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Battle Pass: season 10: discussion, help & advice thread (January 25th — April 26th)


Bruce_R1
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50 minutes ago, Leafleap said:

Does anyone know if you can trick the Life Guard's Throw air criteria by finishing a ground game in an airplane?

Yes, you cant.

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3 hours ago, AntiConsumerCO said:

@Stona so when y'all gonna fix spawncamping

 

Spawncamping is working just fine.

What does it have to do with Battle pass season 10?

 

Perhaps you are looking for this thread:

 

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Stona
Stona gave Cephalor a warning for this post
Reason: Rule Breaking Warning · Points: 1 ·

@Stona when you gonna fix the match making so im playing against players of similar skill levels?

 

Stona (Posted )

1.1.2. Start or participate in flame wars, intentionally derail a topic, or post useless spam messages in moderated areas.
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For anyone still struggling with this part of the Life Guards Throw challenge...

image.png.c08d3d5e97f14b5f31d8df0167ae3a

 

 

I went back to it having given up on it ages ago and this line up works well:

image.png.cd6f9f1fa5c2d7864e196407c76670

 

 

SKR-7 (rank III) to get in to a higher BR battle battle with mostly enemy Bluewater ships

 

Pr.123K (rank II - 135km/h) to spawn in with first and zoom out to the furthest cap point, away from the coastal fleet cap points and nearest to enemy destroyers who are usually preoccupied with your own teams destroyers.

Pr.123-bis (rank II - 125km/h) if you don't have Pr.123K or to use as a backup if you do, but weren't able to cap on first attempt..

 

Whatever you use, cap the point, then use islands or other obstacles to get close enough to have a crack at the enemy destroyers with your torpedoes.

If you get a kill that'll get you pretty close to the spawn points needed to use your fighter, or whatever fighter the game gives you to use.

 

When you die in Pr.123K/Pr.123-bis, and even if you have the spawn points needed to use the fighter, still spawn in with SKR-7 or whatever other Rank III vehicle you have in lineup, to satisfy the "use the vehicle in the mission" requirement. This is key 

 

Get any more kills as needed for spawn points, die/suicide, then spawn in with a fighter to get the air kill.

 

If you have to resort to it, camp their air spawn :DD

 

 

Edit - forgot to mention...  it also seems that if the last boat you used before spawning in with the plane was not rank III or above, the air kill wont count. 

For example if I had done the above in reverse order with SKR-7 first (rank III), then Pr.123-bis, then fighter.  So in addition to making sure you use a rank III vessel, also make sure the last vessel you use before hopping in the plane was also rank III.

 

Edited by Lt_PeteMitchell
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1 hour ago, Lt_PeteMitchell said:

it also seems that if the last boat you used before spawning in with the plane was not rank III or above, the air kill wont count

Don't think this is true. More likely you just killed a Gaijin bot instead of a real player. I had no problem getting the challenge done regardless of spawn order.

Also you don't even have to spawn in the rank III, just select it and unselect it before spawning something else if you need to. Still counts to qualify the game as rank III.

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1 hour ago, Bruce_R1 said:

Don't think this is true. More likely you just killed a Gaijin bot instead of a real player. I had no problem getting the challenge done regardless of spawn order.

Also you don't even have to spawn in the rank III, just select it and unselect it before spawning something else if you need to. Still counts to qualify the game as rank III.

 

Yep, I use that trick with rank I bombers when doing the 'get 40,000 battle point' challenges.:)

 

Not sure then re the spawn order. Pretty sure kill was a real player, but could be wrong. It was just an observation from one battle where I wasn't credited with the point for cap/naval kill/air kill, despite doing all three.

 

All I could think of was that it was because I'd used the rank Ii last. May also have been because I forgot to use/select the rank III, or as you say, bot kill. 

 

Anyway all good. Mainly just wanted to point out for those who may not know (me, until a few hours ago) that the air kills don't have to be via a boat and that using a fast boat in a higher ranked battle with mainly destroyers is an easy way to get the cap.

