I believe that APCRs have some kind of bug that causes shots that should penetrate to ricochet or be stopped by the armor, even at 0°.
Hvap just shatters on the slightest inconvienence. I had many times I shot a BMP or similar in the side at pretty much optimal angles and the shells just shattered because they thought it would be funny.
A few days ago, due to a temporary mental breakdown, I decided to play with the H35 and the FCM36 and its 37mm APCR again, and I found it funny how a simple BT-5 was an indestructible enemy.
Ooh yeah I remember when I decided to spade the entire french tree. Those were pain. You just don’t go through any armour. I think the only more painful spading is the cv9035nl because I just cannot with that thing…
Try the Badger, you’ll see what happens when you add the RNG damage of the cannons to the low rate of fire.
Didn’t early T-34s have 40mm side below sponsons, or was it always 45?
Edit: My bad, it was upper side that was 40mm but it was angled more than 30 degrees, so there’s that.
Anyway, I’m quite surprised. But then, T-34 was probably not made of very good steel, and with f.e. a few% less effective armor protection it would all be in line with DM43s slightly superior performance.
Would love to hunt some T-34s in Wirbel like in the good old times.

They had quite hard brittle armor.
They switched to the formula quite a while ago. There is no going back sadly. But some things should still be tweaked according to real life observation. Would any nation use hvap ammunition if it just decided to self disintegrate mid flight when it semses a light breeze like it does in wt.
Not to mention the fact that the french 20mm coax can use other types of ammo (about 8 options if I remember right) bur gaijin just refuses to acknowledge that and leaves us to suffer with HVAP shatter simulator
I don’t think that “there’s no going back”.
They can still change the formula for low calibers or APCR. It’s not like “consistency” and “access to informartion” are of any value to Gaijin anyway. Just look at the dogshit wiki and player statcards, where a lot of important info either got removed or access to it got more difficult.
Since it’s clear the current way of calculating penetration absolutely fails when it comes to low caliber HVAP, which basically is way worse than .50 cal for anything other than shooting planes, to the point it makes the rounds totally useless, something should be done.
But the WT community doesn’t give a shit. And that’s the real problem. There is a few of us in the forum. But read some reddit posts, people are absolutely clueless.
I never implied that it cannot be improved by a formula that makes sense. I said that we are not going back to non calculated pen that is taken from real life tests. That train has gone a while back and gaijin was not on it.
i am very suprised how bad game become overtime. I mean i am still playing it, but every time i log in after couple months, i will find out about stuff like this and then i am disapointed, its harder to return to a game when they are making it worse:
- Fantasy penetration values and not real data
- Cold was vehicles with 400+ pen fighting frequently ww2 tanks, Pz.IV and panters
- Still no degradation of armor, its opposite actually now, with volumetric when two 50mm plates are aside and you hit between then, it count as 100mm plate now because shell is touching two plates
Dont they see what they are doing with the game?
When you hit the edge of a mantlet armor goes to 400mm. While IRL no shell will just keep moving along armor, it’ll deviate slightly, hit turret face and penetrate. Same thing happens with famous Panther side blocking 200 pen shots.
Man, I once had my 122mm stopped by a M41A1 side turret armor. Hit like near the turret ring, iirc.
Like there’s literally no armor on that tank that could even remotely stop such round from not destroying the armor and ending inside or even on the other side of the tank.
On the other hand, soviet 76mm can penetrate Churchill VII turret roof while both tanks arenon level ground if it hits the 1 vertical pixel on the edge above turret face. Since shell never deviates from going straight and it has just struck vertical roof plate, it will plow through the roof for a meter or more before ending up inside. Hilarious.
EDIT: sorry, it is not the front, but the sides of the roof just above mantlet upper edge. Anyway, it’s hilariously unrealistic.
It’s not just low-caliber HVAP that’s poorly modeled, just about every HVAP shell in-game is incorrect (heck, most shells that aren’t APCBC or APFSDS are underperforming to varying degrees). For instance, M93 shot from the 76mm M1 gun should penetrate 213mm of armor at 0 degrees or 157mm of armor at 30 degrees at a distance 500 yards. But at the same distance, in-game, it pens 168mm and 124mm respectively, assuming it doesn’t ricochet (which it almost always does).
Oh yeah French 20mm coax use HVAP…
Pens nothing and struggles with barrels and light vehicles
Now imagine if that’s all you have…in Ystervark with real sh*tter HE you have to hit the crew directly, and HVAP penetrates nothing and deals no damage.
The only good use for it is tracking people
