you got the point of what I was referring to, so whats your issue
The suspension can support it, the turrets’ hydraulic horizontal traverse is what wouldn’t support the weight, as they can only support so much before being overloaded
I’m going to take it that English is not your primary language, so a little word. we often shorten technical terms to the point that it’s still understandable, and gets the point across but have it be as short as possible
i was referring to adding more armor on the hull not the turret
as in heavier hull not turret
turret ingame is based on the swedish trial turret which is far worse than its actual armor
they did however improve the armor package to match the HA level armor and more CE protection(mostly in the hull) and all around, which also mean the AIM hull should get a drastic CE protection increase and partially KE
True but Gaijin does fantasy builds all the time in it’s models. F15’s are a prime example, they have about half their IRL performance. They could be more reasonable. I was half convinced on a longshot Gaijin were going to buff the Abrams armor after nerfing it’s turret ring by making the entire basket a turret ring.
Out in fantasy land those Abrams frontal fuel tanks would be perfect subjects for spaced armor in a reverse pike nose configuration. It’s begging for it. What’s to bet that hasn’t already been done if a gaming nerd thinks it makes sense just by looking at those voids.
Just to be clear, that’s not what I’m asking for I just think it’s a good example of how good it could be as opposed to 350mm KE protection off of a 700mm cavity + the fuel tanks voids. Engineers could probably make it 1.5 meters of kinetic protection if they wanted to, given the available space.
They addressed this already, and the TLDR of it is that the X-ray view is not actually correct, as it displays the visual model and not the damage model. They even showed an image of the actual damage model and it was only 2 flat circles/ ring at the bottom and top of the turret basket respectively.
F-15s have all of their IRL performance, I know this cause I was the one that bug reported them to get that performance.
Abrams turret ring has never changed since its introduction, that’s part of the problem.
Abrams fuel tanks are placed there specifically because it improves crew survivability and it’s a convenient place for them.
No. F15’s go mach 2.9 at sea level. In game they break apart at half that speed at between 3-4000 meters.
One of the Aardvark models was able to go mach 3.2. This game is grossly inaccurate.
To me that’s an open admission to the corruption in this game and justifies my cancelled subscription.