Yes, i had a brainfart there. I meant to say fixed timer shells.
Because those were used against high flying bombers, with awfully low efficiency. IRL something like 1000 shells from those calibre ranges (~75-128mm) were needed to shoot down a single bomber.
When the allies developed shells with radar fuses at the endo of the war, the required number of shells to shoot down a single plane dropped bellow 100 (i don’t know exact numbers). They became more than 10x more effective.
So if i set the distance to 700m, then it will not explode at 700m? Yeah, i am the one who does not know what i am saying. Sure buddy.
Because, IRL, they were implemented with a large battery of many guns, with a fire control unit, that detects where the bombers come from, their distance, and then calculate where the guns should aim and what timers they should set. With this system, as i said, over 1000 shells were needed to destroy a single bomber.
Which is an instant in Arcade. Yes, it is an issue, that you can not use this against anything moving, since the distance you set is not going to be correct, since the enmy is moving. Adjusting with scroll wheel however would not make it anyway more effective. Since the guns that have these shells usually small calibre (up to 88mm), all having less than 1kg explosive mass, meaning, you would have to make it explode a meter or less from the plane, which is not different from directly hitting it.
Even the 155mm proxy shells have a large chance to either crit, or just get a “hit” when 10kg+ explosive explodes 3m away from the plane.
If you hit the front of an open back vehicle with HE, it will take OP damage…
Yes. Btw, do you have any info about their accuracy? Like if you set it to 500m, what is the error? Like it will likely explode anywhere from 490-510m for example. Because even with that accuracy, it is basically useless aaginst anything. If in game it explodes exactly where you set it, then okay, but even then, it would not be any more useful than a standard HE shell. VT shells are good, because they are automatically destruct thanks to the proxy fuse, so you don’t have to deal with this ranging and calculations.
Nice insults again. Maybe you should go back to school to learn using actual arguments instead of insults.
See? it works both ways buddy.
It could be implemented, but i doubt it would be used often, just by the shell traveling up and falling back time, especially in a game, where you play in a tiny map with tanks moving.
It would be an interesting mechanic, and it could certainly get kills, and it would be even funny in a way, so i support this idea. However, i think post people would just continue to use them in the way they currently are.
I mean i can get why winning is an issue if someone needs CAS to be effective in a match…
Often? Like how often? I never had any problems with it, and there are many mission types that i reroll. As i said, you can reroll mayn times.
So, because some people dont like certain missions, then there should not be a tank only mode, because SPAA missions would be useless. How absolutely idiotic, and selfish. Like this argument is dumber than anything Elon Musk said, and that is a bloody achievement.
And of course, let’s just ignore the fact, that then you can just always go to the mode with CAS, do the mission, and return to the skill mode.
To be fair, i don’t want the entire Arcade mode to be turned into tank only. I want a second, separate Arcade (and also Realistic) mode without CAS, and also keep the current ones with it.
What the actual hell?!
So you say, that you can’t just not do a seasonal challenge? Or what?!
Like you know, all these i did choose to ignore, because i don’t play that mode/vehicle type.
Where did you had to explain me how this game works?
You just shot yourself in the foot so hard with this. If you were to have to explain me how this game works, i would be a a worse player than you. Yet, in every metric, i am better. Better win rate, better average score, better relative team position, better K/D.
It is a wasted effort to ask for equality and fairness?
There are 3 sides at least. There is Gaijin, the tankers, and CAS players. With the “combined” mode, you can not make everyone happy. You can’t make CAS balanced, and even if you nerf it to the ground, and make it almost useless, then it is still going to be unfair to those few that gets killed by it.
And it is also going to be unfair, because there are people who want to use CAS. And if they want to use it, they should have the ability. But then i should also have the ability, to say, that i don’t want to play that mode, and have a mode, where you only can play tanks.
I do not want superiority, i want fairness and equality. If you have issues understanding that, then maybe visit a doctor.
You mean your BS? I am talking about sensible things, and you ramble about “there are SPAA missions, so there should not be a tank only mode”…
Language barriers exists my dude. English is not my native. You might expressed yourself in a way you understand it, but it might not be for everyone. You could have expressed it in a different way, but you did choose to just throw an insult.
Yet, there is CAS in the game, which is “oh, you don’t want to learn to play with tanks? No problem, use CAS, and you will get easy kills”.
And i don’t know. Maybe this is just me, but bombs… Bombs are like these “go boom things”, right? I mean, you don’t have to hit anything prcisely with them…
Now, seriously, you don’t have to be precise with bombs.
How, when many SPAA rounds self destruct at 2km or so? But let’s for the sake of the argumnet give you, that they don’t. These shells have the speed bellow 1000m/s. but again, let’s grant all of them 1000m/s. A plate at 2km, has 2 seconds to turn a tiny bit, to just evade all the shells. It will not deter them, even if your human factor gets implemented.
Because why would they, if they are just useless?
