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There are players from every nation in War Thunder, but the purchasing power of every nation is not the same.

I am sure that the local pricing will increase the package and premium sales, in short, I am sure that it will make more profit than the version with the win-win logic.

 

Let me give an example, when a person living in America buys any premium package with 6 hours of earnings, it almost equals to a week's earnings in the country I live in, and the number of people who buy it is very few in areas where they sell their activity vehicles.

 

I do not believe that the local pricing system will harm both the player and the producer company, at least it can be tested temporarily or even if not permanently, local pricing can be activated in a certain month.

Let me put it this way, even discounts are expensive and I think that a solution should be found. ;)

 

 

 

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Always thought the same, esp. as often the vehicles for those countries are incorporated as premium, market, or unavailable event vehicles to existing nations. This means that players from such nations are even more likely having to pay for their nation's vehicles. Case in point the recent T129, or pretty much all Hungarian vehicles.

Best regards,

Phil

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1 minute ago, Target1331 said:

Always thought the same, esp. as often the vehicles for those countries are incorporated as premium, market, or unavailable event vehicles to existing nations. This means that players from such nations are even more likely having to pay for their nation's vehicles. Case in point the recent T129, or pretty much all Hungarian vehicles.

Best regards,

Phil

 

We actually want to buy the T129 ATAK, but the price is $50, which is equivalent to a person's weekly earnings.

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57 minutes ago, ByLunaci said:

cash-icon.png

There are players from every nation in War Thunder, but the purchasing power of every nation is not the same.

I am sure that the local pricing will increase the package and premium sales, in short, I am sure that it will make more profit than the version with the win-win logic.

 

Let me give an example, when a person living in America buys any premium package with 6 hours of earnings, it almost equals to a week's earnings in the country I live in, and the number of people who buy it is very few in areas where they sell their activity vehicles.

 

I do not believe that the local pricing system will harm both the player and the producer company, at least it can be tested temporarily or even if not permanently, local pricing can be activated in a certain month.

Let me put it this way, even discounts are expensive and I think that a solution should be found. ;)

 

 

 

the problem with that is like on steam you use VPN to change your location to somewhere else and you buy for cheaper like my frined buys in turkish currency games on steam for cheap insane 

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3 minutes ago, PEAKVIRGIN said:

the problem with that is like on steam you use VPN to change your location to somewhere else and you buy for cheaper like my frined buys in turkish currency games on steam for cheap insane 

 

This can be prevented easily, if the game does not allow to run the VPN program while the game is open, the problem will be solved radically.

Or the VPN can't always play open, ping etc. I'm sure logging in from another country suddenly gets stuck in Gaijing's network and seems to have shared some kind of account.

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8 minutes ago, ByLunaci said:

 

This can be prevented easily, if the game does not allow to run the VPN program while the game is open, the problem will be solved radically.

Or the VPN can't always play open, ping etc. I'm sure logging in from another country suddenly gets stuck in Gaijing's network and seems to have shared some kind of account.

i really see no way in blocking that they just turn game off and will be still able to get on gajin store they would like somehow limit everything 

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4 minutes ago, PEAKVIRGIN said:

i really see no way in blocking that they just turn game off and will be still able to get on gajin store they would like somehow limit everything 

 

Regions can be selected in such calculations, and the region selection is made unchangeable.
If the user tries to play outside of that region, in the simplest way, as soon as he/she does not play, the support record is opened and the region can be changed accordingly.
The person who has just started the game or registered will automatically register to that region from the IP address.

The solutions are many, and there are simple methods.

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1 minute ago, ByLunaci said:

 

Regions can be selected in such calculations, and the region selection is made unchangeable.
If the user tries to play outside of that region, in the simplest way, as soon as he/she does not play, the support record is opened and the region can be changed accordingly.
The person who has just started the game or registered will automatically register to that region from the IP address.

The solutions are many, and there are simple methods.

too hard for snail 

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I'm adding one more example, you pay one-fifth of your 1 month's earnings to buy a premium package where I live.

I'm not sure if this is true but I'm adding to the point.

 

On 07/12/2020 at 01:04, _Thrash_ said:

I'd understand regional price adjustments for different reasons, inflation, annual income etc. Everyone else NA, SA, US, EU etc. pay almost double compared to countries that use ruble as currency.

 

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Seriously what's up with that? just asking.

 

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This would literally work only for countries where an extremely small percentage of player base resides and this practice would not be beneficial at all for Gaijin when talking from a marketing standpoint. Sure, people will buy more from those poor 9th world nations but instead of a single 60$/€ purchase, you would need an average of 4 maybe even 6 purchases to make up for the loss of potential sales. You also cannot prevent VPN abuse. We live in an age where exploits are done through most unthinkable ways and this is the reason why Steam has been re-adjusting the prices for Turkish and Argentinian players. Many people constantly changed their regions during DMM and same will also apply. You can give the simplest excuse and be done with your region change. 

