Airfield AAA Discussion Thread - Air Realistic Battles

most cringe reply I’ve ever gotten on this site and you can just look up your profile dude.

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No - u murdered younglings.

The reason u won has nothing to do with af aaa, it is factually impossible to turn around these matches if at least one of them has an IQ higher than a Cheeseburger.

So whilst i am happy for you that were able to turn around a match against all odds you might acknowledge that such occasions are rather rare - you lose mostly by tickets and due to the 25 minute timer as soon as one player just outclimbs you.

These turnarounds happen when you face rookies without experience trying to play PvE in PvPvE mode. In other words: Even without watching the replays it is obvious that they had neither the experience nor the focus on PvP game play.

So if if you state that you would have lost if one player had utilized af aaa you say that they had a severe ticket advantage - their team played PvE and killed tickets.

That’s why it is clear for me that you missed my point - the question is not having a safe zone or not - the question is simply for what reason players play wt and how mature they are.

So without a SBMM every half-most experienced player is (if he flies a meta plane) able to clap the gazillions of rookies in Air RB lobbies.

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As always: Very clear and strict to the point 😂

If you ever had the chance to read this book:

Surrounded by idiots?

…you might agree that playing wt and participating in forum discussions is often a challenge for your mental health.

Have a good one!

Edit (for 3rd party readers): Don’t even try to flag this post - the book picture was reviewed by forum mods and assessed as ok - otherwise they would have deleted it here.

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Well, yes. I prefer being clear, concise and to the point. There are many people here on the forums that have low IQ and comprehension skills, after all. Gotta break it down Barney-style so they can at least try to keep up.

As for that book I have plenty of experience in being surrounded by idiots both in videogames and IRL. I could write a book like that on experience alone.

Lastly, the game and the forums are only as taxing as you allow them to be. Both can be easily turned off when one has had enough, and since both are filled with people you will never deal with in any actual personal capacity it’s very easy to choose not to get riled up by any of them, including the most egregious to interact with.

And again, I will remind the class that I don’t flag posts. Ever.

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I am quite comfortable fighting anything.
Anyway, thing is - AF AAA has ruined thousands of games for me.
Getting strafed ruined single games in the span of a decade.
The only thing AF AAA is good for is AF camping.
I think the guy taking off and leaving AF AAA might have won 1-2 games out of 600, but it was mostly because it was Yak-3 va 3.3-3.7 planes, none of which was Ki-44-II :D

In other words - if our AF user takes off, he’s as good as dead anyway. Yeah, AF AAA gives him a chance but that “chance” only exists for people spending several minutes inside the bubble and f.e. flying Yak-3U vs goddamn Fw 190 F8.
Now, why would we EVER want to give higher BR and better performing plane even larger advantage overal is something I just don’t understand.
And my main point in the last comment was - when AF AAA is not a factor, and the enemy is playing the game, the game gets a lot more fun. Hence I play Ground RB for air combat, as people actually go towards the objective. The minus or GRB is if course…

…AF AAA. Because what the hell else would ruin the fun.

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I agree wholeheartedly the people saying AA is used by players to rearm and re-engage without being strafed simply do not have the number of games played as us, the average player will run to AA at his slightest inconvenience instead of dog fighting or booming and zooming.

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image

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The issue here is when it comes down to a 1v1 at the end of the match and one of the players camps the airfield. Ticket bleed still seems mostly random, so even if you had a small advantage that might be gone when the timer expires.

At that point you are forced to fly away from the enemy, give up all your altitude and most of your speed, hand them all the positional advantage they could ever need, just to get them to stop camping the AF.

Okay so what’s the issue with nerfing it so people can’t camp it anymore? Which many of us have suggested in different forms?

You’d be surprised, often you’re left unspotted and they don’t use an Order, so you can takeoff and land without any intervention even on the short airfield. Or they were just as low on fuel and ammo as you, so they turned back to theirs as well. Very common after the initial furball at prop tier, there’s a lull in combat as the vast majority of the players decide they want to rearm and repair before continuing.

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How so?

There isn’t any jump in capability, it would be identical. I just don’t think it needs to always be active, because that can be abused.

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honestly I came off heated but we all seem to be in agreement it’s abused far too much just not on the fix. in my defense it is incredibly annoying.

That’s some remarkable coping you got going on there. Keep going.

cute!

