Jump to content

Is sim worth playing?


On 26/01/2023 at 20:37, MDC5000 said:

anyone saying that he can make more in SIM than in RB in a specified timeframe has no idea what he';s talking about,at all .

Or someone really bad in RB lol

  • Like 1

Share this post


Link to post
Share on other sites

  • Senior Game Master
52 minutes ago, Conejero00 said:

Or someone really bad in RB lol

I resemble that comment, haha!  = )

  • Like 1

Share this post


Link to post
Share on other sites

It's interesting that people focused on the economics between them. I earn about the same RP an hour as I do between RB and SB despite playing in more RB battles over that same period of time.

 

I find SB "worth it" because it's less frustrating:

 

- Smaller teams makes the maps seem larger as you have more freedom of movement and your view is limited. Managing 6-8 players is much easier than 15

- It's less about twitch function and more about strategy as you need to identify the tank you are firing on first.

- CAS actually requires skill to play, any jamoke and dive bomb in RB but it takes some real skill to do it in sim so you dont see as much CAS. 

- SB has specific tanks that are mostly balanced so you experience a more balanced gameplay and tighter BR's.

- Each player has equal respawns so a match isnt necessarily determined by who has the largest garage making it more balanced.

 

So more me it's worth it only because it's more fun and rewarding and removes a lot of the frustration of the arcade-like mechanics of the other game modes.

 

The only thing I dislike is that the types of vehicles based on events is too limited, meaning there are sim events where I dont like any of the tanks or aircraft available.

 

 

 

 

Edited by T0NKA
medal medal medal medal

Share this post


Link to post
Share on other sites

4 hours ago, T0NKA said:

It's interesting that people focused on the economics between them. I earn about the same RP an hour as I do between RB and SB despite playing in more RB battles over that same period of time.

This discussion is about air sim, where you make much much less RP in SB
I see your comments are about ground SB, I don't know how it's there, but air sadly is different

  • Upvote 1

Share this post


Link to post
Share on other sites

On 16/01/2023 at 23:55, Defbond said:

Sim in its current state is not worth playing if you are new to this game. The Dev making the comments on this thread is representative to Gaijin's knowledge of sim as a whole, aka completely disconnected. He spends the majority of his battles in tank sim and his comments about this game mode should not be considered representative.  

Sim used to be a good mode about 1-2 years ago but Gaijin decided to completely destroy it, here's how they did it:

  • They removed individual rewards and introduced an incomprehensible  system based on "useful actions". This means that as long as you do SOMETHING every 15 minutes you will be paid a capped amount, a pathetic amount which won't earn you any money unless you are playing premium.
  • They did this to prevent Chinese farmers from exploiting SIM by killing each others alt accounts, it was a complete failure as the farmers now form entire lobbies to kill each other over and over. Even though they are reported on a daily basis, Gaijin still does nothing. When literally the entire sim community wrote and signed an open letter to Gaijin to fix the economy, they completely ignored us. They simply don't care.
  • They recently nerfed RP to the point where even with a premium plane you would need to play about 10-20 hours to unlock a top tier aircraft. This is if you are able to hit your "useful actions" cap each 15 minutes, otherwise forget about it.
  • Spotting is terrible, in a game mode where you don't have tags spotting should be working. Targets at a distance appear as a big dot if they are over the horizon, when you zoom in on them they disappear. Eventually a target will stop rendering once it gets close enough and then render again. It's just one of the hundred game breaking bugs that have been reported years ago but never addressed.
  • Ground pounding is out of the question unless you have guided missiles, Gaijin introduced very OP AAA on all of the ground battles, no one asked for this, after months of complaining they toned down the AAA but its still extremely deadly. It's not worth attacking ground targets, the amount of points you get is very little and the effort and danger is very high, most people just mindlessly bomb bases all day, because that pays more.
  • Gaijin recently admitted that they will not be investing anything in sim mode, because it's simply not worth it. After chasing away 3/4 of the playerbase from their game they decided that the remaining people shouldn't be invested in even though these people all have premiums and sink tons of money into this game. It's quite simple, if you can afford a sim setup, joystick, pedals, VR, etc...you can afford to buy GE and premium planes. Gaijin doesn't understand this because they simply view sim as a thorn in their side that isn't dying quickly enough.
  • This used to be the best optimized game for VR, now it's one of the worst, aside from the abysmal spotting system, the game stutters especially at high tier. This has been reported on since Red Skies but they chose to completely ignore the playerbase yet again.
  • Literally all of the objectives in EC, except capping points, are broken. The convoys are defended by AAA so OP that you frequently die just by dogfighting near them, the AI aircraft that spawn are going so fast that in some cases its almost impossible to catch them, this was fixed at one point but now it has reappeared in the Rocky Canyon map. 
  • Sim players love to exploit and will do use any dirty little trick because they are starved for profits. This includes flying with an open cockpit so they can hear missiles and other players, J'ing out, out of spite when losing a dogfight, and using Christmas smoke to blind you. Sim is extremely toxic, and you can't blame these people, Gaijin drove them to this.
  • Most sim players are resorting to playing other modes that they hate just to earn some SL, because they can't earn enough in SIM.

