Aircraft Carriers - WT Discussion

Because israel bias? Duh uh

1 Like

Possible US carrier line

RANK, CARRIER, aircraft : Fighter, Torpedo/ strike, bomber (in order)
2 USS Ranger (ww2) 3.7 F2A-3, TBD, SB2U
3 USS Lexington (ww2) 5.0 F4F-3, TBF-1, SBD
4 USS Enterprise (ww2) 5.3 F4F-4/f6f-5, TBF-1/SB2C-4, SBD
5 USS Midway (post-war/pre-Korea) 6.0 F4U-4B/F8F, AD-2, AD-2
6 USS Iwo Jima (Korea/cold war) (end of line?) 6.7 F2H-2, F3D, AD-4

1 Like

What rank would you think for Graf Zeppelin?

idk 5.7 maybe would be pretty high up

Makes sense

WT Mobile 's latest update included some changes for aircraft carriers, so here they are:

This changed section is in ailist.blkx, affecting carrierFighter under the " hunt " command. It seems to me like a new set of checks to help AI wingmen follow the player 's controlled aircraft, but it might do something else.
image

These revised sections affect carrierBomber when the target is " bigShip " or " smallShip "
image
image

This one is similar to the above one for fighters, but affects the bombers instead.
image

This part affects carrierDiveBomber behaviour against bigShip, note that there was no change to smallShip reaction and that this section does not mention attacks using rocket weapons.
image

And this section again, this time for carrierDiveBomber
image


The following code changes are all from aircraft_carrier_unit_input.das


image
image

image

These code changes are from aircraft_carrier_unit_spawn.das

From supportplaneconfig.nut, seems like the visual priority of bombers and torpedo bombers on the HUD is being switched.
image

In cfghudaircraft.nut, the button which appears to be used for switching player control back to the ship now as a new icon


1 Like

Do we know if any of those AI control calls are already used anywhere else, for example the existing AI Attackers, that could be found on Air maps?

Interesting

Sadly there is a bug currently where AI Neutral Aircraft Carriers capture any and all aircraft. So in customs nobody can enjoy aircraft carriers atm with members of the opposite teams on the same aircraft carriers.

I don’t think that mechanich is necc… for game purposes we can have aircraft just appear and disappear on flight deck as is. here is a link. It is based off my original idea from 5 years ago.

il2 FB has something like this, but it would be an all new mechanic for WT… by the end we would hve a new game.

This doesn’t appear to be the case, the control menus in Mobile reference the specific AI behaviour types that have the code allowing them to react to the control inputs. Since WT also has the carrier-specific AI and control inputs, it 's reasonable to assume that the same will be true here even though the control menus haven’t appeared yet.

1 Like

Randomly thought of this but, think the next updates be somewhat combined?

Like playable carriers coming in with the f-18 or submarines with naval helicopter’s?

No. this year is for battleship focused.

We already have Naval Helicopters but no armaments like torpedos and depth charges yet. Similarly the Shackleton is still missing it’s torps and depth charges.

1 Like

I am pretty sure they acknowledged this year we may expect Submarines being implemented.
So hopefully we get playable carriers aswell.

1 Like

Meant to type more sea helicopter’s. Slightly hoping for a 53 sea stallion lol

Not this year. New kind of weaponery and ship is on 2026 they saids.
And that will be higly submarine, don’t think carrier will be implemented soon.

WT Mobile has updated once again, and some thread relevant things have appeared:
( 1.13.0.42 · gszabi99/War-Thunder-Mobile-Datamine@b195c7a · GitHub )

This code section has been added to ailist.blkx and to captureai.blkx both
image

It seems that it may allow bots to use carrier airgroups, when they spawn as carriers.
( the " usecountermeasures " section has been added to all types of naval AI )

This code has been added to ailist.blkx, to carrierFighter, carrierBomber, and carrierDiveBomber
the pictured sections are from carrierFighter.
image
image

They appear to be improvements to the logic of avoiding terrain, going off map, and straying too far from the player.

A number of changes have been made to the files in the hud/strategymode folder, which contains many of the controls for aircraft carriers.

These are from airgroupsview.nut


image

image

These are from strategypathview.nut



image

These are from strategystate.nut
image
image

Some common themes between them are the replacement of instances of the phrase " curAirGroupIndex " w/ the new " curGroupIndex " and the newly added display of some basic information abt the aircraft carrier itself when the player is controlling one of it 's aircraft.


This part is not new, but it seems I’ve missed it before: in the list of unlockable modifications for ships( AP shells, improved damage control, etc. ) appear these:
image
( War-Thunder-Mobile-Datamine/aces.vromfs.bin_u/config/ship_unlocks.blkx at 72319b565d0035c6120bcccbf79bcb6d24791ba7 · gszabi99/War-Thunder-Mobile-Datamine · GitHub )

2 Likes

Relevant here too:

1 Like