And that’s because most people still didn’t learn how to evade/notch missiles.
Without radar missiles F4S is pretty much dead meat in most cases, in fact even with radar missiles its pretty much dead against Netz Mod.
At that br almost everything has missiles that has no flare resistance, not to mention Python-3’s kinematic is far superior than Aim-9L due to much better acceleration its not even funny.
Doesn’t matter because it has radar missiles, 6 of them.
Only in a 1v1 late game which is a rare situation. The F4S can just make all your missiles useless by 1 flaring them in any aspect and run away if you evade their AIM7F.
At that BR most things have usable SARHs which are the only reliable weapon around.
I can get more kills on average with the F4J in a uptier than the Netz in a downtier
The AIM9Gs aren’t worth it over the sparrows. The 6xSARH loadout is the more useful one on average.
AKA going defensive, which gives the F-4S the better positioning before merging and he can either try to gun you down and/or run away if he fails, while you turn for the chase at a lot slower speeds only to get someone else chasing you too.
In most scenarios the F-4S can run away and for you to catch up to him after notching will require a lot of time and focus which will be a detriment to your results unless you are already in a 1v1. The 12.3 F-16s just aren’t meta.
If I played the MiG-23 MLD in the exact same matchmaker as the F-16/Netz I would probably get better or similar results, and that’s an 11.7 jet, because the MiG-23 in a full uptier is more useful than the F-16A/Netz in a full downtier.
Why? Although the F-16 is a fantastic platform for the BR, the bad loadout doesn’t let you help your team early on and get kills fast, a common occurrence for me while playing those jets is ending up without a team, facing multiple enemies that will just run you down with radar missiles while you keep evading till you get slow and become an easy target yourself.
The 12.3 F-16s don’t allow you to control any situation except for a late game 1v1 in a downtier and that is if your enemy is slower than you. Maybe you can control the game by bleeding tickets which tbf its the F-16A job, since it should be classified as an attacker.
In an uptier, you are just hopeless, and you rely completely on enemy incompetence. The most useful thing you can do with the F-16 might aswell be bait for the other team, since you have good defensive capabilities, so your teammates can clean up with Sparrows, but that comes at the cost of your own results
Ir missiles always comes in handy against multipathing people.
Not really, you can just multipath against F4S rather easily while closing the distance.
Why would you need to notch when you’re on low altitude and multipathing? You can just easily zig zag while using multipath technic to catch F4S in close distance, from that point on F4S is as good as dead.
Most planes either struggles a lot or become useless in uptier, its not something special to netz in this case.
You’re always talking best case scenarios for F4S while doing completely opposite on Netz.
It seems your vision locked on spesific scenario which in this case its pretty much pointless to further this discussion.
IRCCM ones yes, non-IRCCM are only useful against unaware targets or flareless jets. Python 3s can be easily flared in pure rear aspect at 1km distance by even a phantom.
How? You can’t aim at him because he will be higher than you, or you get out of the multipath zone and eat a sparrow. After merging, the phantom just needs to not engage in a dogfight, and he will be safe. You have to turn around and catch up with takes a long time and then you have to gun him down because pythons won’t do anything if he isn’t sleeping.
And multipathing doesn’t work on every map or every zone of a map.
Is that so hard to do? Its common practice to cut afterburner and drop a flare. Almost everyone does that. And even then I had my pythons flared many times in rear aspect against targets that didnt cut afterburners
it’s not common practice considering every non-suspension iRCCM missile can be flared away rather easily without dropping the afterburner. it’s only in some situations that it’s necessary. most players are used to just pressing the flare button and the missile goes away, so they don’t know what to do when that doesn’t work.
even i don’t make it common practice for myself to throttle down when flaring, because the missiles that should have rear aspect flare resistance (AIM-9L, Python 3, AIM-9P-4) don’t have it and gatewidth missiles (R-27T, R-27ET, Magic 2, R-73) are still rather easily flared away on full afterburner.
not saying ignoring flares can’t happen, but that’s just a thing in general: AIM-9Js can also ignore countermeasures in the correct circumstance
Yes but when you have someone in your rear at 1km or even less, dropping the afterburner is often a requirement against R-60M/9L/Python3. But if the missile comes at a slight angle you can just tap flare and you will be fine except if you are a harrier ofc