 

:good:

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27 minutes ago, Lt_PeteMitchell said:

All I could think of was that it was because I'd used the rank Ii last. May also have been because I forgot to use/select the rank III, or as you say, bot kill. 

 

The tier 3 qualifying stuff can be flaky and there's a couple glitches to it that I haven't done enough times to be certain are actually a thing. It's also possible you stumbled across one.

 

One I'm at least 70% sure of is, if you J out on an airfield in a rank II to get into your rank III, and then don't die before game end in the rank III you spawned in, it still considers you to be in the plane for rank III match purposes. Otherwise I can't explain how I went rank II boat-Stuka-rank III destroyer and it not counting. That was in the Bostanji's task though ("finish in destroyer", which I 100% did, it was a rank III destroyer no question), not the one you're talking about, though. Waiting now for an opportunity to try it in reverse (have some kind of a "finish in a plane" task but try to end the game in something else after runway J'ing).

Edited by Bruce_R1
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2 hours ago, Bruce_R1 said:

One I'm at least 70% sure of is, if you J out on an airfield in a rank II to get into your rank III, and then don't die before game end in the rank III you spawned in, it still considers you to be in the plane for rank III match purposes. Otherwise I can't explain how I went rank II boat-Stuka-rank III destroyer and it not counting. 

 

If you spawn in with the rank II, then I *think* unless you die in the rank II, anything you do after you J out on airfield and come back in rank III, still counts as rank II.

 

Not 100% sure, but I have noticed it works that way in reverse on the occasions when I forget to just click on a rank III when doing '40,000 point challenge' and spawn in with rank III.

If I land straight away, J out, spawn in with rank I bomber and finish the battle in Rank I without dying, it still counts as rank III.  Same I guess as just clicking on the rank III before battle, then switching to rank I and doing everything in that.


On an unrelated note, another interesting quirk of J'ing out on a captured airfield in an air domination battle is that if you choose to spawn in later on with the same aircraft, you'll obviously come back as a landed plane on that same airfield, but if it happens to have been captured by the enemy since you J'd out you'll instantly capture the airfield back.  :lol2:

 

I've been meaning to try landing and J'ing out on all airfields in a single battle so I can sit back and have three 'ghost' planes in position, ready to spawn back in whenever we need a cap! 

 

Edited by Lt_PeteMitchell
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Anyone got tips for the upcoming "Spear and Hammer" ? 

SKR-1 and 7 as usual I assume.

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55 minutes ago, KilianL said:

Anyone got tips for the upcoming "Spear and Hammer" ? 

SKR-1 and 7 as usual I assume.

Rockets/Missiles kills shouldn't be that hard, especially the challenge says you can use anti-ship missiles. So I will probably do this with Saetta P-494 or USS Douglas.

But you could also do this with rockets. Russian vessels have great rockets, eg. Pr.1204 late, MPK Pr.204, SKR-7. You could also use Pr.183 BM-21 (from current BP), SKR-1, Karl Marx, Rosomacha. Just 5 kills shouldn't be a problem with any of these vessels.

 

I lately played a bit with Pr.183 BM-21, and its rockets are better than expected. This boat has just one problem, it has pretty much no durability (it's a wooden boat at relatively high BR). But even in a regular battle, I can usually get a few kills with rockets. One of my first battles with this boat:

Spoiler

 

I guess rockets part of the challenge is perfectly doable in one battle, if you focus mainly on rockets kills.

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yes, but I who don't have a wide choice of ships will have to spend probably more than 10 hours trying in a mode that I don't like and would never have played if it weren't for the battlepass. Maybe next season do 2 battlepasses where one of the 2 is for ships with all the crazy missions you want.

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I managed to get 5 kills with rockets in one battle. And I'm really happy about that, because the map I got was pretty bad for this challenge (with big waves, which makes aiming rockets a terrible experience).

 

 

I used Pr.183 BM-21, it's a BP premium vehicle (you don't have to research it or spade it):

Spoiler

 

 

It wasn't my greatest battle, but it all worked. My goal was to get 5 kills with rockets and to survive (because I don't like dying). I managed to achieve both goals, so I'm very happy! ;).

