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Special Tasks


Valcour
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Three times in a row when selecting a different Special Task it was replaced with the same task.   Really Gaijin?  I appreciate they are an SL/GE sink, but could you try and not being so blatant about it?????

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RNG - there's a small but finite chance it'll repeat when reselected.

Get over yourself - you aren't that important to be getting anything special.

 

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8 hours ago, Josephs_Piano said:

RNG - there's a small but finite chance it'll repeat when reselected.

I wouldn't say "small", it should be small(1/27 in Ground AB for special tasks) but from experience it is definitively not a small chance to get the same task you are trying to exchange, I do it all the time and it's very common to get the same one after a couple of task exchanges.
It's not much different from map rotation, theoretically you should have a small chance to get the same map in a short period of time since there are dozens and dozens of different maps, several different versions of each but you get the same ones a lot.

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10 hours ago, Valcour said:

Three times in a row when selecting a different Special Task it was replaced with the same task.   Really Gaijin?  I appreciate they are an SL/GE sink, but could you try and not being so blatant about it?????

Task draws are always made from the full pool. The fact that you previously had the same task does not make any difference. The task pool is not diminished by the currently active task.

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10 hours ago, Valcour said:

Three times in a row when selecting a different Special Task it was replaced with the same task.

 

I have sometimes the same issue, but on the opposite: I received recently within 2 weeks 4 talismans for the Swedish air tree (including for the only plane i fly there, even more rare) and on top the 1.000.000 SL bonus. The odds for getting this stuff cumulated in a short time span are ridiculously low...

 

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31 minutes ago, Stona said:

Task draws are always made from the full pool. The fact that you previously had the same task does not make any difference. The task pool is not diminished by the currently active task.

Thanks for the information.:good:

 

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1 hour ago, Stona said:

Task draws are always made from the full pool. The fact that you previously had the same task does not make any difference. The task pool is not diminished by the currently active task.

Just to be clear, tasks are drawn from the full pool but do each task has the same chance of being picked?

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1 hour ago, sardinha08 said:

Just to be clear, tasks are drawn from the full pool but do each task has the same chance of being picked?

Of course not. There are far to many anomalies.

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53 minutes ago, Josephs_Piano said:

Any actual evidence for that, apart from PIOOMA?

No. But I have had two tasks oscillate for an entire buy range too many time to believe it is equally weighted random.

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I've occasionally seen a task repeat quite often while trying to find once that is "acceptable" - but without actually counting the number of times, across a decent population size, it is just PIOOYA.

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  • 1 month later...

i noticed that today the missions i get daily is much more difficult, the request's quality and quanity is much more, like, around 20%. does gaijin wants ours battle pass' level become more difficult to achieve to that v can get what v want? i dont think its a good change for players

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I saw a post about 2 years ago about the "removal of repeat tasks when changing tasks with SL or GE." It's not a major issue in and of itself, but it can be highly impractical to spend 10k or 50k SL to change your daily tasks only to have them come back again and again. There had been numerous occasion when I click change, two different tasks alternate themselves non-stop (when I click change a task, I honestly do not want to see it come up again). It can get worse when the cost of changing tasks rises from 1k to 50k SL per change before eventually turning to 5 GE to 10 GE per change.

 

I was curious what the rest of the community thought about this issue, and whether the developer could look into it. It will undoubtedly be minor but significant improvements to the game experience.

 

I was suggesting that the game provide multiple types of tasks at once (similar to a special task) and allow players to choose what they want to do. Or, at the very least, prevent the task I changed from reappearing in the rotation.

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52 minutes ago, LadyValencia said:

I was suggesting that the game provide multiple types of tasks at once (similar to a special task) and allow players to choose what they want to do. Or, at the very least, prevent the task I changed from reappearing in the rotation.

 

I like your suggestion, but i see it unlikely to be considered by gaijin.

 

Regarding reapperearing/repetition: We had a similar discussion regarding special tasks, look at Stona's reply:

 

 

Have a good one!

 

 

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2 hours ago, Comicry said:

i noticed that today the missions i get daily is much more difficult, the request's quality and quanity is much more, like, around 20%. does gaijin wants ours battle pass' level become more difficult to achieve to that v can get what v want? i dont think its a good change for players

Here is the list

Green - easier, red - more difficult. As you can see, it depends on tasks and saying that it's "much more difficult" is exaggeration.

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3 hours ago, Comicry said:

i noticed that today the missions i get daily is much more difficult, the request's quality and quanity is much more, like, around 20%. does gaijin wants ours battle pass' level become more difficult to achieve to that v can get what v want? i dont think its a good change for players

Gaijin as a company relies heavily on stats with everything they do. They changed tasks because apparently too many players could complete them. For players it's a game, but for the company, it's a business. If not enough players buy BP and BP levels, because they can reach level 125 by completing daily tasks and challenges, it means tasks and challenges have to be made harder. This is simple calculation, it's really nothing complicated here. It all just depends from their targets, if they are below the target (and they clearly set their target higher and higher every year), they make everything harder.


