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Update 2.23.0.38 (2.23.0.38 - Xbox)


Stona
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Ground vehicles

  • A bug has been fixed that prevents the SPAAG lead markers at distances over 3.5 km while locking on target.
  • A bug has been fixed that enabled the lead marker on SPAAGs without cannons.
  • A bug has been fixed that allows knocked out crew members to use the NVD, rangefinder, IR searchlight, engine control.
  • PUMA — a bug has been fixed where the HEAT rounds in the protection analysis arrived at wrong angles.
  • A bug has been fixed that allowed vehicle control after the nuclear blast by switching to the aircraft gunner’s camera or binoculars of ground vehicles.
  • Strela-10M2 — a bug has been fixed that prevents active scouting mechanics in battle (report).
  • Disabled vehicle hit indicators caused by the forward guns on aircraft, nearby explosions and fire in a player’s vehicle.

Aircraft

  • A-6E TRAM — SAS mode has been added.
  • F-16A Block 20 MLU — a drag chute has been added.
  • F-16А (all versions) - max speed at 9 km altitude has been increased.
  • Mirage 2000C-S5, Mirage 2000D-R1 - max IAS speed has been increased to 1,440 km/h.
  • MiG-23, MiG-29, F-16, Ja-37, Mirage F1 - for radar pulse-doppler track mode, the notch sector has been reduced. If the target is lost the radar maintains inertial tracking longer.
  • R-23R, R-24R, R-27R, AIM-7, Skyflash, Rb71 missiles - velocity search acquisition zone has been reduced. This adjustment decreases the chance of acquiring another target, although it decreases the chances of locking on to the selected target if the target greatly changes its speed or direction within the period between a missile launch and the target acquisition.
  • For all fighter radars, the range gate for BVR acquisition has been increased to avoid failed acquisition attempts if the target closing speed is high.
  • Mirage 2000D-R1 — a bug has been fixed that caused a speed boost while mounting some weapon presets. The aircraft type has been changed to “strike aircraft”.
  • J-7D — SL reward in Realistic Battles has been increased, the repair cost reduced to 5,400 SL.
  • A bug has been fixed that caused suspended fuel tank detachments while toggling from a ship to aircraft in the hanger.
  • Harrier GR.7 — a missing critical overload indication has been restored.
  • A bug has been fixed that enabled the stabiliser while switching to the optical targeting camera.
  • INS of R-24R and R-27R/ER missiles now works as it should: when contact with the target is lost the missile will continue steering on a predicted target position.
  • Datalink will continue working for R-27R/ER missiles after target req-acquisition by fighter radar, allowing the missile to track target manoeuvres and req-acquire it.
     

Naval

  • USS Arizona, USS Wyoming — fuze delay of AP rounds on the auxiliary guns has been adjusted to 0.015 sec.
  • IJN Myoko — the firing angles of the main calibre turrets have been adjusted. The 3rd turret doesn’t shoot through the superstructure anymore. The ship’s class in the info card has been corrected.
  • IJN Agano — targeting angles of the main calibre turrets have been increased.
  • A bug that caused the mission results window to show an erroneous message about not receiving a reward for inactivity if the connection to the server was lost has been fixed.

Sound

  • The volume of enemy vehicles in the rear hemisphere has been increased.
  • Sound of the automatic weapons for ground vehicles and naval vessels has been improved. The sound has become more sharp and distinctive at distance. The volume of the breeches of the player’s guns has become louder.
  • Sounds of rockets and missiles passing by have become more distinctive and bright (in a 2 km area around the player).
  • Ship crew voice chat — the frequency of the following sound reports has been reduced: position of the rudder, incoming hits, orders to initiate a damage control, incoming damage reports, heeling reports.

Graphics

  • A bug has been fixed where hit decals might be displayed incorrectly: armour penetration marks might be displayed on aircraft, and aircraft skin damage might be displayed on ground vehicles.
  • A bug has been fixed where hit decals might twinkle when turning the camera.
  • A bug that might change the size of the “10th Anniversary” decoration has been fixed.

Interface

  • Non-purchased ships and boats now have access to torpedoes in test sail.
  • Reward notifications for actions have been added to Simulator battles, such as a hit to enemy vehicle, capturing of a point, etc. This allows a player to track the helpful actions reward in each period of time and be aware at period end and start. These notifications could be hidden in the “Battle Interface” section of the options menu, by unchecking the box “Show reward message for an action”In the “Battle Interface” section of the options menu you are now able to hide HUD elements in battle: battle chat, log of the destroyed vehicles, orders panel, reward notifications for actions and battle rewards notifications.
  • The display of the player icon with the Chinese female pilot has been fixed.
  • An error in the text of the “Pin Up Pilot Japan” decal has been fixed.

Missions

  • A bug has been fixed where aircraft might appear under the airfields’ textures in the “Finland” and “Ash river” locations.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

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Always felt that having friendlies anywhere on the path between you and your target was a dicey affair with these radar missiles, glad they now don't try to hop around as much even if its at the expense of more likelihood of losing lock. Would rather waste a missile than inadvertently waste a teammate lol. I assume the R-27R fix also applies to the R-27ER?

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52 minutes ago, Stona said:

 

Interface

  • Reward notifications for actions have been added to Simulator battles, such as a hit to enemy vehicle, capturing of a point, etc. This allows a player to track the helpful actions reward in each period of time and be aware at period end and start. These notifications could be hidden in the “Battle Interface” section of the options menu, by unchecking the box “Show reward message for an action”In the “Battle Interface” section of the options menu you are now able to hide HUD elements in battle: battle chat, log of the destroyed vehicles, orders panel, reward notifications for actions and battle rewards notifications.