 

I have been playing WT for 9 years and was playing SIM before EC even came out, the game has its charm, but if you are looking to profit in SB its not worth it. If you are looking for a more realistic experience with a joystick then please do yourself a favor and check out IL-2 or DCS, these games may have their problems as well but they pale in comparison to what WT Sim has become, a complete travesty ruined not only by dishonest devs but also Gaijins extremely greedy management. They have destroyed this mode and should be ashamed of themselves, especially since WT started as a SIM game.


I hate to say it but this sums it up on all accounts. 

Gaijin does not care to put any effort into  sim. Which is crazy considering its potential. Economy suck, 3/4 of the squad I lead has stopped playing WT all together, I myself will probably do the same. 

Its sad gaijin... really sad. 

  • Like 1
  • Upvote 1
medal medal medal

Share this post


Link to post
Share on other sites

2 hours ago, Conejero00 said:

This discussion is about air sim, where you make much much less RP in SB
I see your comments are about ground SB, I don't know how it's there, but air sadly is different


Is it? OP left it pretty open. 

medal medal medal medal

Share this post


Link to post
Share on other sites

My opinion, not if you have any other SIM game you can play. Only reason I play War-thunder sim is because of the wide selection of aircraft, gameplay wise it is REALLY bad at times as far as "flight sims" go.

 

Brace yourself for a overly long answer that'll probably start a fight.

 

The pros.

  • No game has this many aircraft to play around in, including prototypes and such.
  • Cockpits that aren't forever placeholder are pretty good. 
  • Great sound design.
  • Goodish graphics for the games age.
  • Some planes which suck in AB and RB are really good in sim such as early German jets.
  • If you do good, you make good money.
  • Multiple spawns and bringing multiple aircraft allow you to adapt in ways you can't in RB and AB.
  • Big maps, long game mode. (Also a flaw though, if you just play SIM for half an hour you probably won't finish the match and will get reduced rewards.)
  • Combined arms is MUCH less infuriating since bombing tanks and ships is actually difficult, (less, not non-existent because revenge case can still get you.)
  • Doing good and getting kills is much more satisfying then RB.
  • All planes have purpose for the most part, even "attacker" planes like the stuka can find uses over heavy bombers due their better ability to RTB and make multiple rapid runs on targets, unlike in RB where a Stuka is probably useless compared to a medium bomber.

The bad.

