AH-64D with Spikes

Perhaps, but some of the wording i’ve seen suggests that the Brimstone can just be designated a target prior to launch and it will just engage that target. I would assume there is some limit to that range. But I doubt it would be point blank range.

But this is gaijin we are talking about, and they can do whatever they want. I just think totally and completely removing any form of FnF from an FnF weapon is always worse than whatever limitation or mitigation they have to apply to make FnF fair but still be FnF.

the issue the devs mentioned with LOAL was that you would be able to dump a stupid amount of brimstones at the map from behind a hill and hope that they hit enemies, with this you at least need some rough identification and positioning data from your radar and it would be a waste to launch more than 1-2 at a target

or maybe they could make it so you need to keep radar lock until the seeker finds the target

this would be better than current hellfires at least despite not being true FnF

What I meant by that, is that the Apache cant just hide behind a hill, find a target on radar and spam off Hellfires without ever haivng to pop up.

Instead essentially force them to acquire line of sight and fire like anything with IR guided missiles has to

I guess if we do throw out a bit of realism, we can make them behave exactly like the IIR missiles we already have yeah if that’s what you mean. I don’t know if Gaijin want to do that though, it woulnd’t be out of place but they very arbitrarily decide where they decide to gamify things and where not.

I mean a couple km isn’t point blank, but I guess it’s not a lot either. But you can’t expect a long range either, for instance take the APG-78 radar, which has an 8km range for moving tank sized targets, 6km for stationary. Now downsize the radar by a lot and we can’t expect more.

Spoiler

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So my guess here is rather, this relies on the fact the radar is scanning the area continously. So it covers a decent size area at roughly their acquisition range of a couple km. The Brimstone has a pretty high resolution, higher than the 114L and such, so this allows it to pick out the target within the area to lock onto. Acquisition range against moving targets would increase a bit too, and otherwise probably relies on that it hasn’t moved out of the general area once the missile is close enough.

Oh I am positive if the radar can tell the difference between and mbt and an AA it can preform NCTR.

I have to double check but I am fairly confident that part of the reason for the longbow upgrade was to reduce fratricide.

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I still can’t believe the AGM114L will totally destory the GRB, considering the SPIKE now is pretty bad(too slow and will lock the death body first) I am sure the AGM114L will do the same thing. and it even needs use radar guide first to avoid teamkill

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it’s an AH-64D thats literally bone stock pretty much

my reply was because people were saying “brimstone can identify so the apache can identify” - yes the apache can identify and prioritize targets based on whether they’re a tank, spaa or such. it can’t tell the difference

this is true

You have not seen any source that will tell apache being able to identify anything beyond “spaa” “tank” etc classification because it can’t. the t-72 or abrams identifiers don’t exist in the weapon system, it can’t even display targets as such.

it can’t tell a difference between abrams and t-72
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the brimstone operates at 94ghz
the longbow is at max of 40ghz

Israel’s AH64 had carried spike missiles long before that

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Hmm interesting I knew the classifications were under 6 types. But figured they would classify friend or foe within those types given the fact it can tell the difference between an 2S6 and a MBT. It also makes me wonder how did they get a multitude of false SA-8 targets if it can’t tell the difference between systems? You mind sharing that source I would like to read more on it.

An/apr48 radar frequency interferometer
The fcr itself can’t tell a difference between the specific sams in a sense however the rfi can recognize a known radiation source

Except I can’t see how the RFI would produce fake targets. One of the major complaints was false SA-8 targets being detected OIF. And will you share your source? I would like to read more on what it has.

It classifies radiation. While i don’t know what the radiation source was that produced fake sa-8 targets, it is very possible that there was something that was radiating in a similar frequency as the sa-8 causing issues. sa-8 operates in j band.

NVM I found a different source with the information I was looking for.

So yes the FRC doesn’t identify friend or foe. That is determined via the IDM. Which gets it’s information about friendly and enemy locations from one of the more infamous systems from US communications history.

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Yes the apache can receive the location of friendly units through something like a command center however we don’t have such things in the game and with the fcr not being able to tell a difference between t72 and abrams the problem still stands

Unless if we go into giving this game command centers that somehow transmit constant xray locations of friendly units and then add a fake friendly target marker on the fcr that automatically prevents firing on friendlies i dont think this will work out

It should be a similar if not the same C2 system that the A-10C has it’s information from.

Which isn’t applicable here. The weapon system needs to prevent firing on friendlies, not just show where they are.

Which exists in game that tells you where all your friendlies are.
The big complaint of people about it’s HMD.