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Update 2.25.0.44 (2.25.0.41 - Xbox, Playstation)


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Ground vehicles

  • Laser warning sensors in random battles have been restored.
  • A bug has been fixed where the activated cruise control mode was not displayed.
  • A bug has been fixed where the destroyed antenna of SAM SPAAGs continued to rotate.
  • Pantsyr-S1 — a bug has been fixed that prevented the radar from tracking air-to-surface missiles and aircraft bombs (rерort).
  • Pantsyr-S1 — an issue, where the search radar was unable to detect low flying targets, has been solved .
  • Pantsyr-S1 — incorrect display of the radar scanning cone angles has been fixed.
  • Pantsyr-S1 — scan time of the search radar in different modes has been adjusted. 0-30 degree cone - 2 sec; 0-60 degree - 4 sec; 0-80 degree - 8 sec.
  • TOR-М1 — a bug with the incorrect display of the radar cone of the search radar has been fixed (report).
  • TOR-М1 — scan time of the search radar in different modes has been adjusted. 0-12 degree cone - 1 sec; 0-32 degree - 3 sec; 0-64 degree - 6 sec.
  • FlaRakRad — a bug has been fixed that disabled the tracking radar after switching off the search radar (report).
  • FlaRakRad — IRST distance has been increased from 10 to 15 km.
  • ITO-90 — IRST distance has been increased from 10 to 15 km.
  • 2S6 — IRST distance has been increased from 10 to 12 km.
  • ADATS — IRST distance has been increased from 10 to 12 km.
  • 2S6 — tracking radar distance has been increased from 10 to 13 km.
  • 2S6 — search radar scan cone angles have been increased from 15 to 20 degrees (report).
  • 2S6 — IRST angles have been increased: from +/-20 to +/-134 horizontal, and from -10…+80 to -12…+84 vertical (report).
  • LAV-AD, Type-93, Machbet, SIDAM 25, SIDAM 25 (Mistral) — incorrect IRST distance in the xray mode and in battle has been fixed, IRST distance has been increased to 10 km.
  • Type-91 SAM — autopilot has been improved, missile dynamics adjusted. Sensitivity of the contact fuse has been increased.

Aircraft

  • Laser warning sensors in random battles have been restored.
  • Distance of all radar-warning systems has been increased 2-3 times against radar and active missile seekers.
  • Gun lead indicator will no longer be available for aerial targets in the TWS (track-while-scan) mode, same as for the target area set on the ground. The indicator is now available on distances up to 1.5 km, target tracking is now smoother. When the lead indicator is activated, its mode is now displayed as “AUTO” in the HUD.
  • In order to make flight the characteristics of all missiles more authentic, their induced drag has been significantly increased. This results in increasing energy drop in manoeuvring, as well as at low speed flight. Maximum fire range in the frontal hemisphere and on crossing (collision) courses will be reduced, the efficiency of induced oscillation of enemy missiles by manoeuvres in long-range air combat will increase.
  • Ki-21-Ia, Ki-21-I Hei — separate bomb drop has been added.
  • Be-6 — separate bomb drop has been added.
  • A-26 (all modifications) — targeting angles of the turrets have been fixed.
  • Bf 110G-4 a bug has been fixed where the gun pod was displayed after mounting of the Flam C 250 and Flam C 500 incendiary bombs.
  • Bf 110G-2, Bf 110G-4 — incorrect bomb icons in the secondary armament menu have been fixed.
  • Z-10 — take-off weight (armed, fuelled, with crew) has been reduced to 5,540 kg.
  • Lynx AH Mk.1, G-Lynx — wander of the autopilot in the hover mode has been fixed.
  • Ka-50, Ka-52, Ka-29, Wasp HAS Mk.1, Scout AH Mk1 — wobbles in the level flight have been fixed.
  • MiG-23BN - fuel weight has been increased by 140 kg, dry weight reduced.

Naval

  • Imperatritsa Mariya — traverse limits of the second and the third main calibre turrets that previously allowed firing through the superstructure, have been fixed.
  • RN Duilio — the lifeboats have been hidden to widen the traverse angles of the 37mm guns on the stern superstructure.
  • USS Newport News — armour of the mantlets of the stern main calibre turret has been corrected.
  • Duguay Trouin — targeting speed of the main calibre turrets has been corrected: traverse from 7 to 6.4 deg/sec; elevation from 6.4 to 6 deg/sec.
  • Duguay Trouin the first order ammo rack of the main turrets has been increased from 17 to 30 rounds.
  • 155mm/50 model 20 gun — shell parameters have been adjusted:
    • Tail fuse HE round name has been fixed.
    • Type of the semi-AP round changed from SAPCBC to SAPBC.
    • Velocity of the tail fuse HE round has been increased from 864 to 870 m/sec.

Sound

  • Some machine guns on ground vehicles and aircraft, that previously used the Browning M1919 sound but had a higher fire rate, now get their own sound with correct fire.
  • Some aircraft machine guns with rate of fire over 20 rps and previously using the Browning M1919 sounds, have been transferred to the MG-81 sounds.
  • Tanks of the Merkava Mk.4 family get the correct sound of the MTU MB 833 engine of the Leopard 2 family.

