AGM-65B missing Zoom function

I personally prefer the B also over the D, even though the D allows easier pickup at distances thanks to IIR.

However, I find ability to identify over large distances more important (to pick out and engage the dangerous SPAA’s…), and that’s lacking in the D, even more dso than the A, and much more so than the B…

1 Like

I mean, you can just turn off the thermal sight for that. Yes the thermal sight for spotting/targetting, and turn it off for target identification purposes.

…which I think is also unrealistic: It’s not a seeker that can switch between TV and IIR mode, afaik, no?

It is ingame at least. I do so believe I remember reading about it having two separate channels, one for IR and one for non IR, both at the same zoom. I may be mistaken from reading up on something else however.

65B is gen 1 thermal right?

More like an electro optical view than thermal

no i mean like does it has thermal ingame

The B, no. It looks like thermal but doesn’t illuminate anything

Little update: my Hunter specialist contact and co-author of a Swiss Hunter book confirmed the AGM-65B (which was also used on Swiss Hunters) only had a fixed magnification.

1 Like

AGM-65G missiles took place in 1989
Here’s everything you need to know about balance.
So the gaijins also nerfed her.

how does reducing the FOV increase lock range?

The seeker needs contrast to lock on to. With a wider FOV (and less magnification…), the image is smaller, unclearer and thus it’s more difficult to detect contrast and lock onto it.

image

2 Likes

Ok. That makes sense considering what the color range for the sensor is.

Well it’s tech from the 70ies, so not too much is to be expected, and it was greyscale only, not coloured…

Here a still I took from a video of Swiss Maverick tests, next to what would be more likely combat scenarios. The test (upper left) was a black square on snow, so very high contrast. More realistic would be a camouflage coloured target blending much more into the background, like top right, representing also an AGM-65B, and below it a larger-FOV AGM-65A in the same situation:

image

So this meant that with a 65A you’d have to get much closer to the target to get good enough contrast to find, identify and the seeker to lock onto a target, which of course made you more vulnerable to enemy defenses…

3 Likes

Define distances.

Sure, thermal imager is nice and all, but at max range you cant really tell whenever the thing you look at is bruning wreck or live tank

…which is what I wrote in the second sentence:

= /

I know, im just asking at which distances you would consider D thermals to be advantage over other mavs.

Ah, I see, sorry.

The D is obviously the better pick over the B if lighting or weather is bad, and useful to pick up moving targets, like those annoying convois in Sinai.

For everything else, 65B all the way!

Here some comparison images:

Spoiler

AGM-65B at almost 10km: Target is quite well identifiable as SAM:

…and at about 5km even more so:

The AGM-65D at about 8km shows the same Roland just as a fuzzy white dot:

…and even at 2km it’s almost not identifiable:

Dont worry i have a lot of experience with Mavs.

Eh, never found this to be a such gamechanger. At least not for distances i usually use them.

I only find Bs worse if theres heavy fog or during night.

Ah, i see.

I usually use them for CAS in GRB and i prefer zoom over IRs. Not like planes have hard time finding tanks on GRB maps lmao.

Hehe let’s say “targets that are not there where you expect them”. The Sim EC convoys are difficult to spot visually, especially in VR, but if you get close enough to se them, they kill you. So AGM-65D (or TGP) is very helpful there.