About Nuclear Escalation and the Bomber Damage Model by BVV_d

Likely because they were both soviet and so got special treatment

pls be a nerf pls be a nerf pls be a nerf

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I hope heli spawn point costs also get increased


Because this is ridiculous
I should not be able to spawn one in at all for just two kills without scouting

Target markers are a translation of what your crew would be seeing IRL. You’re compressing an entire field of view down to a small 16:9 pixelated monitor, where IRL you can spot planes with your bare eyes from 10-20km away.

In top tier, target markers are also a rough replacement for datalink style electronics.

Target markers honestly still need a massive overhaul for top tier air rb
engagement ranges have increased by a lot since prop tier yet the spotting system is the same besides you now spot missiles from 8km guaranteed

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Some RAF flavoured cargo transport too.



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Wdym? Having a mach 1 fighter jet pop into existence 3km in front of you is perfectly fine 🙂

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It has happened to me consistently with certain missiles. So much in fact I just gave up on using those missiles.

Is there any plan to do something similar for IR ATGMs? Currently they will target a random module on the tank it is fired at, which leads to it often doing minimal damage. IRL, they should be targeting center mass. I understand that this is a concession that needed to be made for ground launched IR ATGMs since they are often launched at close range without enough distance/time to properly loft, which lead to them often hitting the barrel and doing minimal damage. But when launched from helis, they are already starting out at a higher elevation, AND they are (most of the time) fired at longer ranges which allows them to enter a proper loft trajectory. If heli launched ATGMs like the PARS 3, Spike, and JAGM were allowed to hit center mass, they would actually be able to reliably kill tanks.

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You’re seeing them at THREE KILOMETERS??

Spoiler

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Maxed out expert crew

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This happens to me with an ace max level crew

In my experience, even that isn’t reliable. Somewhat often I will have someone at fairly close range launch a missile at me and there is no missile diamond so I have to search for the missile trail itself. I have even had times where someone within ~3km of me is spotted, but the missile they launch isn’t.

I just hope for these ones to hit the German Tree:
CH53G:


NH90:
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C-130J-30
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A-400M:
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And Yes even the H145M can be used as a Transport Heli since it can carry Cargo Internally and Externally

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Can we also get a fix for the numerous console bugs like MITL(Man in the Loop) controls being inverted or the cursor bug where we have to restart the game to even use artillery or anything? I assume not from my bug reports being ignored.

Cant wait to be airdropped!

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Can’t wait to actually be a support and help a team!

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Based post and peak features.

Wonder what new type of ammunition? Cluster bombs or ALBM?

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CBUs would be amazing

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Will there be an increase if the RENDER range of targets while using the radar? Last time was couple years ago when the limit got increased from 36km to 111km. This is short nowadays and radars can detect, track and engage targets succesfully at longer ranges than that.
Here are 3 100km air to air kills from a high altitude to a lower altitude target. . If full map size and proper radar range were allowed, you could easily engage 100km+ targets at high altitude.

Also some radars have their tracking ranges artificially limited despite being able to lock at longer ranges. Like the apg 63 of the F15A limited to 90km despite being able to lock targets if they are under 160km/185km assuming they have a big enough RCS. And this limited gets passed to the aesa APG-63 of the F15C Golden eagle which prevents it to engage targets that are already engaging it as they are not limited. Same thing with the N019-Mig 29 that only allow to lock targets if they are under 60km when the maximum ranging capability is up to 100km per the manual and the N001-SU27S with its 80km limit when it should be 140-150km

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This and reduced amount of players, would also help with queue times

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This might be an engine limitation. Network bubbles can only go so far on any game.