Ambient Infantry for ground battles

If it’s just ambiance then maybe the Type a infantry could probably be shot by other tanks, No reward though if they can’t fight back though. Just having them spawn back in at spawn and run back to the same spot. It would at least give a pass time for capturing a point lol

Type B seems interesting, Being semi-interactive. Might have them hold/capture a control point that they get dropped off as that’s kinda tied to the reward for dropping them off.
(if a utility heli can hover over a point long enough they’ve earned it lol)

(imo they should probably interact more with there environment and not be truly ambient but eh)

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Yeah, Unfortunately, if they are killable, it would most likely cause an increase in the age rating, so having them be killable was kinda off the table.

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Oh, i thought the age rating woulda been up by now sense we have online auctions now lol. But i get it.

Maybe the snail could say we “Knocked them out”

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The auction isn’t actually a direct part of the game. Also, their getting knocked out isn’t what would cause the rating change. It would be the implied “Intense violence.” (cause machine-gunning a group of people is kinda well, controversial I guess is the way to say it)

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Huh, I guess loop holes and goals. As for the intense violence though, thats more iffy sense we can actually gun down flack busses and see the people lol. (I’ll make a thread to talk about it so your post wont get filled with this lol)

Spoiler

WT's age rating (what are your thoughts?)

I dig this idea, since you could hear random dialogue of “watch out enemy tank” which might just be a coincidence but it would honestly be ironically good call outs.

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There may be a loophole for this. For example, having them just appear injured or incapacitated before eventually despawning. Shooting the majority of a squad could show them as “knocked” or “neutralized” rendering them invulnerable to player actions. Afterward being “knocked”, their animations could be them taking cover, carrying or dragging other soldiers or (the easiest option) just crouching or going prone near incapacitated allies. It would be cool to get points for “MEDEVAC” in a something like a UH-1 or BMP. Theres an extremely popular game with a pegi rating of 12 that includes people getting domed by snipers and blown up by explosives (it rhymes with Fort light).

I think they should just be able to be dropped off by vehicles with infantry carrying capability, and they sort of have the ability to hold points (They old a predetermined point on a cap, and prevent capture until killed), maybe give 1 rp and 10 SL for every one killed, they shoot at you, but only with rifles or something so can only damage tracks/exposed crew.

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But you wont kill them you will make them “unconcious”

To make some corrections and build upon your weapon suggestion, I would probably suggest it as following:

Nation Pre WW2 WW2 1950-60s 1970-1990s 2000s
USA M1918 Springfield M1 Grand M16 / M14 M4 FN SCAR-H
DEU Kar98k Kar98k HK G3 HK G36 HK416 A8
RUS Mosin-Nagant Mosin-Nagant AK-47 / SKS AK-74 AK-12
GBR Lee-Enfield Lee-Enfield FN FAL L85A1 L85A3
JPN Type 30 Type 99 Type 64 Type 89 Type 20
CHN ? Chiang Kai-shek Type 56 (AK-47) Type 95 Type 03
ITA Carcano Carcano Beretta BM59 Beretta AR70/90 Beretta ARX160
FRA Lebel Model 1886 MAS-36 MAS-49 FAMAS HK416F
SWE M/96 Mauser M/96 Mauser Ag m/42 Ak 4 Ak 5
ISR - - FN-FAL IMI Galil IWI Tavor

If I have to be honest, the pre WW2 section, would probably be something that would be worth cutting off, since most of the weapons is the same as the WW2 section I listed, or very similar to the WW2 section. However I left it in, in case that you would want it for your suggestion.

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but in Heli EC you can kill off AT guns? you can literally see two people maining it.

Carcano, not Cacarno.

fixed thanks

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Technically the AT guns count as vehicles so its kinda loop hole there I guess, but also you usually cant see the crew unless your using optics so its not really violent.

The pre ww2 is actually just for the 1.0-2.0 area as a lot of vehicles at that br where built before the outbreak of ww2, and thank you for the Chinese section I have realized that I apparently forgot to even cover china

Carcano.

my bad give me a sec
alright should be spelled correctly now seems that it was autocorrecting it

Now it have too much “r”.
Dang, take out that autocorrector!

bro what, I copied what you said
fixed it idk why it did that

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Dang, take out that autocorrector!

Seems like a perfect job for Infantry! :D

I like this whole idea a lot.

While WarThunder is mostly a “capture the flag” kind of game, you could make an argument that “behind the scenes” or “under the hood” or “in the background” or whatever - well… Tanks don’t capture cities. Infantry does.

On City Maps, tanks have always been the “Hero Class” supporting invisible infantry who are doing the hard work of holding the physical ground (evidence: When a tank gets CASed to death while on/near a cap, the cap does not instantly revert to neutral. something is keeping control of that point while “off screen”.

The biggest issues that I see (as a longtime IT person) is Resource Management.
It’s a cool feature, but doesn’t bring any benefit to the table.

It’s not a new vehicle.
It’s not a new game mechanic: for example, there isn’t a mechanic to capture a point with infantry on a point without a vehicle being specifically “in the circle”. A new mechanic would be something like “In RB, on City Maps, every player vehicle exerts a Zone of Control extending 100m in all directions.” which means that you could be up to 100m away from the edge of a Capture Point and be capturing that point - but that would be an enormous change and would piss a lot of existing players off.
It’s a LOT of art assets, modeling, and animation for a cosmetic feature.

It’s an excellent idea, but without functionality, I think it would languish at the bottom of a to-do pile forever.

Now, if you set aside “War Thunder is not an infantry-focused game, and it would make the game less focused on being a military vehicle simulator” as an immutable characteristic of War Thunder and think of it as a new business opportunity for a company that likes to make money…

How would you do it? Plenty of other games (going all the way back to World War II Online which launched in June of 2001, and still exists today) have successfully integrated the idea of Mechanized Infantry.

It’s not impossible, but I think it needs to be some sort of Business Opportunity for it to get any real traction.

With infinite resources, I think I’d run with this with a new game mode that requires armor to support APCs and APCs to support Infantry and Infantry exerts a Zone of Control over their area on an urban map. Lord knows I’ve spent a lot of time riding in the back of a Bedford or Opel Blitz hoping we don’t die on the way between the spawn and the town we’re trying to capture (20 years ago in WWIIOL) Conversely, with a game mode that includes significant infantry assets, Armor ‘in town’ should rightfully fear the Panzerschreck and the Javelin, y’know?

Love the idea from top to bottom - not sure how to justify spending the development resources on it though.

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