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What is a Stuka, and what do I do with one?


Gulag4Lyfe
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So I've been flying around with a couple of mid-tier Ju-87s, and they've got me sort of confused. They're dive bombers, but only have a couple bombs - not effective for me in HB - and some models carry but a handful of cannon rounds. They're not very maneuverable, have bad climbrate, and aren't fast enough to catch up with enemy fighters.

 

So the question is: How do I use a Stuka effectively, and what were they best at IRL?

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IRL they were mostly used by taking out tanks and other vehicles. They were very accurate with their bombs. IRL they were also covered by fighters.

In War Thunder, they are nothing but free frags on the sky. Only the first stuka is useful to grind 3-4 in Germany.

 

Ofcourse the 37mm Stuka's are great trolling planes, but they have bad hit detection.

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Well, in my experience they are mostly easy kills, unless the pilot is very, very, very good. I've seen a few who were able to dogfight and win, but they're rare.

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Ju-87's are great dive bombers.

 

Just stick with your teammates, don't fly alone somewhere and you will succeed.

 

When I was using these planes, I did something like that.

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the d5 in HB is a beast at dogfighting(can out turn just about everything it faces) and it has loads of ammo(1000 rounds) so ammo is no worry

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Yeah. Best part about the Stuka IS its overall negative stigma as an aircraft. Often people underestimate it, and you can use this to your advantage. The best part is that you can shame them for being shot down by a Stuka.

If you get someone on your tail, use your low stall speed and its terrible energy retention to your advantage by chopping engine power, raise flaps and air brakes, and do a barrel roll. It is hilarious. Sometimes I also go into a dive for this as well as it can maintain a good speed in a dive (meant to maximize aim time) so people zip by. I did it once at 500min a HB, got a few hits, then he pancaked into the ground. Boy did I shame him.
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if you get left alone, if, they are great dive bombers, turn on a pin, take out pill boxes, heavy tanks with easy - can be fun if you find a hole in the enemies flank and avoid the buzzing fighter swarms

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The Stukas are dive bombers. The G variant equipped with the 37 mm cannons isn't; it was designed to strike armored targets at low altitude. 
They're about as aerodynamically graceful as a bus, but they're wicked fast in a dive and deadly accurate, so they're good at what they do.

The only problem with them is that attacking ground targets (at least in HB and FRB) serves no purpose and most people aren't willing to give you an escort.
So unless you're incredibly organized, I'd avoid them. 

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During WWII bombers would basically carpet bomb targets in formation to hit a few stationary targets.

 

Obviously utilising bomber formations to destroy moving targets would prove ineffective. As a result, Stukas were designed to act as a guided bomb, specialising in moving hard targets, soft targets, and soft stationary targets like AA and Artillery.

 

The Stuka was designed to be able to withstand high G forces, so much that even if the pilot blacked out, airbrakes and stabilisers would automatically take over to level the plane out of the dive. As a result the pilot could track the target until release point, and pull up.

 

Diving procedure:

800px-Ju87V2.jpg

 

Stukas in formation were capable of destroying entire columns of tanks. What can you do as a solo Stuka pilot? Unfortunately very little in HB. You will be able to knock out 2 heavy ground targets with your bombs, and strafe soft targes with your MGs or cannons depending on what model you are using.

 

The G series with HVAP rounds unlocked, will penetrate and destroy heavy targets in a single hit (providing it registers the hit - a little buggy at the moment). However, in HB the G1 only allows for 6 targets to be shot at, and 12 in the G2, due to the twin firing. So accuracy to zeroing is crucial. Generally Stuka tank busters (the Gs), would zero in to 100m-200m, and would need to hit a weak point on some tanks of 1-2 inches between the turret.

 

However in WT it isn't that crucial at this stage. Probably not until Tank DM's are implemented.

 

In Arcade you will have fun with the Stuka D5 and G's, the cannons pack a nasty surprise. And your automatic air reload will allow you to continually bomb targets. However, whether in Arcade or HB, losing your altitude and or airspeed will result in a slow moving target for your enemy to easily kill.

 

The gunner isn't crash hot, however, I have managed to knock out the few tail gate fighters who aren't wary enough to BnZ. Whilst the slow speed of the Stuka can be it's undoing, sometimes it is a great way of simply letting your enemy overpass you, or get on your tail overshooting you, allowing your rear gunner to have a few well placed pilot/engine shots, or your pilot to let loose.

 

In summary, the Stuka in HB requires patience, prioritise dropping your bombs on the heaviest moving ground targets - they are worth the most, then strafe soft targets or decide to RTB. My technique used to be, drop bombs on heavy targets, strafe for one pass and RTB - then the enemy fighters would either ignore me, or try and have a go pushing into my territory making themselves a target. Once I landed and re-armed, back to it.

