on “normal” temp maps.
Main issue is this does actually cause some fairly heavy lineup problems- right now I can manage a decent-ish 8.0 lineup with the A29B/J29A/A28/Vamp/Sk60, but w/o that average its 8.3.
Unfortunately its a reality that we have to live with and I dont particularly mind- you trade # of planes for a .3 downtier on one plane, which means that you are at a disadvantage if you get shot down.