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How about making the Main Airfield at the start of the game to be the Small Airfield which removes its AAA capabilities, and then move the new main airfield a lot further back? This way fighters need to be more careful about their playstyle, while also making it so that AAA campers would give up some of their offensive positioning and allow the enemies who beat the camper’s team to bleed their tickets.

This would kind of revamp the Meta a bit, then adding +5 more minutes to the game match timer can help and fixing some of the ground targets so they can be killed by any caliber.

The main airfield is already near the map edge with the secondary airfield being closer to map center and having no AA protection. There’s no need to change that, though frankly speaking we could do with more airfields to make it harder for the equally talentless AF campers get anything out of avoiding initial combat just to camp and dive on those taking off from the AF and gives more options for not being so obvious in their choice of place to rearm, repair and refuel.

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I dont need helpless players to get kills at all, i am well above in skill than the average player.

Tell me how things like this are okay, i literally go to ground level to allow the enemy to even have a chance of killing me and at the end i land to see if has the balls to go for me even at the ground.

He spends 17 MINUTES running around the Airfield, and i am the one who needs to git gud?

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Okay, and? If there was no AF AA you’d just have people climbing to space to run the timer out, also - Like bombers already do.

Yet I don’t see many people complaining about that. Curious. Probably because the AI gunners are dogwater and the models are of poor quality so bombers are easy to kill, yet space climbers are no less annoying.

Other than the AF AA having problematic effectiveness at low tier and high tier - Where it’s useless - it’s not even the issue, here. The issue resides with the players, and you think you can force them to play your way? It’s not happening, nor is Gaijin inclined to change the game to suit your preference of things. Is it annoying he spent extra time instead of just landing and J’ing out? Absolutely.

You still won though, so you’re moaning about it why exactly? Because he spent the extra time? Oh well, dude. He would’ve wasted just as much time if he climbed to space, instead.

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Riveting gameplay.

  1. At least in space we could actually kill them sometime, and
  2. There is a middle point between ‘current bullshit AA’ and ‘no AA’.
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Agree. I watched the full replay. Gaijin steers player behaviour via in-game economy and offers such ways to maximize RP income.

Besides the general aspects like player skill, plane choice and general understanding of how the game works - as long as gaijin connects RP gains primarily to game time it is logical to see such actions.

  1. So even as the running Wyvern ist not really a PvP player it looks like that he is smart enough to understand this RP gain by game time. A base kill combined with 25 minutes game time provides effortlessly several thousand RP. Assuming he would have activated a RP booster he would have been (from his pov) braindead not to use this opportunity.

  2. In addition - too early blind hunt / avenger orders encourage this playstyle even more, same as aggressively camping or throwing insults in all chat, both happened in this match too.

  3. Besides that - the map layout with way too low contrail altitude (and clear visible contrails) accompanied by various attempts of players to break through the af aaa screen (as seen in this match) made it even less likely that the Wyvern would either try to leave the bubble or land, j out and leave.

  4. Finally: A good flown Wyvern is an actual threat - the XP-55 is able to catch him thx to the very high dive speed, but you need an energy advantage upfront or he simply flies away. If you ever fought the player New Englander in his Wyvern you might agree with this. Aa soon as the fellow player in his XP-55 went below 3 km he would have left the bubble in order to win this - 2 ai planes and 3 pillboxes and he would have gained a ticket lead - whilst the XP-55 is way too slow to catch him.

Have a good one!

I agree and have nothing against a middle ground being reached where people can still have protection while rearming, refueling and repairing whilst limiting or outright denying abusers the option to cheese it.

Fair points all around. The only option to have made that Wyvern J out early was if AF AA was modified to shut off after a period of time of him simply remaining in the AF area, meaning he has no cheese defense to protect him. The biggest hurdle I believe to introducing a timer that activates and deactivates according to proximity and time is how well Gaijin can code it - And as we all know Gaijin is quite terrible at coding. The other alternative is to change the AA to not be hitscan, which is a very valid option but at the same time to compensate for the change there would need to be double the AA emplacements - Otherwise the AA would simply be completely ineffective.

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Probably because this thread is called
" Airfield AAA Discussion Thread"
And not “Bombers die easy”

What way exactly? The “I am literally sitting at the deck so you can climb and have all the advantage you want so maybe pussys like that player comes out and try to engage in a 1v1” way?

I’m complaining about AAA being a force field of dead that allows players like that to play passive for 17 minutes (which by the way, its against Gaijin Rules).

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