Raptor_1596 3 Report post Posted March 22 War Thunder please fix this. Why are 3.0 BR vehicles almost 90k rp for boats?? Look at any other vehicle of that BR and it's more than 70k less. Not to mention modifications are about 5x more expensive as well. No wonder no one wants to play this mode, it just takes forever to get anywhere with it. I just spent days grinding this mode and I was able to unlock a single 3.3 BR vehicle. And I wasn't even able to max upgrade any of the vehicles I was using to do so in that time. It's just absurd. Maybe if the grind was less ridiculous, the queue time's wouldn't take 5 minutes. 2 Share this post Link to post Share on other sites More sharing options...
[email protected] 102 Report post Posted March 22 (edited) Looking at the Old & New TT's the cost of a vessel being 90k WAS reasonable in the old TT since most near end vessels (bar that one line in Rank II & of course Rank IV), But now in the new TT yeah 90k for an itty bitty tiny MTB IS daft meanwhile some of the most dangerous destroyers ingame are now sub 50k is Absolutely ridiculous. (Ohh how the TT used to be so simple back prior to 2.01). And past Rank II it becomes COST'ALL TT (I a nickname I coined the TT) since everything starts to cost so bloody much especially the worst ship is game at 380k rp (Tacoma class Frigate) meanwhile superior ships are FREE in the other TT LOL!! On a sidenote odd fact but a majority of vessels in said coastal TT ain't actually coastal vessel with many especially later in the TT being meant for service in Bluewater regions so that's fun that the TT could also be called the Bluewater+ TT... Anywho boi I can't wait for the French as oooo so much more grinding of +90k rp boats yepee. Edited March 23 by [email protected] didn't proof read properly missed a word in a sentence. Share this post Link to post Share on other sites More sharing options...
Balance_Enjoyer 72 Report post Posted March 22 (edited) All research costs are too high. Its ridiculous that a Tier V vehicles costs 380K RP. Apparently Gaijin thinks that, end of tech tree = maximum research points......regardless of whether the tech tree ends at tier V or VIII. I still dont know why they split the naval trees in two. Decision doesnt make any sense whatsoever. Instead of people quickly grinding through the coastal vessels to get to DD's, no one plays coastal anymore because they're no longer necessary to research. Killed off an entire tech tree for 5 nations lmao Edited March 22 by Balance_Enjoyer 3 Share this post Link to post Share on other sites More sharing options...
Raptor_1596 3 Report post Posted March 22 Yeah I think if they re-merged the two that could provide some solutions to naval gameplay. Both types of ships play in the same queues anyway so it would make sense. Plus it would allow you to play more types of vehicles while researching what you want. Also I just hate that after grinding to Tier V you are still stuck at 3.3 BR lol 1 Share this post Link to post Share on other sites More sharing options...
Balance_Enjoyer 72 Report post Posted March 23 4 hours ago, Raptor_1596 said: Yeah I think if they re-merged the two that could provide some solutions to naval gameplay. Both types of ships play in the same queues anyway so it would make sense. Plus it would allow you to play more types of vehicles while researching what you want. Also I just hate that after grinding to Tier V you are still stuck at 3.3 BR lol Do you atleast get Tier V rewards, or are you stuck with 3.3 rewards (which is usually what, Tier II?) ?. That would be interesting to know. If you get appropriate rewards, feel blessed that you're at a low BR. What would the point be of going higher? Do you want to fight cruisers and battleships? High BR gameplay is notoriously less enjoyable than low to mid tier stuff, across Air, Ground and Naval. Splitting the trees had one upside - you could get to the larger vessels quicker. But that couldve been solved without splitting the trees, by just making coastal ships super quick to research. But devs would rather have no players play that tree, than making something quicker to grind. God forbid ahah Share this post Link to post Share on other sites More sharing options...
Raptor_1596 3 Report post Posted March 23 17 hours ago, Balance_Enjoyer said: Do you atleast get Tier V rewards, or are you stuck with 3.3 rewards (which is usually what, Tier II?) ?. That would be interesting to know. If you get appropriate rewards, feel blessed that you're at a low BR. What would the point be of going higher? Do you want to fight cruisers and battleships? High BR gameplay is notoriously less enjoyable than low to mid tier stuff, across Air, Ground and Naval. Yeah that's fair, I'm not sure yet as I'm still stuck in rank III. One thing that was annoying was that I was forced to research the Kim Qui before the Tucumcari even though the later is only a 3.0 and the Kim Qui is 3.3, so now I'm at 3.3 BR but will be researching 3.0 boats lol. The whole thing just doesn't make sense and I think it needs a rework. Definitely not saying the frigate should be a higher BR, just maybe not consider it Tier V. Idk, the whole thing is weird and extra annoying considering it's probably my favorite game mode to play, specifically with the quicker more nimble coastal boats compared to the ships. Just wish it was more optimized and fleshed out. Share this post Link to post Share on other sites More sharing options...
Gunship 507 Report post Posted March 24 Costal is the worst grind in WT. The 300.000+ for the top boats should be no more that 100.000, and then of cause lower for everything else. 1 1 Share this post Link to post Share on other sites More sharing options...
Morvran_ 627 Report post Posted March 25 Yeah, I've researched everything in both the Air and bluewater trees for britain, and I want to do coastal next, but it seems like such a long grind that I dont know if I can be bothered. Same issue I think exists from ground, the rewards are just not significant enough, even from an amazing game and the vehicles needs an insane amount of RP to actually unlock 1 Share this post Link to post Share on other sites More sharing options...
N4CR_ 537 Report post Posted March 25 Rank V coastal player here, it's honestly not worth the grind. Lower tiers are more fun. Takes a million matches to get you know.. like fire suppression that all ships have IRL. Stupid game mechanism. Then you have no steering and your ship burns to death. Really dumb. Share this post Link to post Share on other sites More sharing options...
SKurj 231 Report post Posted March 25 i came over here for naval, but apart from a couple all my coastals are reserve boats, i refuse to grind them. Share this post Link to post Share on other sites More sharing options...
CyberNapoleon 596 Report post Posted March 26 On 23/03/2023 at 09:30, Raptor_1596 said: Yeah I think if they re-merged the two that could provide some solutions to naval gameplay. Both types of ships play in the same queues anyway so it would make sense. Plus it would allow you to play more types of vehicles while researching what you want. Also I just hate that after grinding to Tier V you are still stuck at 3.3 BR lol They would have to seriously cut down the grind on coastal vessels if they were to do that. The issue is that most people who want to play naval simply don't want to play the coastal boats. Most people see the allure of battleships, if not destroyers and cruisers, that's what they want to play. Splitting the tree is far from a perfect solution but it probably had to be done. Share this post Link to post Share on other sites More sharing options...
Raptor_1596 3 Report post Posted March 27 22 hours ago, CyberNapoleon said: The issue is that most people who want to play naval simply don't want to play the coastal boats. Which is unfortunate cause honestly I find them way more fun and interesting than the bigger ships. I enjoy the fast paced gameplay, probably as I am primarily play FPS games lol Share this post Link to post Share on other sites More sharing options...
CyberNapoleon 596 Report post Posted March 27 2 minutes ago, Raptor_1596 said: Which is unfortunate cause honestly I find them way more fun and interesting than the bigger ships. I enjoy the fast paced gameplay, probably as I am primarily play FPS games lol I guess they probably should reduce the RP grind on them regardless, it's a bit ridiculous to need to grind 300,000+ RP for ships that are 4.7 and Rank V at most. If someone is just slightly interested and willing to dip their toe into coastal boats, that isn't very enticing. Share this post Link to post Share on other sites More sharing options...
Thodin 6,682 Report post Posted March 27 The mod grind is also way off for modern coastals around 4.0. The required RP for coastal boats and helicopters need to be revised. Its too much. Share this post Link to post Share on other sites More sharing options...
Raptor_1596 3 Report post Posted March 28 20 hours ago, Thodin said: The mod grind is also way off for modern coastals around 4.0. The required RP for coastal boats and helicopters need to be revised. Its too much. Absolutely. I think the mod grind being off starts before that tbh. 3.0 boats take thousands of rp for a single part. I wish there was a better way to get ahold of them to voice our complaints though, cause it wouldn't be that hard of a fix I don't think. Share this post Link to post Share on other sites More sharing options...