 

In Arcade, just go at it. I'm not a fan of AB though.

 

When World War comes out, I expect Stukas will be a great asset to ensuring the success of ground forces. But in all honesty, I would chose a 410 model with bomb armament over the Stuka.

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Stukas were one the most shinning symbols of Blitzkrieg tactic at the start of ww2, amazing air supporters, but also an easy targets for allies during Battle of Britain, they suffered huge casualties when they were flying without any fighter escorts.

 

also they were known for their siren sound.

http://www.youtube.com/watch?v=LCB8ZVxKqyI

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I pwn with the D-5 20mm.

Remarkably manoeuverable, and those airbrakes can make anyone overshoot.

 

 

I'm garbage with the G1/G2, but that might partly be because the plane is also garbage.

I wish we could fire left and right cannon separately.

 

On a side note, i wish we could fire dfferent calibers separately; the inability to do so is particularly annoying in the 37mm Ki-45

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The original purpose of the Stuka was to do the job of artillery and pace fast moving ground attacks when the artillery was left behind. It did that well and the plane was viable when the Germans had air superiority and the Stuka could attack unhindered. 

 

Their speed (or lack, thereof) wasn't a significant factor when they could expect fighter protection on the short battlefields over Poland and France. Once they started crossing the Channel that lack of speed, and poor coverage from fighters exposed their serious defect- they could not protect themselves. 

 

In game, in Arcade or HB, you're pretty much re-enacting the Battle of Britain, wherever they go. As the others have said, there is some potential for success. Left alone for a while, they can rack up an impressive number of ground target kills. In my experience, however, they have not gotten much free time..heh. (Hey! I need my space, ok?)

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The D-5 is great in HB. Ditch your bombs when you spawn and climb to 4 km. From there, beat the crap out of Beaufighters and P-39s that try to climb to meet you, kill high to mid altitude level bombers, and in lulls in the fighting, the D-5 is the perfect plane for vulching enemy airfields. If you end up on Bulge, you can farm AI B-17s just as well if not better than any Me 410 or Fw 190.

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The Stukas will be fun to fly when ground forces come and they can fulfill their role as tank killers... Right now they're just troll "bombers" similar to the Tu-2.

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They're dive bombers, but only have a couple bombs - not effective for me in HB

 

Most of their payloads are missing in this game, for example the 1 x 500 kg + 8 x 65 kg on the D-5 model:

 


ydt7.jpg

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D5 is where its at. All the other designs are either under armed or carry gimmicky weapons that only work every other Tuesday, if its not to cloudy.

 

I once got left alone of a HB map and was farming up huge numbers of kills. You can Dogfight with anything, especially in HB, I've had a 3 air kill rampage in my Stuka. And if someone does get behind you, well don't under estimate the power of those twin MG's.

The other day in Arcade I was sauntering on my way to the target when I got bounced by a Japanese twin engined fighter who thought I was an easy kill.

Silly Japanese fighter. They make pretty explosions when they get slapped by a burst of AP ammo.

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Stuka facts

1) In reality, they operated in Gruppe strength: ie at least 12, up to around 30 aircraft

2) In game, you're lucky to be able to operate with two, never mind a dozen

3) They were great early in the war when heavily escorted and facing inferior fighters which were struggling to survive, let alone attack. They were also great in the early stages of the Eastern front while the Russians had their hands full with the 109/190s in their "happy times"

4) They were decimated once facing the British modern fighters, and then later when Russian fighter numbers increased enough to give them a hard time in the East

5) They were SLOW

6) They suit precision, pinpoint attacks with a single/few bombs against a single/few targets, or a group of targets by a group of aircraft.

7) They suit being heavily escorted, or operating in areas where opposition fighters are unlikely.

8) They operate on the tactical level, where they can get in, attack and get out - they don't linger in enemy territory

 

This makes them almost entirely unsuited to WarThunder - a game heavily dominated by fighters, with an enclosed environment (you're guaranteed to meet enemy fighters), with a single aircraft up against an array of small/medium targets which you couldn't possibly destroy on your own even if left alone for 1 hour.

Fun if you accept that you're the underdog and almost guaranteed to fail. Great fun if you play with a "this is my target, get home safe" idea. Hilarious when you shoot down an enemy fighter who should know better.... but ultimately pretty frustrating if you actually want to win anything.

You have a decent turn ability, but your only real defence of "cut throttle, deploy flaps and dive brakes, force an overshoot" is really a one-shot trick - if you miss first time, you're a sitting duck unless your enemy is stupid enough to sit on your tail or turn with you. Anyone with half an ounce of sense will zoom up above you and make slashing attacks until you go down.

On the other hand, I find it's worth keeping one around in Arcade at low/mid tiers to take out that last pesky target at the end of a match - the dive accuracy is excellent.

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