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Suggested details and improvements to War Thunder


3 hours ago, [email protected] said:

Landed at that airport many a time in that game…lol.

While those that say this does nothing for the game, it’s sometimes the little things that really make it stand out. Hell, I wish, that on the larger EC maps, aircraft would start on the tarmac and have to roll out to the runway. 

Landed there too!

Agreed on all what you said!

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11 hours ago, Suizu_Aika said:

・Launch catapult (I mean when aircraft launch from aircraft carrier sometime lag but in the test flight is smooth but in the live server is different story)
・Cockpit warning (Master Caution, engine fire, etc)
meatbal/Fresnel Lens Optical Landing on the aircraft carrier

*move to this topic ;)

added to the list

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7 hours ago, Leafleap said:

Here one thing I would like to see:

When the radiator on a tank gets shot out/broken, it actually does something instead of the module simply going dark.

 

On planes when you get a water or oil leak, then the engine slowly overheats until it completely gives out, why doesn't the same apply for a tank?

Without a radiator I'd imagine a tank engine slowly dying due to it roasting itself.

added to the list

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10 hours ago, _PanzerNinja_ said:

Something like tanks in Heroes & Generals?

 

I haven't played those games and it's honestly hard to tell just from gameplay videos, but the way the reticle/turret lags behind the camera and tries to "catch up" feels much more Pointer Aim-y to me. I mean more like the way Realistic Controls work on aircraft control surfaces, where your input directly affects the mechanical part of the vehicle, instead of "telling it where to go".

 

So ideally the reticle would be locked to the centre pixel of your screen, and using your aim input (mouse or stick) would directly rotate/elevate the turret. Thus pushing the stick on my controller all the way to the right would make the gunner crank the turret as fast as possible to the right until I stop.

 

 

8 hours ago, _PanzerNinja_ said:

Improved visual destruction models for naval added to the list.

 

Can you make some examples of "lower rank commander sights" that should be added?

 

I'm not enough of an expert to have a list, but I know quite a few do. Especially American tanks, like the Shermans. Off the top of my head the B1 bis has one too.

 

Spoiler

Dlkkc66.gif

 

 

Edited by [email protected]
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11 hours ago, _PanzerNinja_ said:

Good news!

Some of our suggestions are being considered, that's nice.

https://warthunder.com/en/news/7703-qa-answers-from-the-developers-en

 

Oh nice...

 

also...

 

Q. Are there plans for a complete update of the game interface? Now absolutely all UI, all the fonts, icons in the game are outdated. We would like to see the interface in the style of the snail store (Gaijin Store) which has been updated about a year ago and looks very neat and concise.

  • Yes, we have such plans
20 hours ago, Fulth said:

Chance of happening?  Virtually zero...but hey I'll still post about it.

 

Well I stand corrected o_o

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multi stage afterburner implementation 

 

1: It would be quite simple to have "W" and "S" to control the thrust continuously and then for example 10% steps with "+" and "-". As soon as you reach 100%, the individual AB steps are selected. 

 

2: Then I have something: Jettison bombs and rockets including the mounting Would be good if you need to quickly get rid of your weapons. Especially since as you have already listed can not drop guided weapons if you have nothing locked.

 

3:The possibility of lowering things like the ATGM arms of the M901,Shturm-S, Khrizantema-S or the missiles of the Roland 1 system to be able to hide better. 

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Oh, following on that comment about retracting things that can be retracted, I'd love to be able to close doors/hatches/windows/canopies/floors/etc that are used for gunners in aircraft. Even if it only improved aerodynamics/drag by a very small amount, it would still be a nice little detail type feature.

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On 26/05/2022 at 03:04, _PanzerNinja_ said:

Overall interface rework (for example we have this concept)

I have to say this is really amazing work

 

Now one of the most annoying things about the game is crew management as we all know the game is always expanding in vehicle numbers.

so when you create a good lineup in a specific BR and you aced it and then a new vehicle introduces and you trained a crew on it and then a new vehicle has been added and you trained on another crew so you want to choose these 3 vehicles all in 1 line up but you can't because you trained 2 vehicles on the same crew or an older vehicle was updated and become better so you want to use it but do so you have to sacrifice a good vehicle ....etc

 

@_PanzerNinja_


can you add this to the list:

    Crew Management tab (Barracks)

explanation:


1- There will be 2 tabs one is the hanger where you see the vehicles you unlocked, researched....etc (basically the hanger right now more or less).

2- Crew management tab:

- Transport qualification between crews for this to work only 1 Crew for a vehicle (you can charge SL for the qualification transportation, or add a card you can gain or buy in-game store like a universal backup).

- Leveling crew

-Full view of crew trained vehicles

-A better way to manage crew

(you can rephrase the idea in a better way)

Edited by T_Malki
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13 hours ago, GermanLMG said:

multi stage afterburner implementation 

 

1: It would be quite simple to have "W" and "S" to control the thrust continuously and then for example 10% steps with "+" and "-". As soon as you reach 100%, the individual AB steps are selected. 