Interface

  • A bug where on helicopters with radar, an inclinometer was missing has been fixed.
  • Distance selection for ground vehicles in the protection analysis has been reduced to 2000 metres. Previously armour penetration wasn’t considered at distances above 2000 metres despite the possibility of selecting a larger distance in the interface.

Other changes

  • Momentary visual zooming of the model when switching between two similarly sized ships has been fixed.
  • A bug that could cause the game to freeze when trying to join the next battle has been fixed (report).
  • One of the causes of the in-game browser hanging has been fixed.
  • A bug that might cause armoured vehicles to appear too bright in the thermal sight has been fixed (report).
  • A bug that caused the fire extinguisher prompt not to be displayed has been fixed (report).

Xbox Series X

  • A game freeze when trying to watch a server replay has been fixed.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

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  • Stona changed the title to Update 2.25.0.44 (2.25.0.41 - Xbox, Playstation)
Just now, [email protected] said:

What does this mean:

 

  • Laser warning sensors in random battles have been restored.

Does every tank and jet gets a laser warning even if it is not equipped with a laser warning sensor like Puma for example?

AFAIK only equipped ones. There was a bug that laser warning did not worked properly outside custom battles. Now it should works.

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42 minutes ago, Stona said:

0-80 degree

 

42 minutes ago, Stona said:

0-64 degree

Is it actually 20-80° (Pantsir) and 32-64° (Tor) as IRL or it was implemented this way with not historical low rotation speeds due to game limitations?

Edited by _Fantom2451_
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52 minutes ago, Stona said:

Gun lead indicator will no longer be available for aerial targets in the TWS (track-while-scan) mode

 

Does this mean that the second lead indicator that appears on some higher-ranking aircraft will be gone? I find it incredibly frustrating that there's the standard one and this one and have no idea how to switch it off! 

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49 minutes ago, Stona said:

after mounting of the Flam C 250 and Flam C 500 incendiary bombs.

Some planes are still missing Flam bombs, most notably the 410A-1/B-1, 262A-2a, 234B-2/C-3, & 129B-2

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I strongly disagree with the missile change. It has affected missiles to the extent that you can simply roll and pull and an R-60 fired 1km behind you will miss and run out of energy

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7 hours ago, Stona_WT said:

In order to make flight the characteristics of all missiles more authentic, their induced drag has been significantly increased. This results in increasing energy drop in manoeuvring, as well as at low speed flight. Maximum fire range in the frontal hemisphere and on crossing (collision) courses will be reduced, the efficiency of induced oscillation of enemy missiles by manoeuvres in long-range air combat will increase.

I know this states "aircraft" but does this apply to MANPADs and ATGMs alike? just curious. or will those be getting a separate change because it was already hinted on the RU forums that Vikhrs would be moved over to the new physics system for its ATGMs (so wondering if others will be applied too)

Edited by TheCloop123
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I have a question will you guys address the mac issue of the cursor jumping in a random direction is been prevalent since the sky guardian update. Tons of mac Uses like me have the same issue making the game Unplayable sometime. New Update looks interesting with the nerf to the missile but I feel like lots of mac users can't enjoy the game to the full extent with that bug.  

Stona (Posted )

Same as above, please submit bug report. Thank you!

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9 hours ago, Stona said:

Gun lead indicator will no longer be available for aerial targets in the TWS (track-while-scan) mode, same as for the target area set on the ground. The indicator is now available on distances up to 1.5 km, target tracking is now smoother. When the lead indicator is activated, its mode is now displayed as “AUTO” in the HUD.

Can't really find anything on this, maybe making a devblog about it to show how and when its active

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Whatever you have done to missiles has bugged the 9L.

Keeps detonating about 100-200m from target, without being flared.

 

Had a few pull 90 degree turns and start tracking friendlies that are nowhere near the target i locked.

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15 hours ago, Stona said:

In order to make flight the characteristics of all missiles more authentic, their induced drag has been significantly increased. This results in increasing energy drop in manoeuvring, as well as at low speed flight. Maximum fire range in the frontal hemisphere and on crossing (collision) courses will be reduced, the efficiency of induced oscillation of enemy missiles by manoeuvres in long-range air combat will increase.


So, was this supposed to affect also bombs? Because at least in the premium Israeli A-4E with the Mk 77 mod 4 incendiary bombs they just miss the target by a lot even using the "mission bombing target", the only way to make them work is by bombing almost kissing the floor because once that you throw them they just "wiggle" and spin like crazy.

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19 hours ago, UAV_Operator said:

I strongly disagree with the missile change. It has affected missiles to the extent that you can simply roll and pull and an R-60 fired 1km behind you will miss and run out of energy

As a player who feels that AAM have completely ruined the high-end game, I fully support this change. When a single player routinely gets 10-15 kills from altitude with nothing but missiles it drains the enjoyment, especially when they have loaded a single Mig-21 and are clubbing low-8/high 7BR players. 

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On 22/03/2023 at 13:04, ACOMETS said:

ADATS is still stuck at 60 degree elevation , please @Stona just give it U-SH 405 controls

 

@Stona This has been a massive issue for the ADATS for a while now that keeps on being ignored, the 25mm shouldn't be blocking the sight at 59 degrees.

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