I have to admit, Gaijin have a brilliant strategy about the changes. They make things worse in a way that most players don't notice this or even agree with this! The latest example of this are assists nerfs. They nerfed amount of assists in battles and some players were even... happy, because according to these players and their logic, these removed assists were "not realistic anyway" (don't ask me how assists can even be realistic). Of course no one cared such change will decrease your score, your activity, your rewards, and will make tasks and challenges harder.

 

 

This time with direct changes to tasks, you can notice they buffed like 40% and nerfed like 60% of tasks. I already saw popular content creators saying, it's "fine", it's "great", it's making tasks "balanced". I even saw some strange theories about the devs figuring out the time needed to complete tasks and making it equal for each task. That's of course complete nonsense.

I'm sure they use the simplest way to buff and nerf tasks. They just check the number of tasks completed in specific game mode at specific difficulty. So let's say they take a look at Air Arcade Easy tasks, there are 13 of them in total. Now you can check how many players complete eg. "Eagle's Eye" task, let's say 25% of players complete this one. You can compare this to "Meteor Shower", let's say 5% of players complete this one. What the devs will do, they will buff "Meteor Shower" and same time nerf "Eagle's Eye" task based on these stats alone!

And this is exactly what they did. This also explains why you see such strange changes to some tasks.

 

Nerfing "Eagle's Eye" from 7 criticals to 10 criticals makes no sense in Air Arcade. This supposed to be an Easy task. To get 10 critical hits nowadays with regular lineups you need a few battles. Of course you can always play at rank 2-3 area with META lineups and do this in 1-2 battles, but majority of players won't do that. They want to progress in the tech tree same time, so they will use regular (often not upgraded) vehicles. And for them there is no way to get 10 critical hits quickly. Even if it sounds easy, it's not an easy task anymore, if you won't use META lineup at low BR. I know you can aim AI planes to progress in this task, but Air Arcade is pretty specific in this area. There are only 5 planes spawning on each Ground Strike map and plenty of players aim them, because they are easy score. On Domination maps you don't have any AI planes at all.


Buffing "Meteor Shower" doesn't make sense as well in Air Arcade. Meteor Showed requires you destroy ground and water (AI) units using strike aircraft. This task was changed from 4 targets to 3 targets, so it was made easier in theory.

This task is basically always doable in 1 battle. Just most players don't play strike aircraft (and top ranks in Air Arcade are empty), so I'm sure not many players complete this task, even if it's very easy. It just requires specific lineups, specific vehicles to play with.

If you want to progress with let's say Ta 152, you want to play that fighter. You don't want to play strike aircraft, because you are wasting time doing that. So even if this task is very easy to complete, I usually skip it, because playing strike aircraft give me nothing more than the progress in this task. I always try to get something more than just one task progress. I'm trying to research new vehicles, spade vehicles I don't have spaded yet and so on.

Why this change doesn't make sense from my perspective? Because in Air Arcade it doesn't really matter if you have to kill 3 or 4 targets, you can do this with 1 big bomb using eg. one of Bf 110's. Even if you get a Domination battle, you just spawn, dive, aim for enemy AAA, drop 1 bomb, get 7 kills, be happy ;). So buffing this task changes absolutely nothing. And tbh, there was nothing wrong with this task before the change. It is very easy, it just requires specific lineups. Now compare this to also Easy "Eagle's Eye" task above. They just made easier task even easier and harder task even harder. This makes no sense. I'm sure it was done based on stats, nothing more.

 

 

I'm playing the game for 2.5 years and I do tasks every day, since the first BP was introduced. I know these tasks very well. And these changes will surely make easiest tasks harder and tasks no one wants to touch easier. The tasks they buffed will be skipped by players anyway, just like before the changes. The result will be, it will take more time to complete daily tasks. It's just a straight nerf done in a way that majority of players won't complain too much about it. We had some tasks buffed and some nerfed after all, so it's all fine, right?

Edited by _Poul_
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3 hours ago, Stona said:

Green - easier, red - more difficult. As you can see, it depends on tasks and saying that it's "much more difficult" is exaggeration.

Not more difficult but more time consuming, the difficulty is the same it just requires you to do more. The "green" ones are tasks that depend on "others" or on your team and players usually skip those ones as Gaijin well knows. Don't make it sound like you've "balanced" it, Gaijin only knows another type of balance, one which I've been contributing since the start but that find less and less reasons to keep doing it. I miss when I played this game for fun, but unfortunately you changed that too.

 

2 hours ago, _Poul_ said:

I'm playing the game for 2.5 years and I do tasks every day, since the first BP was introduced. I know these tasks very well. And these changes will surely make easiest tasks harder and tasks no one wants to touch easier. The tasks they buffed will be skipped by players anyway, just like before the changes. The result will be, it will take more time to complete daily tasks. It's just a straight nerf done in a way that majority of players won't complain too much about it. We had some tasks buffed and some nerfed after all, so it's all fine, right?

 I completely agree with everything you said in your post(not just this part), they nerfed the tasks players preferred and made a bit shorter(or basically kept the same) the ones that players usually skip and that depend not only on you but on others. They didnt made them harder just more time consuming which it seems has been the top objective with most recent changes in the game, to keep players playing for longer.

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