  • GOD AWFUL economy, pay to spawn, overpriced everything and spawn prices make zero sense. A jet will be cheaper than a WW2 prop plane because...reasons.
  • Awful damage model, certain planes are clearly unfinished, and it shows, they'll randomly fall out of the sky from certain inputs and such, a flap falling off will somehow send a four-engine bomber in a flat spin. The p4BY in the American tree is actually unplayable in my opinion with how bad it handles in sim.
  • It's VERY jank, sometimes aircraft just behave in the strangest of ways. Slight turn makes a stall, the plane veers in a sudden direction for no reason, landings are frightening for all the wrong reasons, THE SAME bug plagues many aircraft and for zero reason they just flip over vertically when landing and I cannot figure out why. The unpredictability of it all makes Warthunder Sim harder to fly then some dedicated actual sims like IL-2 in some cases, and not in a good way. Seriously it'll feel like your aircraft has a mind of its own at times and it's not consistent at all.
  • Flaps, somehow even worst then RB in how they randomly rip off. Also losing a flap can sometimes cause a plane to wig the hell out and go into a death stall.
  • Bombers have 3d tail gunner sights still, the infamous "gunship" mode is a major issue with some aircraft, b-25's in particular are commonly used to farm air kills. Also, a bomber CUT IN HALF can still use tail gunner mode to give accurate fire, yeah, the crew is being spun at high G's and struggling to escape but sure, they can fire with same accuracy as before, makes sense.
  • Gaijan decided to punish all of us for the sins of zombers, Airfields are nigh unkillable, AA below 3000 alt is near instant death (even if it's missing you, for some reason), and we have spawn cost.
  • Flying around and patrolling for enemies is not a "useful" action. So zombers are still rewarded more than fighters, ironically.
  • The community is the most toxic community you'll ever encounter in any sim ever. Seriously, it's pretty bad right now. You can have 500 hours in this game and some dude with 3000 hours will say you're still a Ace and know nothing about the game till you have 10k battles or whatever, therefore your opinion is invalid. If you have a complaint about the game-mode or mechanics, be prepared to be called a cryer/complainer/whiner and that it's a skill issue, even when it's clearly not.
  • Some of the funkier weird aircraft, particularly the premiums are even worst to deal with in SIM then in RB.

 

But for the biggest issue is that the game feels stressful instead of fun. I am constantly worried if I will lose lions or not due to the spawn system, I cannot just hop on and play a damn match without these games stupid economy trying to beat me down, even with premium. I just want to play around in German early jets but they each cost 20,000 lions minimum, I started to main the 163 B only because it's cheap to repair. There is also the fact that I'll get angry at random because my plane will just bug out in a new way and ruin the entire experience. Then there is the fact that when I finally get the new aircraft I want to try, I have to unstock it. Good luck flying any jet past 8.0 without the modifications, you'll wings will overload because you held W for 0.1 seconds too long or something.

 

TLDR: If you can afford it, don't mind the jank, there is fun to be had but also a LOT of frustration depending on your experience with other flight sims and tolerance for BS.SIM is a mode where you can do nothing wrong and still fail because the snail said so. It's a game mode where you can get a glorious kill streak and then in the same match watch as a bomber eats 200 30mm cannon shots and then you stall cause a wing tip took a single 13mm bullet. 

 

The snail giveth and the snail taketh. 

  • Thanks 2
  • Confused 1
  • Upvote 3

Share this post


Link to post
Share on other sites

@Harlz2123 I have only been playing sim for a few weeks now, and in my opinion, other modes don’t even exist anymore. Sim is the only way to play in my book. It’s hands down the best version of the game. I only play WW2, so I cannot comment on your problems with higher tier aircraft, but for the most part, WW2 is awesome. There are a few things I would like to see changed and/or added, but I believe this game shines the brightest in the WW2 era. The economy system definitely needs to be addressed, I will agree. Sim is the most immersive and realistic game mode offered. Therefore, it only makes since that the rewards should be greater than the other modes. We need to increase the sim player base as well. One way of doing that is simply adding the ability to complete battle pass for sim players. Another way would be to allow downloading of users control schemes for console players. Most people will not take the time to setup the necessary controls to be able to try sim for the first time. I had to twist a couple of my friends arms for them to take the 30 minutes required to setup controls like me.

  • Upvote 1

Share this post


Link to post
Share on other sites

  • 2 weeks later...

ughh ok let's decompose this list of wrong statements

 

On 09/02/2023 at 06:49, Harlz2123 said:

No game has this many aircraft to play around in, including prototypes and such.

IL-2 1946 with free mods had 2000 flyable aircrafts and tons of maps covering all WWII theatres over 15 years ago. Download still available on Steam.

 

On 09/02/2023 at 06:49, Harlz2123 said:

Cockpits that aren't forever placeholder are pretty good. 

Cockpits suck, low quality textures, poor models, often wrong units and lots of gauges doesn't work, wrong HUDs in top tier jets, lazy-cloned single cockpit into different variants of an ariplane... and so on.

 

On 09/02/2023 at 06:49, Harlz2123 said:

Great sound design.

