Accurately modelling the performance metrics of the PL-12/SD-10A BVR missile to narrow the gap to the AIM-120C-5 - Compiling data

I don’t think gaijin will give it, it has its position in TT, it won’t move before something can take its position.

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Right, but it certainly makes the case for the MLU(late) to exist

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The pl15 is compared to the meteor because it has two rocket motors, the second one doesn’t light off until it’s close to the target to ensure it has plenty of energy, so it works a lot like the meteor’s throttled rocket but way more basic.

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And it is on the best platforms, EFs and F15Es. Anyway the kills are not proportional anyways.

It’s not on the Rafale, which actually has the best ARH.

more like most suitable.
MICA has TVC and the best accelerate, but it’s light weight and TVC flight control make it not so good in long range

Which doesn’t mean anything because shooting at long range will only kill a bad player.

It has the best maneuvering envelope, seeker, and time to target within ranges that actually matter against a non-cromagnan player.

And it’s getting even better in the new patch with what is essentially LOAL implementation with it’s over the shoulder capability.

real, IDK why this change is made, maybe for future MICA VL?

I mean I agree the change is realistic. But if they are going to do it, why not for all ARHs since that’s kind of the point of a DL.

The loal ability actually a vulnerability of the game mechanism, not on purpose.
they just reduced the seeker’s enable time.
the problem is, Rafale has a 90 degree IRST, when switch to radar the lock is lost but you know, the lock box will flicker for a few second. this mechanism is used to keep on lock in case of short time lock lost, but now used by MICA.
so basically, it’s a bug, should be reported like “Rafale can fire MICA without radar lock”.
similar things happened before, when MIG-29 get in game, the HMD is only 10km, but you can use IRST HMD and switch back to get longer(up to 25km) HMD range, later it’s fixed with extra limit codes.

But it doesn’t mean bad players don’t exist. They do, so it matters.

The wealth of premiums and squadron spammers get u plenty of kills. They barely know how to fly nvm dodge ARH.

They don’t, as they would be hit by any missile fired at them.

In the same situation, yes. But AMRAAMs are almost every time about 2000 feet above everyone and 0.1 Mach faster. Also they are better at range than the only kinetically competent jet in MICA carried by Rafale.

In that case firing at a target that doesn’t have full approach rate for any other missile is pretty much wasting missile, AMRAAM has a chance.

Not saying that this happens all the time, but AMRAAM is still the best missile combined with carrier. Definitely worse than MICA and R-77-1 close up and R-77-1 in terms of range but due to the excessive advantage of the carrier’s kinetics they fare much better. Radars are a different thing so I won’t put EF’s radars at any more scrutiny.

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As far as I’m aware, the PL-15 using a dual-impulse motor same as everyone else, which gives one hell of a boost for acceleration to get up to speed, and a sustainer motor to maintain that speed as it goes into the thinner atmosphere. Otherwise it is unpowered most of it’s flight.

The meteor IS powered through most of it’s flight, hence why it cannot leave the atmosphere’s thicker layers like the PL-15/120D/R-37/260 etc etc, because it needs the air to burn the solid fuel unlike the PL-15.

The dual pulse isn’t the so called dual pulse you described. That is simply 1 motor just controlled flow speed. It’s just booster and sustainer. PL15 is an actual dual pulse where it has two separate motors or rather ignitions which the second one ignites when it gets close enough to the target to enlarge the no escape zone thus increasing the actual effective range of the missile even though it is not bigger. This obviously means it is technically slower at some point during the flight but on average it is both faster and kinetically harder to defeat.

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No it’s got a whole second motor that it ignites when it gets close

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This is more a response to you both because hi-ho I can’t do a multi-reply

This is the first time I’ve heard of such a thing from anyone so pardon me for not believing it outright from internet strangers.

Kinematically it also doesn’t entirely make sense as to how it could both carry the additional fuel weight at a farther distance compared to for example, a 120D while claiming higher speeds in transit (IE getting more for less by a good margain), however, I don’t work in a military industrial complex

It’s a much larger missile, which means it can burn a larger ‘first stage’(not really how it works but close enough) to get up to speed and up high, coast to the ‘engagement range’ and then kick in its ‘second stage’ for maneuvering energy.

first, PL-15 is a 203mm x ~4m missile, much larger than AIM-120, allows more propellant/weight ratio
dual pulse won’t provide more fuel, that’s true, but it allows more impact speed, like this
image

What? Derby and darter are the same missile, and are superior the aim-120 by a decent margin and PL-12 by a slight margin in close range shots. In no way do they “suck” as long as you aren’t expecting to use them as a 50km bvraam