 

This is a nice QoL Change - However:

 

1. Will Gaijin display the Max RP Reward for useful actions? SL is shown but not RP.

 image.png.2c6f1e9e08ac773b592590f81bef9f

 

2. Is there any plans to increase SB RP Rewards? Right now it seems to be around 250 RP / Minute which is really sad. It is currently 20%-40% what it used to be before the change, and far lower than RB and maybe even lower than Arcade.

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The game still crash every 15 min or so. Sometimes it has a crashed report but most of the time just windows telling War Thunder not running and end it by force. :facepalm:

Stona (Posted )

No issue on my side. Please submit bug report here: https://community.gaijin.net/issues/p/warthunder Cheers!
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2 hours ago, Stona said:

Sounds of rockets and missiles passing by have become more distinctive and bright (in a 2 km area around the player).

it is now possible to hear supersonic missiles while they're flying towards you.

this makes no sense. i hope that i dont have to explain the physics behind this but you should not be able to hear the sound of a supersonic object before it passes you

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5 hours ago, Stona said:

MiG-23, MiG-29, F-16, Ja-37, Mirage F1 - for radar pulse-doppler track mode, the notch sector has been reduced. If the target is lost the radar maintains inertial tracking longer.

Shouldn't it say Mirage 2000C instead of F1. I thought Mirage F1 does not even have pulse-doppler radar?

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Was hoping for radar tracking with Russian AA vehicles to be fixed, seems to still be broken. Sad.image.png.076b6d26c4c38bef384df128d0f1d9 It still jumps around like mad, making gun-based AA incredibly frustrating to use now.

I have a bug report posted here but have no responses: https://community.gaijin.net/issues/p/warthunder/i/lS6DPjWNzlub

Edited by _MG__Cheezus
Bug report link

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5 hours ago, SaintGordon said:

 

What does that mean?

SAS mode. 

Changelog updated.

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Overnight, the BR grouping in Air Sim Battles has changed from 8.7-9.7 and 10.0-11.7 to 9.7-11.7. This is unbelievably unfair and I don’t understand how you thought this would be okay to do. What used to be good balanced lobbies, (A10, F105, AV8 vs Su25, MiG19, Milan), has been transformed into an unplayable metric of radar missile utopia which planes such as the F100 and MiG19 could never hope to counter.

I have no earthly idea as to what caused Gaijin to make the decision to group 9.7 into 11.7, but the effects are already earth shattering as I can’t make it off the runway without being blown up by a missile that was already tracking the second my engine started. How can I grind with my A10 late? How is my Jaguar supposed to compete? Literally all 9.7 aircraft are screwed. I won't be playing any sim at all until this is fixed, which is a shame because its the only mode I currently enjoy playing.

 

Please consider changing this back to its previous BR grouping. 9.7 is 20 years away from 11.7 and you can't even argue its fairness because it's not.

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23 hours ago, Stona said:

Sounds of rockets and missiles passing by have become more distinctive and bright (in a 2 km area around the player).

This new sound is extremely annoying.

 

Now missiles that are flying Nowhere near you are EXTREMELY loud. even someone that fires a missile 500m away at another enemy 500m away in the opposite direction now has a massive WOOOOOSHHHHH sound. 

 

Its ruining my situational awareness. now I'm constantly ducking and looking around for ATGMs that aren't coming and are nowhere near me. I really hate it. 

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  • Stona changed the title to Update 2.23.0.38

Added:

  • A bug that might change the size of the “10th Anniversary” decoration has been fixed.
  • The display of the player icon with the Chinese female pilot has been fixed.
  • An error in the text of the “Pin Up Pilot Japan” decal has been fixed.
  • INS of R-24R and R-27R/ER missiles now works as it should: when contact with the target is lost the missile will continue steering on a predicted target position.
  • Datalink will continue working for R-27R/ER missiles after target req-acquisition by fighter radar, allowing the missile to track target manoeuvres and req-acquire it.
     
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  • Stona changed the title to Update 2.23.0.38 (2.23.0.38 - Xbox)
Quote

Sound

  • The volume of enemy vehicles in the rear hemisphere has been increased.

 

When I thought sound cannot get any worse, because there were sporadically silent tanks, engine sound limited to 400m zone and air, artillery or puma auto-cannon preventing you from hearing anything around you, sounds changing in every major patch.. it did. As you can see on my beautiful paint art, this is how it feels now. Before you could accurately triangulate position and distance from the enemy tanks, by turning around your free camera, because the sound volume was dependent on the distance between you and enemy. But now the loudness of the tanks to the sides behind you greatly overlaps with the sound of the tanks to the sides in front of you and makes those tanks silent or inaudible unless you play with your camera constantly.. and guess who is most often behind you, especially in the first engagement - your teammates. So concluding it made the enemies not only harder to hear in most of the situations, but also your area orientation disturbed (that's why I drew it larger behind the tank, but in reality it's just as wide as the partial circle in front of the tank) as you sounds give you impression that tanks behind you are much closer than they actually are due to difference in volume with the tanks in front and secondly that you can hear much further then you actually can, when you realize how far away tank behind you is and how loud it is. I would advise not to even attempt to play with this and just rollback the changes.

 

Edit:

I just have noticed it says enemy tanks. If so, then it doesn't seem to work whatsoever, because teammates are much louder in the back.

sound wt.png

Edited by _PeeKaBoo_
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On 28/12/2022 at 10:29, Foehn_Actual said:

The game still crash every 15 min or so. Sometimes it has a crashed report but most of the time just windows telling War Thunder not running and end it by force. :facepalm:

I'm getting crashes almost every day. I am sending in the crash reports, but the strange thing is WT tells me another instance of the game is running when the Task Manager shows that there isn't!

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