Unless Gaijin has a huge market value and can easily afford to have such risky moves to experiment with sales, this is literally as utopian as one can get with ideas. Since we know Gaijin can't risk it and won't, let's keep dreaming. 

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4 minutes ago, Yikus_Maximus said:

This would literally work only for countries where an extremely small percentage of player base resides and this practice would not be beneficial at all for Gaijin when talking from a marketing standpoint. Sure, people will buy more from those poor 9th world nations but instead of a single 60$/€ purchase, you would need an average of 4 maybe even 6 purchases to make up for the loss of potential sales. You also cannot prevent VPN abuse. We live in an age where exploits are done through most unthinkable ways and this is the reason why Steam has been re-adjusting the prices for Turkish and Argentinian players. Many people constantly changed their regions during DMM and same will also apply. You can give the simplest excuse and be done with your region change. 

Unless Gaijin has a huge market value and can easily afford to have such risky moves to experiment with sales, this is literally as utopian as one can get with ideas. Since we know Gaijin can't risk it and won't, let's keep dreaming. 

 

I am sure that it will meet its sales targets easily, while there is only one to sell, ten will be sold and more players will win.

Most of the gamers will continue to lose players because of this pricing system and in-game economy.

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3 minutes ago, HauptmannTinus said:

No, why should i pay more for the same content?

Its bad enough as is already.... euro pays 15% more than dollar for no reason.

 

Dude, do you know about TL? You pay 15% more, we leave one-fifth of the salary.

 

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Our monthly income.

 

money.jpg.37963f1a55669750f1354d52844f8e

 

resim_2022-09-08_004320378.png.03e784038

 

Our monthly income is 300 dollars in short.

 

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Could be interesting to pay in local prices. My month income is around $400 and a $60 pack is lil "meh" because expensive for the amount of time i need working in real life for all that money.
The dumb and worse point for me is : my country have an special tax called " solidary dollar" what is = if u can or u pay something in dollar so u pay an extra 75% of the price in taxes. So...pretty much i closer and closer to pay 2 packs every time i take 1...1 for me and almost another pack for my dumb country taxes. In short,i cant even pay for fun here because if u dont pay in "pesos (my local money)" i pay a lot of more taxes so more impossible. I know if gaijin use local prices im going to pay taxes anyway buuuuuuuuuuuuuuuut the prices are going veeeeeeeeeeeeery more low. Thats why i can keep taking a lot of more games inside steam than other places what use 100% dollar.

2 hours ago, HauptmannTinus said:

No, why should i pay more for the same content?

Its bad enough as is already.... euro pays 15% more than dollar for no reason.

Man,u are already doing money in one of the better kind of currency. U are paying a "fair price" when u take on count the euro is a stronger currency than mine. I bet u are not doing 400 dollar at month,thats insane to thing,a veeeeery low salary for european countries right?a 60 dollar stuff is not cheap but accessible and your working time + end of the month profit is fine in comparation with other people.
In the last years if u are not doing dollars or euros with your job is more and more harder to keep buying for example here in WT. The only place hwre i can pay stuff is Steam(and not talking only for games,i really only can buy on steam) and thx to the local prices,that was a huuuuuuuuuuuuge release for my pockets and my low salary

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2 hours ago, Kicimijazawa said:

Fair idea, but what will stop me to VPN to some other country and buy cheaper?

 

I have said different methods in the previous topics about this, I am at work now, but I have a more comprehensive method in mind, both a simple and effective method, I will explain my proposal in detail in a few hours l.

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Well, if Gaijin does move to regional pricing, then they ought to also allow for regional pricing within a country. For example, salaries/wages of people living in NYC are much higher than those of people living in Cheyenne, Wyoming. So, players from places like Wyoming ought to have some sort of adjusted pricing that's more inline with their income.

 

I mean, fair is fair, right? And a nation as large as the US is bound to have considerable disparities among regions? 

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2 hours ago, ptrthgr8 said:

Well, if Gaijin does move to regional pricing, then they ought to also allow for regional pricing within a country. For example, salaries/wages of people living in NYC are much higher than those of people living in Cheyenne, Wyoming. So, players from places like Wyoming ought to have some sort of adjusted pricing that's more inline with their income.

 

I mean, fair is fair, right? And a nation as large as the US is bound to have considerable disparities among regions? 

That also happens in EU, not all EU countries have same salaries/wages, there are big differences, yet all(in EU) pay the same price in War Thunder, and due to currency value, prices were even higher than in US(not anymore though), but there are a lot of EU countries with much lower salaries/wages than US.

 

Also don't forget that usually people living in higher salary regions also have a much higher cost of living.

Though I understand those living in countries with lower salaries wanting local prices cause it takes a much bigger part of their salaries to buy a WT pack than for me, so I do agree with them.

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