I support this idea, but WW1 tanks can’t be implemented without adding the 1920s and early 1930s interwar tanks, first. Specific and extremely small maps would also have to be made for them due to how slow they are and the poor armour-piercing capability and firing arc of their weaponry. Something along the lines of a 0.5x0.5 km map would work.
The BRs would also have to be increased; adding 3 or 4 more BRs and additional tiers for the vehicles, so they don’t face the mid/late 1930s interwar vehicles currently in-game.
You make a valid point, it still would be a nice addition to the game.
If Gaijin has added tanks all the way up to 11.3, then I do not see why they can not add a few older tanks(WWI)
Yes some thought amd time would be needed to add these war machines in, that being said, I think it can be done.
The War Thunder team can do anything they want if they have the desire,not always that well but they do when it suits them.
We are having a similar argument on the WW2 era separation discussion.
"No can’t be done wont work ,Nations must start at 1br etc etc ,then Israel came out, Boom!!
People saying why something can never happen but it all boiling down to whether Gaijin can be bothered.
The issue could be that some nations don’t have tanks to add, but that’s kind of a moot point now that Israel has set the precedent of not starting from the first rank. But, aside from China, Sweden, Israel, and maybe Italy; I can’t think of any of them lacking the potential for a WW1 rank:
USA has the M1917, the M1 and M2 cars and tanks
Germany has the A7V, the interwar Leicht and Grosstraktors
Russia has their own Renault FT, the T-18, two-turret T-26, and many other earlier light tanks
Britain has the male Mk. I to IX tanks, earlier medium, cruiser, and light 1920s/1930s tanks
Japan has the Renault FT, NC, earlier I-Go and Ro-Go predecessors; bringing back the Ha-Go in regular tree
China had Renault FTs and Vickers 6-tons, would have massive tree gaps
Italy has the Fiat 3000, but is quite limited after that
France has the Saint-Chamond, Renault FT, NC, D1; bringing back the FCM and H35 in regular tree
Sweden’s earliest cannon-tank is the interwar Strv m/21-29, cannot receive much else
Israel’s earliest tank is the H35, entirely incapable of interwar or WW1 ranks
Made a list of all WW1-interwar cannon/HMG tanks leading up to what we have in-game. Some of the lists encroach onto rank I stuff, others don’t, so they’re not wholly accurate representations of what may be found at rank -1 and below.
USA
Spoiler
Armoured Cars
Steam Tank (Wheeled)
M1 Armoured Car
Light Tanks/Combat Cars
Renault FT (37-mm SA 18)
M1917 (37-mm M1916)
M1917A1 (37-mm M1916)
T1 Light
T1E1 Light
T1E2 Light
T1E3 Light
T1E4 Light
T1E5 Light
T1E6 Light
T2 Light
T2E1 Light
T1 Combat Car
M1 Combat Car
M1E2 Combat Car
M1A1 Combat Car
M1A1E1 Combat Car
M2 Combat Car
T7 Combat Car
M2A1 Light
M2A3 Light
M2 AT Light
CTL-3
CTL-3A
CTL-3M
CTL-3TBD
CTL-6
CTMS-1TB1
Medium Tanks
M1921
M1922
T1 Medium
T2 Medium (early)
T2 Medium (late)
T3 Medium
MTLS-1G14
Heavy Tanks
Holt Gas Electric
Mk. V male
Mk. VIII Liberty
Germany
Spoiler
Light Tanks
Leichttraktor (Rheinmetall) (L. Tr.)
Leichttraktor (Krupp) (L. Tr.)
Panzerkampfwagen I Ausführung C (Pz. Kpfw. I Ausf. C)
Panzerkampfwagen I Ausführung F (Pz. Kpfw. I Ausf. F)
Medium Tanks
Großtraktor (Rheinmetall) (G. Tr.)
Großtraktor (Krupp) (G. Tr.)
Großtraktor (Daimler-Benz) (G. Tr.)