Totally rubbish arcade sound modelling, missiles which you can hear approaching from 1km away, AAA firing you can hear 2km below, open cockpits exploit, no wind sound.

 

On 09/02/2023 at 06:49, Harlz2123 said:

VERY jank, sometimes aircraft just behave in the strangest of ways. Slight turn makes a stall, the plane veers in a sudden direction for no reason, landings are frightening for all the wrong reasons, THE SAME bug plagues many aircraft and for zero reason they just flip over vertically when landing and I cannot figure out why.

This is L2P issue, stalls are result of poor handling they never occur on their own it is always pilot's fault. No airplane in SIM turns with no reason, either you don't understand the reason or your stick gives ghost inputs. Landings are easiest in WT across all other flight sims. You tip over because you apply too much breaks, as simple as that.

 

On 09/02/2023 at 06:49, Harlz2123 said:

Flaps, somehow even worst then RB in how they randomly rip off. Also losing a flap can sometimes cause a plane to wig the hell out and go into a death stall.

Not randomly but after exceeding certain speed specific for each aircraft. Of course ripping one flap will send an airplane into roll as one wing has significantly higher lift than the other, learn not to rip flaps and react quickly when it happens by folding remaining one up.

 

On 09/02/2023 at 06:49, Harlz2123 said:

Flying around and patrolling for enemies is not a "useful" action.

Killing a single airplane, no matter player or AI is already useful action, the same capturing point A. It is what it is.

 

On 09/02/2023 at 06:49, Harlz2123 said:

and that it's a skill issue, even when it's clearly not

RB does not teach anything required to be good in SB. If someone thinks RB will help him to get into SB... wrong it is a waste of time. In most cases RB players coming to this part of the forum have no clue and want to make their life easier in SB by trying to introduce some simplifications to SB. That's how it usually is, even your post shows you don't understand what happens to your airplane in SB.

Skill issue.

  • Thanks 1
  • Haha 1
  • Sad 1
  • Upvote 6
medal medal medal

Share this post


Link to post
Share on other sites

Besides, the question is not if SIM is worth it. It´s just the only game mode that offers "flying".
If I want to point my mouse/crosshair at the enemy, I can install CSGO. 
So AB/RB is no option for me. 

 

If the VR performance wasn´t so much better than in DCS or IL2 I would probably play these. But after flying in VR, I just can´t go back to pancake mode.

Edited by LeoNerdo

Share this post


Link to post
Share on other sites

  • Senior Game Master
32 minutes ago, LeoNerdo said:

Besides, the question is not if SIM is worth it. It´s just the only game mode that offers "flying".
If I want to point my mouse/crosshair at the enemy, I can install CSGO. 
So AB/RB is no option for me. 

 

If the VR performance wasn´t so much better than in DCS or IL2 I would probably play these. But after flying in VR, I just can´t go back to pancake mode.

^Dat.

 

The  availability of affordable and easy to use VR tech is really what brought me back to flying in WT, after years of almost only tanks.

 

Sure, it's no high-fidelity sim like DCS, but good enough to be highly enjoyable.

  • Upvote 1

Share this post


Link to post
Share on other sites

For me SIM mode is worth to play only in PVE rooms that are rare, unfortunately.

I play USSR top jet and it is nearly impossible to confront F-16 and F-14, so I am trying to play sim air battles only when players agreed not to do PVP.

 

Would be great to play in pure PVE campaigns with good scenario, radiochat and immersion into combat atmosphere....but gaijin do not have plans to develop PVE. So, players do their own PVE.

Sadly, often PVP players come to PVE rooms on purpose and ruin others fun.

medal medal

Share this post


Link to post
Share on other sites

On 21/02/2023 at 21:48, Sputnik_77 said:

ughh ok let's decompose this list of wrong statements

 

IL-2 1946 with free mods had 2000 flyable aircrafts and tons of maps covering all WWII theatres over 15 years ago. Download still available on Steam.

 

Cockpits suck, low quality textures, poor models, often wrong units and lots of gauges doesn't work, wrong HUDs in top tier jets, lazy-cloned single cockpit into different variants of an ariplane... and so on.

