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Suggested details and improvements to War Thunder


28 minutes ago, _38Rotate_ said:

The idea for fuel sliders and drop tanks personally is a must… especially in sim and especially with 4th gen fighters that suck up more fuel than a cocaine addict.

 

They would make large maps far more playable, and players with more ordinance than they can chew could most certainly use it.

 

And yeah a fuel slider would be dope. Maybe not being able to independently fill each tank, but a slider that fills the aircraft for its best on paper weight and balance. Would be especially useful for stuff like props which have a fairly high minimums selection.

 

Lots of wonderful ideas you’ve proposed.

Thank you

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please add:

  • dynamic BR affected by modifications, explaining by TEC
  • no more top MGs working with telekinesis. if you use top MG you have to expose your crew.
  • with connection upper suggestion, ability to move your crew inside in your vehicle independently.
  • again, with connection upper suggestion... if your gunner injured and loader taking place for it, but also loading the gun; if loader take place before load, reload starts again and thats so annoying.
  • bot controlling your tank, for example: you will give command to your driver "driver, drive normal in that road" and he will. OR "gunner, look that direction and when you see someone.... shoot."
  • rework on tech trees. many many vehicles can and shall be grouped.
  • ability for joining clan battles for non clan members, there will be list of ongoing clan battles and there will be empty space for legionear section for people who want to participate and dont have clan. look WoT clan wars system.
  • rooms section. for example, you should can open a room and can name it: "hey people, tanks vs helis, event!!". or open it with an april fools event map.
  • ability to play in all april fools event maps, gamemodes and even earn RP, SL, awards.
  • ace combat camera angle(i hope you understand this lol). it is about turning with your plane and camera follows your plane.

uhm.... these comes to my mind now. i hope you like at least one of them.

 

 

Edited by modern_primat
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On 19/09/2022 at 13:25, Ayy_LMFAO said:

How about auto pilots for ARB and ASB?

autothrottle / autopilot implementation added to the list
 

On 14/09/2022 at 04:11, Daffan said:

rwr toggle

added to the list

 

On 20/09/2022 at 02:10, modern_primat said:

ability for joining clan battles for non clan members, there will be list of ongoing clan battles and there will be empty space for legionear section for people who want to participate and dont have clan. look WoT clan wars system.

reworked clan battles added to the list

 

On 20/09/2022 at 02:10, modern_primat said:

rework on tech trees. many many vehicles can and shall be grouped.

Similar vehicles foldered (A-7E and A-7D for example) added to the list

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  • 2 weeks later...

functional lighting ir dazzlers for shtora on t90

correct counter measure blinding light for shtora

correct ir smoke

leaking and dripping fluids from damaged tank

 

wildlife-birds,deer,fish

 

weather -rain/heavy storms,snow/blizzard,sand storms

 

All Native Language Warning Systems- for all planes that have one like su25.

Edited by sgtlongbow
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I would like to see a stats card per vehicle. Should be a fairly easy thing to do really.

 

What do I mean by this? Basically if you right click a vehicle in the tech tree you see a context menu with a list of options such as modifications, crew, information, customisation. I would like an additional option for statistics.

 

By clicking this you see a card specific to your use of that vehicle with details on your win/loss, deaths, kills, what you killed (as in the vehicles you have taken out), assists etc for that vehicle.

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I think the crash explosion in ARB needs an update.  It feels underwhelming.  The explosion is nice, but missing something.  When a plane crashes in game, it just comes to an instant stop with explosion.  Which would make sense in a straight nose dive.  But many crashes are at slight deflection angles, and as such, should show the wreck fireball kind of rolling along the ground and spreading out.  Just my thoughts.

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  • Senior Game Master

For aircraft, can you add the following please?

  • Runway lighting (at least on modern(ish) airfields)
  • Navaids and/or waypoints system
  • A way to see what mission bomb target is currently selected (e.g. highlighted in map, or ID number of mission target shown on map), especially necessary for Sim
  • Possibility to  configure if canopy is open or closed after spawning (as today one spawns, canopy opens, only to be the first thing to be closed again by the player in most cases)
  • Possibility to configure no delay between dropping of stores of same or dirrerent types
  • Rudymentary autopilot for aircraft with such systems (e.g. at least altitude and heading hold)
  • Realistic weapons ripple selection (quantity not just 2, 4, 8, 16, S, but at least in increments of 2 and ripple interval setting
  • Realistic jettison of stores and racks (so one can drop e.g. the drop tank / bomb carriers of Mirage/Milan, NOT the missiles!)
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I'd like to see a minor (or major, it depends) improvement in the hangar's customisation screen. Now, when I want to change a decal/decoration for multiple vehicles, I have to exit the customisation screen, select another vehicle and start the screen again.

What I'd love to have is the option to stay in the screen and simply choose another vehicle to load, without going back to the basic hangar. Just like what I can do with crew points tab, where I open the tab for one vehicle and then I simply switch to another crew by one click on another vehicle or even a vehicle in another preset to load it's crew tab...

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  • Senior Game Master

O, almost forgot:

 

VELOCITY VECTORS IN HUD THAT ACTUALLY WORK HOW THEY ARE SUPPOSED TO...

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There are vehicles in this game with multiple weapons, like rocket pods or multiple cannons, and currently you have to guess which weapon is currently active. The Ontos is a prime example with its 6 cannons, because you either have to memorize the firing order of all cannons or waste a lot of shots. How about adding an indicator both in first and third person, showing which rocket pod or cannon is currently active. Maybe you have a plane with a lot of rockets, you line yourself up, but then the rockets fires from the wrong wing. Such things are annoying and distracting. The third person aim circle of the curresponding cannon could be a bright orange, so you now which gun will shoot. Same with rocket indicators, maybe one side is thicker and orange, suggesting that your left rockets/pods/bombs etc will be used.

 

Just an Idea.

 

And maybe let us shuffle crews around, maybe I want my plane to be first in the lineup, currently I would have to put it in the first tile and train that crew. If I could just drag and drop crews to different positions, for the sake of cosmetic convenience, it would be nice.

Edited by richthofen122

_Catweazle_63 (Posted )

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9 minutes ago, richthofen122 said:

Why does the War Thunder Wiki nlt show the research efficiency from min-max rank? This needs to be added. I do not know if that premium jet is only Rank 4-6 or rank 1-7 for example.

It says that ingame in the statcard, so i guess its not really important.

 

grafik.png.f9650342593145894de87032f4e9b

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40 minutes ago, PenguinRed said:

It says that ingame in the statcard, so i guess its not really important.

 

grafik.png.f9650342593145894de87032f4e9b

I know, but what if I have no access to the game? Then this info should also be on the wiki so that I can already plan the vehicle purchase in advance, for example. 

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