Neubaufahrzeug (Rheinmetall) (Nb. Fz.)
Heavy Tanks
A7V
A7V-U
Großkampfwagen (G.K.-Wagen)
Tank Destroyers
leichter Schützenpanzerwagen (s. Pz. B. 41) (Sd. Kfz. 250/11) (l. Schütz. Pz. Wg. (s. Pz. B. 41))
SPAAGs
7,7 cm Leichte Kraftwagengeschütze M1914 (7,7 cm L. Kwggesch. M1914)
I do not think that era of your proposal is an issue - from my pov it is more a cost-benefit decision of gaijin - so is there a market or not and if is a good investment or not. Even if you met here some real experts & enthusiasts, they are far away from being representative for the player base as a whole.
Seeing in the last years the trend to more modern stuff and that gaijin earns a hell of money with jets (and often optimized for CAS in Ground RB) it is rather unlikely that the main target group for gaijin (young, looking for instant action) would be happy to play with tanks with the agility of dunes and easy prey for any 12.7/13.2 mm weapon with AP rounds, the offensive weapon topic was already mentioned.
Just by looking at current reserve tier tanks at BR 1.0 there would be a need to separate WW1 stuff completely with negative BRs like -0.7…
Everything WW1 needs to be a seperate game - there are already a few WW1 infantry games that show how different they are from WW2.
Even the top WW2 planes are significantly slower than the worst reserve planes in WT - often also worse armed (although often armed exactly the same too!!) - they really do not have a place in the game as it is right now.
You as creator of the OP can edit your first post - and add a poll.
The general problem of polls is to create them as neutral as possible - so polls with too much bias (“Would you like to earn more money for the same amount of money? Or the same money with less hours?”) are useless.
As this topic is rather complicated a simple yes or no poll won’t help you - and the more questions you add, the more complicated it gets. A simple poll is easy - just use the symbol right next to the “A” in the edit window and select “add a poll”…
soulution make ww1 maps that only show up at low tier like battle of somme or something make them small they scale plane maps depending on br to bigger or larger
I wish the infantry in that mode were actually modeled correctly. High-explosive didn’t work against them so you could only kill them with direct shots, which made clearing capture points more annoying than fun because you couldn’t take advantage of the fact you had a cannon and could only machine gun them down; combined with the simplistic programming that had them running in straight lines, even if that meant running literally into your tank and immediately dying upon touching it even if you were stationary, made them utterly useless.
It was so painfully obvious that it was just the same crappy infantry that have been in the game since 2012 with, at most, a few light touchups to make them hold points.
It is and the First World War event was entirely separate from the infantry teaser that came out at the same time, but it just made the entire event all the more wasted and stained the idea of First World War vehicles due to how terribly the event was designed.
The infantry were the least of it. The map itself was bad and didn’t provide enough avenues for the Garfords to go to, making a mid-event update necessary to boost the horsepower of all vehicles during it. The aircraft were all bugged and flew horribly as a result, with them, more often than not, being unable to recover from relatively simple maneuvers due to, if I’m remembering correctly, flawed coding related to their tails. Then the cherry on the top is how unbalanced it was in favor of Germany, with the A7V being objectively the best tank of the event and the British Mark V being the absolute worse. The Mark V couldn’t even penetrate the A7V beyond 100 meters, while the A7V could do penetrate it at well over a kilometer. That left the Entente with only two good vehicles: the Saint-Chamond and the Garford-Putilov; but unlike the German Garford-Putilov that faced literally only light-skinned vehicles, being that its shell could frontally penetrate every single Entente tank, the Entente Garford-Putilov had to manage to hit the roof of the A7V to do any damage to it.
I really wanted earlier tanks to be added as a result of the event, but like their abysmal test for realistic APHE, they hampered it themselves by making the event entirely terrible.
Except that the German Mark IV was better because the gun is actually good. Even if it had the same gun as the British Mark V, it still would’ve been far better because the Entente didn’t have anything nearly as armored as the A7V.