 

Totally rubbish arcade sound modelling, missiles which you can hear approaching from 1km away, AAA firing you can hear 2km below, open cockpits exploit, no wind sound.

 

This is L2P issue, stalls are result of poor handling they never occur on their own it is always pilot's fault. No airplane in SIM turns with no reason, either you don't understand the reason or your stick gives ghost inputs. Landings are easiest in WT across all other flight sims. You tip over because you apply too much breaks, as simple as that.

 

Not randomly but after exceeding certain speed specific for each aircraft. Of course ripping one flap will send an airplane into roll as one wing has significantly higher lift than the other, learn not to rip flaps and react quickly when it happens by folding remaining one up.

 

Killing a single airplane, no matter player or AI is already useful action, the same capturing point A. It is what it is.

 

RB does not teach anything required to be good in SB. If someone thinks RB will help him to get into SB... wrong it is a waste of time. In most cases RB players coming to this part of the forum have no clue and want to make their life easier in SB by trying to introduce some simplifications to SB. That's how it usually is, even your post shows you don't understand what happens to your airplane in SB.

Skill issue.

See second to last bullet point, lol. BUT I find it ironic af you mentioned Il-2 1946, a game I have many hours in, 1946 and Stalingrad are what I was basing a lot of my points on, including my complains about aircraft performance. Simply put, War Thunder was built for RB first and it shows because some aspects do not carry over into SIM very well. I do enjoy SIM but when I want an actual flight sim, I go to other games that were designed for it. It's amazing how you managed to sum up all my issues with the community in a single post, disregarding everything said and just assuming it's player error because it can't possibly be the fault of the game and then ending with a condescending "you're just not good enough to get it" as per usual. Maybe you just saw someone saying something that you thought was incorrect and needed to be corrected but somehow you ended up just going into a "you suck, go back to rb" speech instead. I doubt you actually cared about helping OP make a decision because all you did was drive home my negative point about how unaccepting the community is.

 

I came here to help OP decide if he should commit to War Thunder sim or maybe try a proper simulator game, it feels to me like you came here looking for a fight or chance to prove your greatness. Sure, I can with confidence say that with 5000+ battles in SIM you are no doubt a better war thunder sim player then me and a perfect example of the community.

Edited by Harlz2123
  • Confused 1
  • Upvote 1

Share this post


Link to post
Share on other sites

27 minutes ago, Harlz2123 said:

somehow you ended up just going into a "you suck, go back to rb" speech instead

 

This is typical behaviour and way of thinking of pro SB players. They look like playing TopGun academy, but not the game.

The worst part is that gaijin takes their side.

Edited by KatukovM
  • Confused 2
  • Upvote 1
medal medal

Share this post


Link to post
Share on other sites

On 09/02/2023 at 07:49, Harlz2123 said:

My opinion, not if you have any other SIM game you can play. Only reason I play War-thunder sim is because of the wide selection of aircraft, gameplay wise it is REALLY bad at times as far as "flight sims" go.

 

Brace yourself for a overly long answer that'll probably start a fight.

 

Not a fight but some disagreement. However, i have to mention that to me SB and sim are not the same. SIM is the abstract concept of a simulator in War Thunder, SB Is the gamemode "simulator battles".

The difference is simple: SB allows you to play an arcade game in some instances like bomber gunners that i cannot in good faith count as sim. Your milage may vary but that's fine.

 

On 09/02/2023 at 07:49, Harlz2123 said:

The pros.

  • No game has this many aircraft to play around in, including prototypes and such.
  • Cockpits that aren't forever placeholder are pretty good. 
  • Great sound design.
  • Goodish graphics for the games age.
  • Some planes which suck in AB and RB are really good in sim such as early German jets.

 

so far so good.

 

On 09/02/2023 at 07:49, Harlz2123 said:
  • If you do good, you make good money.

 

No... just no. The SIM rewards are terrible at the moment.

 

On 09/02/2023 at 07:49, Harlz2123 said:
  • Multiple spawns and bringing multiple aircraft allow you to adapt in ways you can't in RB and AB.
  • Big maps, long game mode. (Also a flaw though, if you just play SIM for half an hour you probably won't finish the match and will get reduced rewards.)

