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Update 2.23.0.82 (2.23.0.78 - Xbox, Playstation)


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Ground vehicles

  • A bug has been fixed that prevented the gun elevation mechanism from staying in place while in the free view camera.
  • A bug has been fixed that caused a lack of secondary shards when armour has been penetrated.
  • Churchill Crocodile — a bug has been fixed where the fuel trailer wheels were spinning after tank halt.
  • 30mm 2A42 & 2A72 cannons — a bug has been fixed with the HE animation for the APDS rounds in protection analysis (report).
  • 9M37M — a bug has been fixed that prevented proximity fuze activation.
  • T32, T32E1 — a bug has been fixed with different thicknesses of the caterpillars and spare tracks.
  • Khalid — gunner’s sight magnification has been corrected from x8 to x7-10 (report)

Aircraft

  • Mirage F1CT — a bug has been fixed where dismantled gun pods were displayed in xray mode in battle.
  • Harrier GR.7 — system time is now displayed in the HUD (report).
  • Harrier GR.7 — added RWR indicators to the HUD (report).
  • Harrier GR.7 — a bug has been fixed where the HUD central indicator was tied to the aircraft centerline instead of the velocity vector (report).
  • Bf 109 F-1 — a bug has been fixed where the 20mm MG FF/M motor cannon was not displayed in xray mode.
  • Tornado IDS Marineflieger a bug has been fixed that prevented the navigation bombing marker from displaying.
  • Kh-25ML — incorrect position of the engine flame has been fixed (report).
  • Mirage F1C, Mirage F1C-200, Jaguar E, Jaguar A — HUD has been updated in accordance to data from actual aircraft.
  • MiG-29 — togglable HUD view has been added to the MFD.
  • F-16A MLU — gun funnel view has been added to the HUD.

Naval

  • Pr.1124 MLRS, TKA-106 - a bug has been fixed that prevented rocket launcher reload in Arcade battles.
  • Pr.131, Hugin — a bug has been fixed where an insufficient crew number led to the disabling of repair, fire extinguishing and water pumping.

Graphics

  • Yellow square artefacts from hits to the ground or water seen on the integrated graphic cards Intel HD 660, Intel HD 530 at ultra low-quality settings have been fixed.
  • A bug has been fixed that prevented hit marks from shell fragments on an aircraft’s skin.

Other

  • A bug has been fixed that prevented custom control button assignment on PS5/PS4 consoles.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

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  • Stona changed the title to Update 2.23.0.82 (2.23.0.78 - Xbox, Playstation)
10 hours ago, Stona said:

A bug has been fixed that caused a lack of secondary shards when armour has been penetrated.

Are you saying you had a... spall issue?

Sorry, but I had to say it.

On a more serious note, I'm glad that the spalling bug was fixed so promptly, good work Gaijin.

medal

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  • Senior Game Master
15 hours ago, Stona said:
Harrier GR.7 — a bug has been fixed where the HUD central indicator was tied to the aircraft centerline instead of the velocity vector (report).

 

I tried this out in test flight, as this is one of my major gripes with the implementation of HUDs in WT, and have to report that the velocity vector symbol still is fixed and not behaving like a velocity vector at all.

 

Thise by the way is not an issue exclusive to the Gr.7: So far not a single HUD I have encountered in WT has a working Velocity Vector, which really is a pity...

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10 hours ago, IrohNick said:

 Spalling still in fact doesn't occour at all. it occours only in the hangar preview, not in live matches.

Afaik you are the only one who think so. Please provide bug report here: https://community.gaijin.net/issues/p/warthunder

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The Mig-29 still suffers from a strange elevator compression issue, meaning it resets its elevator inpurs while performing a high speed turn. This leads to the nose wiggling up and down and the plane not performing the turn properly. This occurs over speed of 800 kph and makes the plane not only sluggish but almost unable to perform evasion maneuvers when at a high speed.

 

This issue becomes noticable when flying at high altitude. The plane restricts its movement as if the input of the stick was foward and then backwards and then forwards and then backwards again. The plane acts as if was not receiving clear input. This happens when using the maximum axis input based on a keypress. When looking at the cockpit view, the suspicion can be confirmed. The pilot performs a "reset" of flightstick input, even though the keypress was continuous. 

This occurs at speeds of below 800 kph at low altitude (1000m), becoming less and less noticable when going above the 800 kph mark. At high altitude, (5000 - 8000m and probably above) the pilot appears to perform the same odd reset movement, pulling the stick back at first but then reseting to nearly zero input and then pulling again. This may happen up to two or three times before the plane begins to receive continuous elevator input. This is not visually observable on the elevator movement however. The elevator is displayed at full input, but the plane does not perform accordingly. This leads the plane to wiggle around in a nodding motion, rather than to engage in a turn, meaning a player will lose vital seconds when trying to perform evasive maneuvers against a missile or notching.

Update: This occurs when using mouse controls as well. It appears as if the flight model or instructor seems incapable of processing the first inputs correctly or limites them based on g-force (7Gs).

 

Since the updated MFD options, the Mig-29 features the MFD of the HUD on its screen on the instrument panel on the right. This has originally always started up as the radar screen and should be reverted to this state as it provides useful information.

Edited by DELTACLUSTER
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