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New Sonic Boom Effect [Feedback]


Well, there is an easy fix, cockpit view  :D :D

It's closer to the IRL effect, but because most people play from the third-person view, you see the whole effect, something you're unable to do IRL since it's happening behind the cockpit.

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On 15/03/2023 at 22:45, petwe_romcak said:

Well, there is an easy fix, cockpit view  :D :D

It's closer to the IRL effect, but because most people play from the third-person view, you see the whole effect, something you're unable to do IRL since it's happening behind the cockpit.

 

^ That

 

The cone can be quite large, and it can last longer than it does in the game at the moment too... Staff are also still gathering feedback and suggestions.... as always it is not set in stone and can be adjusted / tweaked based on feedback in later updates

 

 

Also... "Certain" comments have been removed..... if you do not have anything constructive to say... or if you are only going to Troll / Derail and or insult other members.... then Comments will be removed and or Warnings issued as necessary.... 

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The effect is currently smoother and faster to end than the previous one, which was ugly.

 

Sonic Cone Effect is something you have IRL, and it's not transparent either.

 

If you don't want to see this effect, you can use airbrakes when approaching mach 0.98

 

-> sonic cone effect needs a bit less of sharpness in the extremity of the cone (currently It's too "sharp")

 

-> Contrail effect needs a slight upgrade from my PoV:

- not spreading enough with time (needs to get wider and wider, while dissolving)

- not long enough with time (diffusion of heat is too fast)

 

-> wingtip condensation effect is better now that we have the turbulent effect some meters behind.

 

-> I would also like Gaijin to add on wing Vapors Effect for High G maneuvers.

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7 hours ago, Cpt_Bel_V said:

Sonic Cone Effect is something you have IRL, and it's not transparent either.


IRL it works nothing like what we have in game, and this is a game not real life.

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4 hours ago, GarbageFlying said:


IRL it works nothing like what we have in game, and this is a game not real life.

Being sassy about it is being ignorant over it,... 

 

 

Just "BeCoSe iT's A gAmE" is not a valid argument at all for this king of in game thingy,...

Or maybe you prefered it to be in Pink/Cyan/Orange/Blood colors? Or even a rainbow one ? Or with the flag of your country displaying on it?

 

See how stupid the "it's game" argument can become huh?

 

Based on IRL physics effects should be working as IRL based on physics effects,... 

 

Btw all aircrafts do share the same cone effect, and all aircraft are "annoyed" similarly (i'm not annoyed by this, but i can understand some people are slow enough to adapt their gameplay around this effect)

 

So,... please,... use a real argument next time, when you'll be willing to try again,... because you do not make any sense,...

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21 minutes ago, Cpt_Bel_V said:

Being sassy about it is being ignorant over it,... 

 

 

Just "BeCoSe iT's A gAmE" is not a valid argument at all for this king of in game thingy,...

Or maybe you prefered it to be in Pink/Cyan/Orange/Blood colors? Or even a rainbow one ? Or with the flag of your country displaying on it?

 

See how stupid the "it's game" argument can become huh?

 

Based on IRL physics effects should be working as IRL based on physics effects,... 

 

Btw all aircrafts do share the same cone effect, and all aircraft are "annoyed" similarly (i'm not annoyed by this, but i can understand some people are slow enough to adapt their gameplay around this effect)

 

So,... please,... use a real argument next time, when you'll be willing to try again,... because you do not make any sense,...


ok since you’re such an egg that instantly goes to insults, why don’t you first figure out when and why a vapor cone forms and see for yourself if it makes sense in a desert or freezing environment or at the speeds it occurs in game and the way it forms around the aircraft when it should happen.

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8 hours ago, GarbageFlying said:


ok since you’re such an egg that instantly goes to insults, why don’t you first figure out when and why a vapor cone forms and see for yourself if it makes sense in a desert or freezing environment or at the speeds it occurs in game and the way it forms around the aircraft when it should happen.

