I do spend quite some time there and all of them have meta counterparts in other trees. Furthermore none of the extremely good sealclubbers (between 3.0-5.0) are in the soviet tree.
Worse than the P-39N (2.7) and not even close to the Ki-44 II Otsu (3.0)
Nothing special about this Yak-9 and is worse than most fighters it encounters
Both get shit on by the Pyörremyrsky and F8F-1
It’s an advantage for sure but there’s nothing we can do about it. It’s like complaing US aircraft have too much ammo. It’s the way it was chosen to be during the war and that’s the way it stays in game.
Cannons overperforming is a good thing and the weak should be raised to the standard of the current meta guns. I want the game to actually punish mistakes instead of having every garbage player be invincible because all fighters turn into bullet sponges.
Seeing your reply as a whole it looks like we talk about different things:
You see it from the perspective of an experienced player able to deal with threats - i see it from the perspective of the average impact of ShVaks in classic Air RB matches when average skilled pilots meet each other and how they influence the outcome.
So alone the exchange about “oppressive” made this clear - it is not about individual strengths or weaknesses of aircraft in direct comparison, it is about their general impact when average players fight each other.
And here the 20mm ShVak allow way too easy kills for plain average users as they are easy to use (see ballistics and placement) and support plain stupid play styles like head-ons in infinite loops beginning at BR 2.0 in Air RB - exactly due to the too high damage output in relation to their BR.
I addressed this topic in a previous BR adjustment round: