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We Salute New Members - Welcome to Warthunder

A very big welcome to all our new friends, I hope you all have fun in War Thunder and become the kind of warrior you want to be.


Here are a couple of important areas you should all be aware of:


War Thunder Rules


War Thunder Community Problems


Bug reporting, Suggestions and Community Support Area


Official News


Squadron Recruitment and Organisation


Historical/Reference area



Enjoy your stay and fight with honour.



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Welcome everyone, good to have new faces here :salute:


You might want to study this thread,




may prove helpful. I know that my friend Scarper has already mentioned it in the opening post. But still, I strongly recommend. 

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Thought some of you might find this interesting, it seems fairly accurate and shows War Thunder timeline pretty good:


From Wikipedia



  • April 1, 2011 – The World of Planes project is announced. Some game and broadcast media took this announcement as an April Fool's joke, but the news was true: Gaijin Entertainment confirmed the development of World of Planes, a multiplayer simulation of military equipment (ships, tanks and aircraft).
  • June 6, 2011 – Applications open for the closed alpha test of World of Planes* June 17, 2011 – The official website of the project is launched.
  • August 25, 2011 – The first official trailer for the game was published on YouTube – the video of DirectX9 benchmark alpha version of the game. The video shows the actual gameplay of early versions of the game, the American and Japanese fighters and bombers, and the Navy, including aircraft carriers.
  • September 6, 2011 – A new trailer is made available, showing recordings of gameplay in the alpha version of the game. New video shows the Kuban air battles between the Soviet and German aircraft, tank and other combat vehicles, as well as aircraft strafing ground targets.
  • October 6–9, 2011 – World of Planes is shown at IGROMIR 2011. All guests were given the opportunity to play in the alpha version of the project at the stand. In early October, the closed alpha test was launched. Virtual pilots from Russia, CIS countries, from Europe and North America took part in testing. Gameplay videos shot in the alpha version of some of the testers were allowed to be published by the developer.
  • October 10, 2011 – New trailer published. The video shows ground battles, ground attack, and ground and sea targets in the Battle of Britain, the USSR, and in the Pacific theater of operations. First fighter jets, F-86 and MiG-15, were shown.
  • December 24, 2011 – The developers announced the beginning of the World of Planes project – first quarter 2012.
  • January 9, 2012 – Edition of the popular British game magazine PC Gamer includes World of Planes in its list of the "Best Games of 2012", in the category of the MMO.
  • January 24, 2012 – Game publisher and developer Gaijin Entertainment announced a change of name of the project to 'War Thunder' due to the fact that in future the game world will be expanded beyond the flight simulator to make it possible to manage land and marine equipment in one battle. On the same day, the official website was revamped.
  • March 30, 2012 – Closed beta test for War Thunder begins.
  • August 10, 2012 – The game enters a new phase – an invitation-only global beta.
  • November 1, 2012 – Open beta test of the game begins.
  • March 5, 2013 - War Thunder reaches one million players.
  • March 19, 2013 - War thunder released update 1.29. This update introduced customizable ammunition belts, a new economy system, a new interface, an updated damage model, new planes (B-25 Mitchell, G5N and G8N, Tu-2's, Do-217 and the Gloster Meteor Mk. 8) and numerous other bug fixes.
  • March 21, 2013 - War Thunder's US cluster is released.
  • April 1, 2013 - War Thunder had a one-day event for April Fools in which players could fly around "little ponies", this was a reference to the large Internet fandom of My Little Pony: Friendship is Magic; however, this was later removed for obvious purposes.
  • April 11, 2013 - All 5 playable nations are now available in historical battles.
  • April 19, 2013 - Added voice chat in squads.
  • May 14, 2013 - It was announced by Gaijin (the developers of War Thunder) that the game will eventually be released on the Sony PlayStation 4 "in time for the holiday 2013 season". On the same day, Gaijin released the first teaser trailer for the upcoming ground forces.
  • June 11, 2013 - Gaijin release the 1.31 Update for War Thunder adding in lots of new features such as Enhanced graphics and more.
  • July 19, 2013 - War Thunder reach 3 records: one billion units destroyed, over 600,000,000 sorties flown, over 30,000,000 hours flown in War Thunder.
  • July 24, 2013 - Leaderboard and Player's Profiles are now available on the War Thunder Official Website.
  • July 25, 2013 - War Thunder reaches 3 million players.
  • August 7, 2013 - Gaijin release the 1.33 Update for War Thunder adding in lots of new features such as new modification system and more.
  • August 15, 2013 - Gaijin War Thunder releases in the Steam service with multiple discounts in Steam Store.
  • August 20, 2013 - War Thunder officially announced as a launch title for the PlayStation 4.
  • September 26, 2013 - Gaijin release the 1.35 update featuring the new Events Mode, additional aircraft, new maps and other features.[25]
  • At Igromir 2013, Gaijin released a demo of War Thunder's Ground Combat that visitors could try out.
  • November 13, 2013 - Gaijin announced that closed beta testing of War Thunder's Ground Forces would start next month and released in-game challenges to determine the testers.
  • November 29, 2013 - Gaijin releases War Thunder for Playstation 4 as a free to download game in the EU region. U.S. release will be at a later date TBA.
  • December 4, 2013 - Gaijin starts their closed beta for Ground Forces.
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  • 2 weeks later...

Firstly a warm welcome to all new players and enjoy your experience both here in the forum and in the game.

Attached here is the link to the team killing policy which outlines the amount of team kills and the respective bans imposed. This policy is necessary for 2 main reasons.


1. To stop members from intentionally killing team members. This is unfortunately done by some members for various reasons.


2. To make all members accountable for their actions in game in regards to other team members. For example, if this policy was not in place, a member may be so intent on achieving an air kill they may totally disregard the fact that they have also killed a team member in the process, thus denying that team member their full enjoyment of the game and at times causing great frustration.


Accidental team killing will happen from time to time which is why this policy has allowed scope for that. If you have accidentally team killed somebody, a quick response via the in game chat of sorry will usually defuse the situation.



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