Such an egg? Being ignorant is no insult, but a status,... 

 

As being sassy is way of being.

 

The argument of being in a game is not applicable to all problems,... and certainly not to physical effects,... (that's why you've been told to be ignorant)

 

But you have one point concerning the environnement of Vapor cone,... yet, it's  not impossible to see such vapor cone even in the extreme condition you talked about, as it would depends on several parameters.

 

Yet in game those parameters aren't set for the vapor cone (maybe another way to improve it).

 

But it's not because it is a game that graphical options must appear in game in order to get rid of them in all conditions, and i hope you can agree on that.

Edited by Cpt_Bel_V
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It's a cosmetic effect, has no gameplay value, but it is detrimental to gameplay because it blocks your view while it's on. It was bad before the update and it's even worse now.

 

Some aircraft like the F8U-2, Yak-141 as well as most supersonic aircraft carrying bombs, stay at transonic speeds for prolonged periods of time, the vapor cone obstructs view and forces players to either tilt their cameras to see obstacles ahead or go into 1st person to avoid it, that's annoying and shouldn't be necessary.

 

Managing throttle is not a solution because the problem is not only navigation. While in a dogfight you often have to speed up to supersonic speeds to catch a fleeing target or drop down to subsonic to line up for a shot, the vapor cone is a massive annoyance in these situations as well and can make the player miss their shots.

 

In real life the vapor cone doesn't occur 100% of the time and it's not always that big, it can vary in size or not happen at all if the conditions are not favorable, so the way it's implemented in game is also unrealistic. What dictates if a vapor cone will form is the concentration of water vapor in the local atmosphere and if the low pressure area of the shock cone is low enough to condensate that water vapor, so it's way more common to have vapor cones over water or near clouds and not as common over a sand desert or at 40000ft, way above the clouds.

 

Suggested Solutions:

- As the title says, add a toggle in Air battle settings. This way each player can choose to have the cone on or off (probably the simplest solution).

- Make it physically accurate, limit where vapor cones can form, like only 0-300m over water or if flying at cloud layer altitudes. You can also use the proximity to said triggers to dictate the size of the vapor cone.

- Shorten the Mach range for the cone. If I recall correctly, right now it goes from 0.99 to 1.01, make so it happens from Mach 1.0000 to 1.0005 (assuming the internal parameter accepts more than 2 decimal places). This will make the animation play much faster for a very short period, this way people at 0.99 struggling to break the barrier won't be bothered, and if they do the cone will be just a flash.

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8 hours ago, Khomuna said:

It's a cosmetic effect, has no gameplay value, but it is detrimental to gameplay because it blocks your view while it's on. It was bad before the update and it's even worse now.

 

 

Aside from an older aircraft not designed to break the sound barrier, or 1950s era aircraft with various limitations, in modern aircraft the only way most pilots know they've exceeded the sound barrier is by looking at their instruments.  They neither see or feel it in most cases (maybe some vibration, maybe not, and they absolutely do not hear it).

 

A relatively unrealistic game effect that almost no one asked for and which likely a majority of us don't want.  Hopefully this factual comment is acceptable.

Edited by PzII_is_a_Crutch
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Maybe the vapor cone effect can be adjusted for the player vehicle only, where the top part is made transparent in a U-shape. Reasoning is that the pilot usually sits ahead of the effect occurring, so it shouldn't impact the forward view for the player.

 

However, it shouldn't be removed, and it does look good (maybe also allow an option to switch the transparency on/off as I'm guessing people might still like to have it as it is currently for cinematic effect).

 

Furthermore, it should still show completely for non-player aircraft, to be realistically visible and as those from other players wouldn't impact the player in any negative way, but are actually positive feedback to see the enemy better and to get a easy visual clue about what speed the enemy is flying.

 

Best regards,

Phil

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17 hours ago, Khomuna said:

It's a cosmetic effect, has no gameplay value, but it is detrimental to gameplay because it blocks your view while it's on. It was bad before the update and it's even worse now.

