This doesn’t appear to be the case, the control menus in Mobile reference the specific AI behaviour types that have the code allowing them to react to the control inputs. Since WT also has the carrier-specific AI and control inputs, it 's reasonable to assume that the same will be true here even though the control menus haven’t appeared yet.
Randomly thought of this but, think the next updates be somewhat combined?
Like playable carriers coming in with the f-18 or submarines with naval helicopter’s?
No. this year is for battleship focused.
We already have Naval Helicopters but no armaments like torpedos and depth charges yet. Similarly the Shackleton is still missing it’s torps and depth charges.
I am pretty sure they acknowledged this year we may expect Submarines being implemented.
So hopefully we get playable carriers aswell.
Meant to type more sea helicopter’s. Slightly hoping for a 53 sea stallion lol
Not this year. New kind of weaponery and ship is on 2026 they saids.
And that will be higly submarine, don’t think carrier will be implemented soon.
WT Mobile has updated once again, and some thread relevant things have appeared:
( 1.13.0.42 · gszabi99/War-Thunder-Mobile-Datamine@b195c7a · GitHub )
This code section has been added to ailist.blkx and to captureai.blkx both
It seems that it may allow bots to use carrier airgroups, when they spawn as carriers.
( the " usecountermeasures " section has been added to all types of naval AI )
This code has been added to ailist.blkx, to carrierFighter, carrierBomber, and carrierDiveBomber
the pictured sections are from carrierFighter.
They appear to be improvements to the logic of avoiding terrain, going off map, and straying too far from the player.
A number of changes have been made to the files in the hud/strategymode folder, which contains many of the controls for aircraft carriers.
These are from airgroupsview.nut


These are from strategypathview.nut

These are from strategystate.nut
Some common themes between them are the replacement of instances of the phrase " curAirGroupIndex " w/ the new " curGroupIndex " and the newly added display of some basic information abt the aircraft carrier itself when the player is controlling one of it 's aircraft.
This part is not new, but it seems I’ve missed it before: in the list of unlockable modifications for ships( AP shells, improved damage control, etc. ) appear these:
( War-Thunder-Mobile-Datamine/aces.vromfs.bin_u/config/ship_unlocks.blkx at 72319b565d0035c6120bcccbf79bcb6d24791ba7 · gszabi99/War-Thunder-Mobile-Datamine · GitHub )
Relevant here too:
I do this by editing the file from CousinHyrax’s WT live mission Proof of Concept - Controllable Carrier with aircraft launch and defend from aircraft and cargo ships. To be honest it didn’t work perfertly, since some SU-33 refuse to take off and I can only wiggle around to thrown them overboard. But still, it looks pretty cool .
are those the only planes you can use or are there others that can take off?
Now that’s interesting. Wish there was a video tho (even if of Su-33 wobbling off,.lmao)
There are more, but as I said some of them refused to take off so there’s a traffic congestion on the flight deck, which makes the whole scene looks kinda goofy so I didn’t capture that.
Then you have it :)
I just edit the map so the scene looks more epic and give CIWS a test :)
Looks dope af!
Ok, thata damn cool
(Shame a “proper” take off of Su-33 not modeled, but in on Gaijin for not doing so)
SH-2/3 don’t forget!
What is the Mission Called?
Is it available?