Ships have many AA guns aimed automatically with basically infinite ammo. Ships can also survive even medium/larger bombs directly hitting them. SPAAs can’t survive those, even if they miss by many meters. They also have to spare their ammo. They usually also have 1-2 guns, and those, that use clips/magazines, usually every cannon gets to reload the same time, giving the plane many seconds, where the SPAA can’t shoot back. Ships have more AA guns, with many having different calibres, and clip/magazine sizes, so there is likely at least a cople of them ready every moment. And some of them are even radar assisted if i am corrrect, even at WWII levels (correct me if i am worng). Many ships also have access to proxy fuse shells as low as 3.7 BR. In ground, the lowest BR with said shells is 8.0, followed by the next at 8.7 and 9.0. These proxy shells are also 40/57mm, while on ships, they are 100mm+ with multiple guns and fast reload.
These ship proxy HE shells are also have the same effectiveness against ships, as the normal HE, but in ground mode, arty calibre proxí HE detonates in front of the enemy, unlike in naval, where it actually hits it.
1 word: tracers.
Yes, you can get lucky and get a kill, or damage the plane, but a single, usually low calibre gun is not going to do anything significant most of the time.
You are talking about laboratory conditions here. What you say here might work, when the 2 teams are balanced. Most of the time, they are not.
One team will start to lose, and will usually have less room to move, and less players left, and even those likely with second or 3rd spawn, while most of the enemy team is still in tact with usually first spawns.
In this case, the winning team can allow to spawn in CAS, and kill the losing enemy.
However, the losing team needs every player on the ground to counterpush, and in those cases, they can not allow to have either SPAA, nor fighters to shoot down enemy CAS.
The only way for them, is if they themselves spawn with CAS, and annihilate the enemy team. However, in your example, it is a very high gamble. because the winning team can afford to spawn with 3, or even 4 fighters against a single bomber, while the losing team can barely afford a single momber, let alone escorts for it, since losing a plane means losing a spawn.
However, if somehow the losing team manages to use a CAS to clear a path, it usually means, that a once complete lose turns into a complete victory. And the thing that turned around the match was not a good player using skill , but many times, a lucky noob pressing the SPACE bar a few times.
it is extremely unfair for a few reasons:
1, the winning team used skill to get to the point they currently are. It is fair for them to win that game, because they are better than the enemy team.
2, the enemy team, consisting by likely worse players turns around the game with an unfair mechanic, likely by a single player who can’t have a positive K/D with tanks, even at low tier manages to turn it around not by skill, but by luck.
3, there are likely some players in the previously losing team, that could have gotten a few more kills from the enemy, but since tjose enemies are now destroyed, the momber player effectively steals kills from players that are using skill to destroy tanks.
This is literally like this:
“should be”. but will be? And you still did not disprove my argument explaining to you, that CAS players will still bomb the unscouted tanks regardless.
Some skill, but nearly not as many as with a tank.
???
You might do it. but most do not. They are sealclubbing because they suck at anything higher than rank 3.
You are still doing apologetics for a bad thing.
The point is that it requires less skill, if any.
What do you have to leanr with a tank, to be effective, and what do you have to learn with CAS?
With a tank:
1, 1000s of weak spots
2, 100s of shell stats
3, 100s of map positions,
4, 1000s of overall tank stats
5, aiming
6, how to use armor
7, tactics against 100s of other vehicles
What do you need with a plane?
1, the ability to press a button
Many times you can not evade it. Like being surrendered by enemies, where moving out of your position will kill you, or repairing engine/transmission/tracks, healing crew.
There are also many cases, where you can notleave a cap point, because an enemy is on it, or you have to cap it as fast as possible.
With arty, you can confidentally sit in the strike with anything that is fully enclosed with 25mm+ armor, and expect surviving. With heavy tanks, you can also survive direct hits into your side, or engine deck.
None of this is true with even the smallest bombs.
Also, good luck having a notification with rockets, or gunfire.
Which still does not solve the no skill needed issue.
I don’t care if i am playing with a fully stock M48 against an Object 279. If it kills me, it used skill. Likely not much, but still orders of magnitude more, than a CAS would have needed. I can also shoot the barrel/breech, and 1shot it from the side, even with APCR.
Because nobody have presented anything that would solve this. If somebody were to present it, then threads would ask for those to be implemented, instead of a tank only mode.
Every tank has lead indicators in AB against planes. So you say, that a lead indicator can make regular tanks, often with only a 7.92mm MG effective against CAS, while the DEDICATED vehicles are useless.
You say all this, like in RB, you can’t hit anything with a bomb without indicator. And yet, i am the one who does not know what i am talking about. Sure.
Now, several issues.
1, you can not guarantee to have an enemy fighter in air. I already explained why.
2, even then, bombers have deffensive guns, that often can shoot down a plane, or delay the bomber’s destruction for enough time for it to drop bombs.
3, bombers spawn basically over the battlefield, so they have to fly only for a very small time to be able to drop bombs.
Okay, now i get it. See? You can do it without just throwing insults.
the issue is, that i have already explained, this human factor would be largely ineffective at balancing, and very hard to implement.
This is just 3 that i have documented out of the countless examples. All 3 had a single tank kill, me.
All the other air kills they had happened after they killd me.
And none of these 3 players have a positive K/D.
You are talking about yourself again?