 

Some aircraft like the F8U-2, Yak-141 as well as most supersonic aircraft carrying bombs, stay at transonic speeds for prolonged periods of time, the vapor cone obstructs view and forces players to either tilt their cameras to see obstacles ahead or go into 1st person to avoid it, that's annoying and shouldn't be necessary.

 

Managing throttle is not a solution because the problem is not only navigation. While in a dogfight you often have to speed up to supersonic speeds to catch a fleeing target or drop down to subsonic to line up for a shot, the vapor cone is a massive annoyance in these situations as well and can make the player miss their shots.

 

In real life the vapor cone doesn't occur 100% of the time and it's not always that big, it can vary in size or not happen at all if the conditions are not favorable, so the way it's implemented in game is also unrealistic. What dictates if a vapor cone will form is the concentration of water vapor in the local atmosphere and if the low pressure area of the shock cone is low enough to condensate that water vapor, so it's way more common to have vapor cones over water or near clouds and not as common over a sand desert or at 40000ft, way above the clouds.

 

Suggested Solutions:

- As the title says, add a toggle in Air battle settings. This way each player can choose to have the cone on or off (probably the simplest solution).

- Make it physically accurate, limit where vapor cones can form, like only 0-300m over water or if flying at cloud layer altitudes. You can also use the proximity to said triggers to dictate the size of the vapor cone.

- Shorten the Mach range for the cone. If I recall correctly, right now it goes from 0.99 to 1.01, make so it happens from Mach 1.0000 to 1.0005 (assuming the internal parameter accepts more than 2 decimal places). This will make the animation play much faster for a very short period, this way people at 0.99 struggling to break the barrier won't be bothered, and if they do the cone will be just a flash.

You can also switch from 3rd person to 1st person for the time being.

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The new effect is nice, except I am the one who fly those supersonic jets in 3rd person view, and I know exactly what this effect used to be.

It would be nice that I can know how to further upgrade the sonic cone effect------ to what it was in last version of game, which is more transparent and takes less space of my screen.

Either by twicking the game setting or reversing the change.

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On 18/03/2023 at 13:25, Cpt_Bel_V said:

You can also switch from 3rd person to 1st person for the time being.

He said that you can do that. 

but i would say 99% of players play in 3rd person since you compromise your visibility by switching.

as he also mentioned its not really a realistic implementation of the effect.

 

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Yet again we have another example of the game being changed in ways that absolutely nobody asked for, nor was the majority player base consulted to see if there was any popular support for such a drastic change. Same with the addition of massive contrails to helicopters. Like wtf is that? I’ve been a pilot for 15 years and have never seen a helicopter leave a contrail. Ever. This is just like the air RB meta shift to larger maps and player count without any input from the customers yet again. Honestly this is getting old. This game has so much potential. It could absolutely dominate the charts on steam and elsewhere. But the devs just keep making the same mistakes over and over again, so instead of exponential growth, we get incremental, even though this is the only game available of its kind on the planet. Sad. 

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19 hours ago, WinstonWolfe said:

It's looking good but stay too long for some planes. Sometimes 60% of monitor is cover by this effect, you can't play in this conditions.

Thing is if it's keeps triggerring, it's because you kept between speed ranges,... so, either drop the nose down or up will make yourself a bit faster/slower, therefore making you you out of the speed range.

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59 minutes ago, Cpt_Bel_V said:

Thing is if it's keeps triggerring, it's because you kept between speed ranges,... so, either drop the nose down or up will make yourself a bit faster/slower, therefore making you you out of the speed range.

Some planes got trouble pass 1M, with full bombs etc.

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4 hours ago, WinstonWolfe said:

Some planes got trouble pass 1M, with full bombs etc.

True,... but if i remember the current pilot manual,... it isn't recommanded to pass through Mach 1 when being fully loaded as you're.

 

Because of wing vibrations around the Mach number.

 

So,... maybe you should pitch up and loose some speed ^^"

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