About Nuclear Escalation and the Bomber Damage Model by BVV_d

PW4 as in Paveways?

Yep. Its constant, and likely the cause of many many weapon launches just bugging out

Yes.

Those don’t have luxury of being sneaky boomrocks.

Then as I’m currently in mid match, someone clapped entire S300 site including both Pantsirs with GBU39s, with no visible interceptions of those in battle log. So, is it matter of getting better gam(b)ling chair regarding state of server hamster?

No, but even coming down vertically onto the target does nothing, 2S6s pretty much always intercept them. Though they also intercept 95% of Spice-250s fired at them too, and they do have the RCS redcution.

Tbh, probably. Ive fired 8x Spice-250s at those sites and all got through and then next match, 3 volleys, and maybe 1 got through. The gamemode is too laggy to be consistant.

I cant figure out what tactics do and dont work, because its constantly changing

It needs a buff because the samps are borderline unkillable. It is currently underperforming for a variety of reasons and making it better could help balance things. I am also the #1 SAMP hater and I want to kill all of the samps.

Kh31PD launched within 20-25km works magnificently to the point six of those from Sus34 look like overkill, Southeastern city is especially good for such stunts.

In general, 2xKh31, 4xKh38MT seems to be gold standard for handling convoys. Doubletap ITO just to be sure, then bonk four tonks of opportunity. Evolution of 2xKh58 and four KAB500Kr from Su-24

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The SAMPS are the smallest threat of them all.

2S6s and ITOs are far more dangerous, and then Id place S-300s above the SAMPs because the Aster-30s are ARH and so you know youve actually got an incoming threat, where with the S-300s they are SARH and so all the warning you have is your RWR pinging you about a S300, which you get the moment you take off and tells you basically nothing of use.

KH-31s got a nerf in that SPAAs switch their radar off when they are used at long range for a reason. They were just wiping out all the AAs with ease, heck, the devs are also considering disabling the ASM version entirely

Also the fact that ITOs are for all intents and purposes kinematically undodgable and start firing at you at about 14ish km, while IR munitions are able to lock said ITOs at like 11.

Gives playing red side just that little bit of infuriating feel it was lacking.

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not that i struggle with them but everyone i see is playing low because of them theres no point of playing high if everyones flying low like my F14B is pointless at 13.0 cause it cant see low ALT stuff like whats the point of a interceptor if im forced to use it like a dogfighter ? id just play the F15A atp same thing with other interceptors like newly added F102

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Yeah… Literally the only weapon on the EFT that can do anything to one moving is the 2x AGM-88Cs and it takes at least 2 to actually kill 1… More than 1 convoy in an area, just go do something else instead

Yeah. I hate flying at tree top level, but its basically the only consistant defence, which is so stupid. Back to the 100m MP days

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The other map is too large to kill the SAMPs :(

Yet the same stuff is still happening but with the gbus. Not so fun when you’re on the receiving end.

I play a nation that has all of its main CAS denied because “Gaijin” and routinely appears on both teams. So I get the worst of both sides

❓ㅤㅤㅤㅤㅤ

It’s hard to get close enough to launch missiles at the samps because they are too far away and something will kill you before you get within range.

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big dog there is an entire mountain range to fly through in addition to the coastline defilade. i have used conventional bombs on them more than a couple of times.

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Were you able to kill the ones in the middle of the map?

yes but i discounted those because i used SDBs to do it and i dont know enough about russian/chinese munitions to know if they have any standoff munitions like that