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Update 2.25.0.15


Aircraft 3 Germany Yellow_db4bf8e921da1e

Aircraft

  • F-16AJ — Missing ballistic calculator for cannon weaponry in the “air-to-air” mode has been fixed.
  • Hunter F.58 — BR in RB has been changed from 9.7 to 9.3.
  • A bug that caused the player to spawn in AB ground battles in an air strike with the UH-1B (Japan) without weaponry has been fixed.
  • Kikka - A bug where in the X-Ray view the second Type 5 30mm cannon was missing has been fixed (report).
  • Kurnass / Kurnass 2000 - A bug that allowed the creation of a weaponry preset with AIM-9G missile together with AIM-7 missile on the wingtip has been fixed.

Ground vehicles

  • FlaRakRad — a bug has been fixed where the radar sector remained stationary while turning the turret.
  • FlaRakRad - A client crash when measuring range with laser rangefinder has been fixed.
  • FlaRakRad, ITO 90M - A bug with missing ammo in X-Ray view has been fixed.

Missions

  • A bug that caused second team fighters to not respawn correctly in missions of the type [Operation] has been fixed.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

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I see there is still 2 major bugs standing for FlaRakRad.

  • The track radar won't keep tracking even it stays unfolded but the radar is folded. But the update patch says: 
    Quote

    SPAAG and SAM vehicles now have their tracking radar unfolded when the search radar is folded in order to be able to track the target.

    "Sky Guardians Changelog"

  • The second bug is FlaRakRad cannot reload after shooting 2 missiles.

I hope these will be fixed soon. I know all you are working hard guys, good luck.

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  • Game Master
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Hunter F.58 — BR in RB has been changed from 9.7 to 9.3.

IMHO 9.3 has gone too far for a plane with countermeasure and superior AAM. Other planes in 9.0-9.3 BR range (namely F-86 variants) simply don't have a chance against this.

Considering Hunter F1 still remain 9.0, I would say lowering F.58 to 9.3 (same BR as Hunter FGA. 9 which have no countermeasure and outdated AIM-9E missiles) is quite absurd...

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Why is the Hunter F58 9.3 while having flares and better missiles when Hunter F 6 is at 10.0 while having no flares and worse missless also its only 0.3 higher than the Hunter F1 which is absolutely unplayable

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I noticed a new annoying feature after the recent update. The game seems stable. I use mouse (or trackball actually, but same thing for the game). Sometimes during an air battle the cursor slams against an invisible vertical wall, and won't go through it. Often it takes many seconds trying before the functionality returns. This does not happen during every battle, but sometimes it happens more than once during a battle.

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Like the vapor trails for props.

 

Helps a lot in Air RB if you use an old xbox one and joystick to keep track of enemies. Great job!!! 

 

Imho they appear on some maps on way too low alt and are very often way to short, but i am sure you are working on it.

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18 hours ago, Teemestari said:

I noticed a new annoying feature after the recent update. The game seems stable. I use mouse (or trackball actually, but same thing for the game). Sometimes during an air battle the cursor slams against an invisible vertical wall, and won't go through it. Often it takes many seconds trying before the functionality returns. This does not happen during every battle, but sometimes it happens more than once during a battle.

 

In the recent battle that happened many times.

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On 09/03/2023 at 04:37, Teemestari said:

I noticed a new annoying feature after the recent update. The game seems stable. I use mouse (or trackball actually, but same thing for the game). Sometimes during an air battle the cursor slams against an invisible vertical wall, and won't go through it. Often it takes many seconds trying before the functionality returns. This does not happen during every battle, but sometimes it happens more than once during a battle.

 

What I noticed recently, that the randomly appearing limit sometimes affects also vertical movement. For example today that new feature crippled my game because when I tried to turn my plane into steeper dive, I could not, and the chaser behind my plane had a too good opportunity and shot down my plane. Before the update this feature never appeared. Should I emphasize: never before. Nowadays it is too frequent and exremely annoying. No other software seem to be affected, so I guess it is not an issue of a malfunctioning mouse.

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