 

Again fine

 

On 09/02/2023 at 07:49, Harlz2123 said:
  • Combined arms is MUCH less infuriating since bombing tanks and ships is actually difficult, (less, not non-existent because revenge case can still get you.)

 

I completely disagree here. Combined Arms in SB is a complete desaster. Simply due to the fact that there is no tank sim and tanks still play by the same rules they have in RB. When Ground 'Forces came i was hyped to play a tank sim.... then i saw what the gamemode actually was. It was a joke then, it remains a joke to this day. If you only play aircraft in ground forces then it is mostly fine (except from the issuees that also exist in air battles).

 

On 09/02/2023 at 07:49, Harlz2123 said:
  • Doing good and getting kills is much more satisfying then RB.
  • All planes have purpose for the most part, even "attacker" planes like the stuka can find uses over heavy bombers due their better ability to RTB and make multiple rapid runs on targets, unlike in RB where a Stuka is probably useless compared to a medium bomber.

The bad.

  • GOD AWFUL economy, pay to spawn, overpriced everything and spawn prices make zero sense. A jet will be cheaper than a WW2 prop plane because...reasons.
  • Awful damage model, certain planes are clearly unfinished, and it shows, they'll randomly fall out of the sky from certain inputs and such, a flap falling off will somehow send a four-engine bomber in a flat spin. The p4BY in the American tree is actually unplayable in my opinion with how bad it handles in sim.
  • It's VERY jank, sometimes aircraft just behave in the strangest of ways. Slight turn makes a stall, the plane veers in a sudden direction for no reason, landings are frightening for all the wrong reasons, THE SAME bug plagues many aircraft and for zero reason they just flip over vertically when landing and I cannot figure out why. The unpredictability of it all makes Warthunder Sim harder to fly then some dedicated actual sims like IL-2 in some cases, and not in a good way. Seriously it'll feel like your aircraft has a mind of its own at times and it's not consistent at all.
  • Flaps, somehow even worst then RB in how they randomly rip off. Also losing a flap can sometimes cause a plane to wig the hell out and go into a death stall.
  • Bombers have 3d tail gunner sights still, the infamous "gunship" mode is a major issue with some aircraft, b-25's in particular are commonly used to farm air kills. Also, a bomber CUT IN HALF can still use tail gunner mode to give accurate fire, yeah, the crew is being spun at high G's and struggling to escape but sure, they can fire with same accuracy as before, makes sense.
  • Gaijan decided to punish all of us for the sins of zombers, Airfields are nigh unkillable, AA below 3000 alt is near instant death (even if it's missing you, for some reason), and we have spawn cost.
  • Flying around and patrolling for enemies is not a "useful" action. So zombers are still rewarded more than fighters, ironically.
  • The community is the most toxic community you'll ever encounter in any sim ever. Seriously, it's pretty bad right now. You can have 500 hours in this game and some dude with 3000 hours will say you're still a Ace and know nothing about the game till you have 10k battles or whatever, therefore your opinion is invalid. If you have a complaint about the game-mode or mechanics, be prepared to be called a cryer/complainer/whiner and that it's a skill issue, even when it's clearly not.
  • Some of the funkier weird aircraft, particularly the premiums are even worst to deal with in SIM then in RB.

 

 

The rest is fine

medal medal medal medal medal medal medal medal medal medal

Share this post


Link to post
Share on other sites

On 25/02/2023 at 03:12, Harlz2123 said:

you mentioned Il-2 1946, a game I have many hours in, 1946 and Stalingrad are what I was basing a lot of my points on

This statement contradicts that:

On 09/02/2023 at 06:49, Harlz2123 said:

Slight turn makes a stall, the plane veers in a sudden direction for no reason, landings are frightening for all the wrong reasons, THE SAME bug plagues many aircraft and for zero reason they just flip over vertically when landing and I cannot figure out why.

 

You see, given the fact that WT compared to both old and newer IL-2 is dumbed down in many aspects, someone coming here with experience from other sims, should have no problem taking any airplane in WT and take-off, land, do basic aerobatic manoeuvres. I explained to you your issues with flaps, stalls and flipping over at landing which are a result of pilot error, nothing else. I never, in 10 years, experienced the airplane in game doing something on it's own which was not a result of my own input and I flew quite a few of them in WT.