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11 minutes ago, Ready4Erection said:

(...) with the torpedoes I tried to use the plane but apparently it doesn't count

One of the easiest ways to get torpedo kills is IJN Shimakaze. It's a squadron vehicle, so everyone can get it without even playing Naval.

 

If you don't mind researching Coastal tech tree a bit, Pr.123K is one of the best vessels to do many tasks and challenges. This boat is quite hard to kill, it's very fast, very agile and... it has torpedoes!

 

 

I play Naval regularly, so I'm not going to focus on the torpedo part of the challenge. Getting 5 kills with them will be done passively in like 1-3 days.

Edited by _Poul_
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1 hour ago, _Poul_ said:

I managed to get 5 kills with rockets in one battle. And I'm really happy about that, because the map I got was pretty bad for this challenge (with big waves, which makes aiming rockets a terrible experience).

 

 

I used Pr.183 BM-21, it's a BP premium vehicle (you don't have to research it or spade it):

Reveal hidden contents

 

 

It wasn't my greatest battle, but it all worked. My goal was to get 5 kills with rockets and to survive (because I don't like dying). I managed to achieve both goals, so I'm very happy! ;).

Same 

5 kills in 1 Arcade battle with 1 back up used for the Pr183 BM21

It was good advice thanks ! 

 

Rocket jousting is actually pretty fun !

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Most frigates and cold war patrol ships have anti submarine rockets  or even ship to ship missiles. Just take the one which suits you most, its just 5 kills. 

 

Yesterday I used the Yudachi DD and grinded the 5 torpedo kills doing Long Lance torpedo spams vs. the Krasny Kavkaz bot population (seriously, are there even real players left?), pretty easy since they just go straight.

 

Today I'll do the 5 rocket kills. Should be even easier. 

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1 hour ago, Thodin said:

Most frigates and cold war patrol ships have anti submarine rockets  or even ship to ship missiles. Just take the one which suits you most, its just 5 kills.

Anti-submarine weapons in the game are depth charge mortars. They are pretty much useless in the current state of the game. They have a very short range and their launch speed is very slow (because DCs are big, very heavy and not really aerodynamic ;)). Hitting anything with them (apart from subs of course ;)) is a huge challenge!

 

What you want to use for this challenge are standard rockets or missiles. I already mentioned the best vessels for this:

On 21/03/2023 at 08:38, _Poul_ said:

Rockets/Missiles kills shouldn't be that hard, especially the challenge says you can use anti-ship missiles. So I will probably do this with Saetta P-494 or USS Douglas.

But you could also do this with rockets. Russian vessels have great rockets, eg. Pr.1204 late, MPK Pr.204, SKR-7. You could also use Pr.183 BM-21 (from current BP), SKR-1, Karl Marx, Rosomacha. Just 5 kills shouldn't be a problem with any of these vessels.

 

Other vessels, like PT-200, looks great on paper, until you realise these rockets launchers are... stationary (can't move)! You have to rotate your boat to aim with them. Good luck hitting anything that is not a stationary target with them!

 

I'm also pretty sure you have to get 5 kills with a rank 3 or higher vessel. I didn't confirm this, but in the description it says "player vehicle rank 3 and above" instead of "use rank 3 vehicle in the battle".

Edited by _Poul_
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Hoping for a sense of pride and accomplishment with the new Battle Task changes.

 

This is just my opinion, but people who regularly do ground and air tasks. Have your favourite ones got easier or harder? I think it's an unfair change and posted on the forum only for it to be hidden away in the battle pass topic.

 

Any dafty that plays this game can quickly tell from reading that table  that the 'balancing' of battle tasks make the grind steeper. Does everyone not agree we suffer enough?

The tasks that are easiest to complete by playing the game with the most amount freedom are now grindier.  They've taken the majority of the tasks players enjoy completing and made them harder and the ones that not many people bother with easier. However not easy enough that people will aim for them. 

 

I doubt the hegemony will last forever. I'd hope they would try nurturing their player base, not taking advantage of them.

