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如何使用战区的“respawnbase”功能?——How to ues “respawnbase” tool in the CaptureZoon


Hao_K
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我想让游戏分进攻方与防守方,进攻方每进攻一个战区就夺取这个战区的对应重生点,相应的,防守方则失去对应重生点,我曾尝试用其他方式实现但太过于繁琐,我关注到战区有“respawnbase”这么个功能并尝试使用——显然他没奏效,这就是我想解决的问题。

I want the game to be divided into attackers and defenders, the attacker captures the corresponding respawn point of this theater every time he attacks a capture zone, and correspondingly, the defender loses the corresponding respawn point, I tried to implement it in other ways but it was too cumbersome, I noticed that the war zone has a function such as "respawnbase" and tried to use it - obviously it didn't work, that's what I wanted to solve.

(I apologize for the software translation)

 

this is ‘respawnbase“ in wiki:

respawnBase: Creates respawn assigned to your capture zone (for example if team A captures it then it will be able to spawn there, the same happens when the other team will recapture it)

QQ截图20230326193147.png

 

Edited by Hao_K

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