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Update 2.23.1.48 (2.23.1.46 - Xbox)


Aircraft 3 UK Yellow_24180f8945464b248b5

Aircraft

  • Harrier GR.7, Q-5 — a bug has been fixed where there might occur intersection of the player’s camera and the TIALD pod view (report).

Ground vehicles

  • A bug has been fixed where zooming in the sniper sight might shift the crosshair.

Game mechanics

  • 100 sec delay before decreasing the team victory points has been revoked for cases when enemy players have no available respawns. This applied for all gaming modes, except for Enduring Confrontation and Assault mode.
  • We have received multiple reports on players in Realistic aircraft battles, who stay on the airfield and try to earn experience by taking off and landing over and over again. Now, the take off reward can only be achieved once in 3 minutes. Let’s play fair and respect others.
  • A bug has been fixed with the different bleed time of team points for a player outnumbered by an enemy team, or when in the vehicle respawn menu.
  • A bug has been fixed where enemy artillery had no markers in air Assault mode.

Interface

  • When completing a Battle Pass challenge, you will now see in the debriefing window the “Challenges” button for easily getting your reward.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

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  • Stona changed the title to Update 2.23.1.48 (2.23.1.46 - Xbox)

I dont see the point in removing the delay for decreasing the tickets after all enemies have no available respawns for air realistic; it just makes it impossible to kill ground targets at the end of the match making it even harder to grind stock vehicles. If anything it should go back to the old system where it gave you several minutes at the end of the match to go return to base.

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In the unlikely case anyone of the devs is interested: that heli gunner view non-linear zoom axis sensitivity bug that got fixed a few patches ago seems to be back. Not really as of by this patch, mind you - think I first noticed it again on Monday or so.

medal

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In the unlikely case anyone of the devs is interested: that heli gunner view non-linear zoom axis sensitivity bug that got fixed a few patches ago seems to be back. Not really as of by this patch, mind you - think I first noticed it again on Monday or so.

medal

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