_Poul_ 725 Report post Posted March 28 The problem with Coastal researching is not really the amount of RP it requires, it's the lack of targets. When the devs split damage model of boats and ships, vessels with ship damage model became pretty much unkillable for boats. If you take a boat, you supposed to capture the zone, hunt enemy boats and hide from ships. The problem with this design is, you don't control what other players take. So if you want to grind coastal you can end up in a situation, where you literally have no targets to fight: Spoiler If you have no targets, you can't get the score, so you can't get any decent RP. And before someone say "you can always take a ship!", I have every ship of rank 1-3 spaded already. I don't want to play ship, I want to play and exp boats! But the game often don't allow me to do so. I would prefer if both Coastal and Bluewater tech tree were completely separate, like two different modes. After the devs introduced two damage models in naval, playing boats against ships is a hell. But another problem is, for quite some time now the devs mix boat and ship damage model in Coastal tech tree. So this is now a huge mess even only inside Coastal tech tree. Previously only Bluewater had separate (new) damage models. Now plenty of vessels in Coastal tech tree have them as well (pretty much every vessel with 16mm hull armor got ship damage model added). All you can do with boats is to hide from such vessels. That's a terrible game design imo. 1 Share this post Link to post Share on other sites More sharing options...
Thodin 6,682 Report post Posted March 28 3 minutes ago, _Poul_ said: The problem with Coastal researching is not really the amount of RP it requires, it's the lack of targets. When the devs split damage model of boats and ships, vessels with ship damage model became pretty much unkillable for boats. If you take a boat, you supposed to capture the zone, hunt enemy boats and hide from ships. The problem with this design is, you don't control what other players take. So if you want to grind coastal you can end up in a situation, where you literally have no targets to fight: Hide contents If you have no targets, you can't get the score, so you can't get any decent RP. And before someone say "you can always take a ship!", I have every ship of rank 1-3 spaded already. I don't want to play ship, I want to play and exp boats! But the game often don't allow me to do so. I would prefer if both Coastal and Bluewater tech tree were completely separate, like two different modes. After the devs introduced two damage models in naval, playing boats against ships is a hell. But another problem is, for quite some time now the devs mix boat and ship damage model in Coastal tech tree. So this is now a huge mess even only inside Coastal tech tree. Previously only Bluewater had separate (new) damage models. Now plenty of vessels in Coastal tech tree have them as well (pretty much every vessel with 16mm hull armor got ship damage model added). All you can do with boats is to hide from such vessels. That's a terrible game design imo. For lower ranking coastal boats, up to 3.7 BR I'd suppose, there will be always alot targets to shot inside the boat area. However, around 4.0 and higher, boat areas tend to be empty and forgotten, while everyone else spawns ships at blue water spawns. Thats why I never spaded some of the higher BRed boats at 4.3+. Keep in mind, if you just say coastals....some nations have quite big and powerful frigates (comparable to destroyers) in their coastal trees. These even get blue water spawns. These ships work quite well, but actually max BRed boats are screwed. Share this post Link to post Share on other sites More sharing options...
_Poul_ 725 Report post Posted March 28 14 minutes ago, Thodin said: For lower ranking coastal boats, up to 3.7 BR I'd suppose, there will be always alot targets to shot inside the boat area. However, around 4.0 and higher, boat areas tend to be empty and forgotten, while everyone else spawns ships at blue water spawns. Thats why I never spaded some of the higher BRed boats at 4.3+. I play Naval Arcade (maybe it's different in Realistic) and here only boats of BR 1.0-2.7 are perfectly playable. BR 3.0 is like on the edge. From BR 3.3, boats are pretty much unplayable. BTW: By boats, I mean Coastal vessels that use old (weak) damage model. Frigates are ships for me, they are usually fine to exp. Share this post Link to post Share on other sites More sharing options...
kkang2828 1,435 Report post Posted March 29 (edited) On 26/03/2023 at 15:53, CyberNapoleon said: They would have to seriously cut down the grind on coastal vessels if they were to do that. The issue is that most people who want to play naval simply don't want to play the coastal boats. Most people see the allure of battleships, if not destroyers and cruisers, that's what they want to play. Splitting the tree is far from a perfect solution but it probably had to be done. I think most people who suggest the trees should be re-merged are saying that coastal and bluewater should be in the same tree but in different lines stretching across all ranks, like how fighters and bombers and attackers are in the air trees. I personally think there should be a separate coastal(non-frigate)-only game mode that you can play only with non-frigate coastals, instead of re-merging the trees. The TT split is incomplete without game mode and BR separation as a follow-up. A separate game mode would at least justify the TT split and the current RP/SL costs of high-rank coastal(and the coastal oriented maps) somewhat, and makes more sense in terms of gameplay in the end. Separate BRs would also allow for more room in adjusting the currently cramped bluewater BRs as well, and allow for more bluewater-oriented game modes and maps to be implemented. Any coastal should still be possible to use in bluewater matches though. Can't give up those sweet torpedo and depth charge ambushes Edited March 29 by kkang2828 Share this post Link to post Share on other sites More sharing options...