On 25/02/2023 at 03:12, Harlz2123 said:

you came here looking for a fight or chance to prove your greatness

I came here only to not agree with many of your points, which I find very wrong. Like complaining about weird airplane behaviour out of nowhere, but praising flawed and arcadish sound design, or poor cockpit graphics and not working gauges.

 

Sim community definitely is not toxic, if newcomers are airplane enthusiasts who want to learn and ask questions.

We are toxic against RB players who come here to grind, cheat, set up PVE rooms, suggest open cockpit and sound mods are fine, demand markers and other UI "helpers", defend bomber gunners etc.

 

OP's question is very vague.

If by 'worth' he means to grind SL RP faster and easier than in RB then:
NO. GO BACK. NEVER COME HERE AGAIN. STAY AWAY!

 

For aviation enthusiasts SB is the only mode to play this game as it is the only mode where you actually fly the airplane. Two other modes are mouse point & click arcade shooters, where an instructor flies the airplane for you. So yes it is definitely worth to play SIM if you want to fly the airplanes.

Now filtering this out, if the question is if WT SIM is worth wasting time compared to other flight sims on the market. Well I would say yes, it has it's pros. Definitely it can be an "entry level" for new players into flight simming, especially for fighter and attacker players.

If you like bombers though, WT is not worth playing as those are dumbed down and arcade. You won't have a chance to set up your bombsight manually, cockpits suck, targets are dumb and based on TNT on area. 

  • Like 2
  • Thanks 1
medal medal medal

Share this post


Link to post
Share on other sites

for air EC7 and EC8, the best thing to do what it feels like is to play lame since the reward are based on activity. Take-off get a kill or destroy a base or a few ground unit then land wait for the activity reward then take-off again. I cannot confirm if this works but that is how it feels sometimes. because even when I go eight kills four deaths in 30 minutes, I still lose SL. this is without a premium plane with a premium and a decent skill set you should be fine. this applies to EC7 and EC8 because those are the EC that I play

Edited by thenoobgamer115
medal

Share this post


Link to post
Share on other sites

37 minutes ago, thenoobgamer115 said:

for air EC7 and EC8, the best thing to do what it feels like is to play lame since the reward are based on activity. Take-off get a kill or destroy a base or a few ground unit the land wait for the activity reward then take-off again. I cannot confirm if this works but that is how it feels sometimes. because even when I go eight kills four deaths in 30 minutes, I still lose SL. this is without a premium plane with a premium and a decent skill set you should be fine. this applies to EC7 and EC8 because those are the EC that I play

I'm playing like pure fighter why I need to be forced to bomb bases? 

medal medal medal medal medal medal

Share this post


Link to post
Share on other sites

On 03/03/2023 at 13:39, thenoobgamer115 said:

for air EC7 and EC8, the best thing to do what it feels like is to play lame since the reward are based on activity. Take-off get a kill or destroy a base or a few ground unit then land wait for the activity reward then take-off again. I cannot confirm if this works but that is how it feels sometimes. because even when I go eight kills four deaths in 30 minutes, I still lose SL. this is without a premium plane with a premium and a decent skill set you should be fine. this applies to EC7 and EC8 because those are the EC that I play

 

I've also noticed that this behaviour is the most efficient with how the economy works nowadays. it is bonkers that you need to be alive for 15min to get any SL/RP. Just discourages fights in general and encourages people to fly away from fights once they have a kill or have bombed a base. I used to stay in fights forever and getting "paid" for my actions regardless of death (which of course had consequences through repair costs).

 

That is no longer viable in SB and it pisses me off quite frankly. Yes, one could argue that it encourages survival. But it isn't fun.

 

This was all done because of farmers (I mean people who create lobbies full of bots and later sell the accounts on the black market). Instead of moderating the game properly and creating some sort of program to detect unusual statistics in accounts (e.g. 3000 kills, 0 deaths or vise versa), they decided to punish EVERYONE. As if we were responsible for moderating the game.

 

Sorry for the rant. I just hate these changes. Made me lose almost all my wingmen. Pretty sure I'm not the only one.

Edited by Exozet
  • Confused 1
  • Upvote 1
medal

Share this post


Link to post
Share on other sites

 Share

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...