 

 

As a now Naval main after topping out Ground and Air on UK/Ger. Cannoneer / 27 cables was a great task. Simply involved killing the enemy and causing damage. You didn't have to rely on your bot farming team mates to win the game or cap and hold points to get it. Not its 30% grindier. However daft tasks like trying to torpedo a ship with a torp dropped from an aircraft (that's not obliterated at 3km) have had the grind reduced. Other tasks such as base bombing and ground pounding have had the grind increased.

 

 

Edited by MrWhiteWizard
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4 hours ago, MrWhiteWizard said:

Any dafty that plays this game can quickly tell from reading that table  that the 'balancing' of battle tasks make the grind steeper. Does everyone not agree we suffer enough?

Good tasks are worse and bad ones are a bit better now. For most people this will feel as a increase in grind. They could have made just the bad ones easier, but no. It was just an excuse to creep up the grind. Gaijin hates us.

Edited by _azi_
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On 23/03/2023 at 08:14, _Poul_ said:

Anti-submarine weapons in the game are depth charge mortars. They are pretty much useless in the current state of the game. They have a very short range and their launch speed is very slow (because DCs are big, very heavy and not really aerodynamic ;)). Hitting anything with them (apart from subs of course ;)) is a huge challenge!

 

What you want to use for this challenge are standard rockets or missiles. I already mentioned the best vessels for this:

 

Other vessels, like PT-200, looks great on paper, until you realise these rockets launchers are... stationary (can't move)! You have to rotate your boat to aim with them. Good luck hitting anything that is not a stationary target with them!

 

I'm also pretty sure you have to get 5 kills with a rank 3 or higher vessel. I didn't confirm this, but in the description it says "player vehicle rank 3 and above" instead of "use rank 3 vehicle in the battle".

The Spear and Hammer task might be impossible for me. I misread it at first and assumed that killing ships with air launched rockets would count, but it doesn't. So unlike Bosanji's tenacity, where I unlocked a tier 3 Sub Chaser during the first few weeks of the battle pass to make sure I had the ships necessary, I don't have anything that can complete it!

I have an SKR-7. It's stock, never played - unlocking rockets takes 10k RP, plus the previous tiers, so that's not going to happen. And I don't have any russian bluewater ships, so I'd be playing it as my only non-uptiered ship.

I'm 30k RP away from unlocking the Project 1204 - probably too far, sine that would need the rockets unlocked first.

I do have the PT-200 spaded, and I'm not far off rockets on PT-565, so that's probably my best chance. I've hit people with them before, but they're not ship killing rockets - they're for killing secondaries on DDs while you close in for a torpedo kill.

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10 minutes ago, Pikolo01 said:

The Spear and Hammer task might be impossible for me. I misread it at first and assumed that killing ships with air launched rockets would count, but it doesn't. So unlike Bosanji's tenacity, where I unlocked a tier 3 Sub Chaser during the first few weeks of the battle pass to make sure I had the ships necessary, I don't have anything that can complete it!

You should have Pr.183 BM-21 from this BP. It has rockets.

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16 minutes ago, Pikolo01 said:

The Spear and Hammer task might be impossible for me. I misread it at first and assumed that killing ships with air launched rockets would count, but it doesn't. So unlike Bosanji's tenacity, where I unlocked a tier 3 Sub Chaser during the first few weeks of the battle pass to make sure I had the ships necessary, I don't have anything that can complete it!

I have an SKR-7. It's stock, never played - unlocking rockets takes 10k RP, plus the previous tiers, so that's not going to happen. And I don't have any russian bluewater ships, so I'd be playing it as my only non-uptiered ship.

I'm 30k RP away from unlocking the Project 1204 - probably too far, sine that would need the rockets unlocked first.

I do have the PT-200 spaded, and I'm not far off rockets on PT-565, so that's probably my best chance. I've hit people with them before, but they're not ship killing rockets - they're for killing secondaries on DDs while you close in for a torpedo kill.

Well, if you don't have USS Douglas or Saetta (easy to do with these) there's always the Pr.183 BM-21 from the current BP....

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