Im not the one who said they have to be in turret. But no matter what, every tank has ammo that is easier to access and ammo that is harder to access.
The is-2 is a 122mm round that is split in two, the loader has to first load the shell and then the charge.
The is-1 is one single piece 85mm shell. They are not comparable.
Didn’t you?
Yes, and this is very often reflected in the game as well.
If IS-1 had average reload for all shells then it should have noticeable longer reload compared to T-34/85 which has a quick release ready rack with only 20 rounds, but it doesnt. Its clear it has similar reload for gameplay reasons. Meanwhile IS-2 gets long reload even tho it could reload faster for the first couple of shots IRL. There is lack of consistency. Why are the rules not the same for both tanks if both tanks lack ready rack?
So why is this not reflected consistently? Why can IS-1 shoot all of its ammo at the “reflected” speed and T-34 only the 20 rounds?
Engeniers makes ammorakes. Some tanks dont get them, becouse the engenieres build it that way
So why do tanks that dont have them get the same reload as the ones that have them?
Because reload speed in the game is purely a balancing factor. I.e. the IS-2 having a reload that averages out the reload speed for every round carried in the tank instead of most accessible rounds. You could slash that reload speed, but then the tank might go up in BR, etc.
Fundamentally without making up stats about a vehicle, you don’t have many tools to balance them other than BR, which is why a “soft factor” like RoF is so important.
So whats the point of having ready racks at all? Seems like its just reasonless nerf to the tanks that have them then. They have to restock after emptying the ready rack while other tanks get the same reload without such limitation.
The IS-2 has good winrates because the reload rate forces players to camp.
That just adds information/complexity to the RoF category; you can still use it as a balancing tool if needed by tweaking speed at any stage of the process.
Many such cases, Jagdtiger has an 18.6s reload while aced, abysmal mobility and atrocious targeting speed. It’s all part of the game really.
The point is that reload is not modelled as fully historical on pretty much anything because it gives Gaijin a balancing tool.