 

2: Then I have something: Jettison bombs and rockets including the mounting Would be good if you need to quickly get rid of your weapons. Especially since as you have already listed can not drop guided weapons if you have nothing locked.

 

3:The possibility of lowering things like the ATGM arms of the M901,Shturm-S, Khrizantema-S or the missiles of the Roland 1 system to be able to hide better. 

1. Just added to the list
2. Was on the list before: "Ability to drop certain weapons, such as guided bombs and AGMs (you can't drop / lose your "smart ordinance" until you lock on something)"

3. Just added to the list

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2 minutes ago, _PanzerNinja_ said:

2. Was on the list before: "Ability to drop certain weapons, such as guided bombs and AGMs (you can't drop / lose your "smart ordinance" until you lock on something)"

What I meant is Jettison. So drop everything at once so that you only have the AAMs. 

 

 

0:25 

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13 minutes ago, GermanLMG said:

What I meant is Jettison. So drop everything at once so that you only have the AAMs. 

 

 

0:25 

All right I'll add this too

edit.
list updated

Edited by _PanzerNinja_
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-Ability to switch aircraft HUD between current arcadish one (cursor only) to more complex like helicopters have (AOA, alt etc..)

 

-Keybind to show/hide nickname
-Keybind to show/hide vehicle type
I know it can be done in menu but I would love option to do that quickly. In close range dogfight with multiple targets furball neon glowing texts overlapping targets becomes distraction.

 

-Move vehicle destroyed, assist, hit and all other text popups away from the center of the screen.

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1 hour ago, FoxBetty said:

-Move vehicle destroyed, assist, hit and all other text popups away from the center of the screen.

Isn't it better to just remove them from the screen? There is an option for that in the settings
image.png.7756608e3dcc419f68739bce8cc251
image.png.d2fa5a10c17d448fa5f2e48c576f8d

Edited by _PanzerNinja_
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With HUD>necessary and minimal it removes all of it from the screen (and shows only in "Battle" window) but then it also removes "Hit" message (which doesn't show anywhere else).

 

Also would love to have permanent info text/indicator of gears up/down, flaps position, air brake. Not just text that disappears in few seconds.

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my suggestions:

-M1128 side slat armor should be a modification

-side flaps of Breda 501 and VFW should be lowerable in battle

-aircraft light control (eg: landing lights, navigation lights, strobe lights). might not really be useful in battle, but effective in signalling when landing/taking off, especially at night/bad weather

-tank headlights/tail lights/indicator lights, same purpose as above

-flat/punctured tire animations. If tracks that are broken have animations, why not these

-shattered glass animations when hit by enemy fire, particularly on trucks'/armored cars' windscreens

-shell shatter animations

-ground vehicle on fire spreading animation

-updated crew models based on vehicle's IRL era (example: Type 93 crew should be donning JSDF uniforms, not IJA ones, BTR-152A crew must be wearing cold war era soviet uniforms, M42D crew must be wearing US cold-war era uniforms, etc)

-tank turrets flying higher after cookoff depending on amount of ammunition detonated

Edited by NAYEONnaise
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The clean UI/UX HUD is great. I myself wanted to work on it but life happened and I have to put it aside. Some things I would have tweaked and made differently but I would go for it.

 

I have few things that I would have added to the scoreboard.

 

General

 

  • Max BR in the match
  • Number of active players of all players in the team
  • Where is the server located: EU, US...
  • Add vortex effect to the engine
  • Allow for Naval aviation to have option to show them on carrier deck instead of hangar
  • Add option for clicking in the hangar on the cockpit, doors to turn to opened state, clicking on the barrel will lift it up
  • Flexible BR based on researched and selected type of ammo, thermals and so on
  • German tech that served in Bundeswehr should have Bundeswehr skins for free and should be priority over DDR
  • Allow straight grind through the line of tech tree instead of grind research wall that sets back player
  • Make Post War tech to start from the new line. No connection to WW2 tech line. For example after Tiger II or Jagdtiger you would just simply start from any line you would like. Just like Isrealis are done. 
  • Kinda connected to the previous on but slash the tech trees into everything from beginning of tech era up to the end of ww2 and second tech tab to everything from post war up to present with modern flags of nations for Germany, Japan and so on.
  • Add modern chatter to the radio in air and ground

 

Ground Vehicles

 

  • Tank commander popping head with binos out of cuppola (just pop out right above the cuppola ring with binos)
  • Make optics look and feel like optics
  • Rework optic physical diamater on the screen to be consistent accross all the tanks and play with the inner view instead of having different sizes
  • Make zoom in optics only zoom the inner image not the zoom closer to the screen
  • Allow use of machine gun from commander cuppola if it is directly selected. Right now once the commander dies you cannot use it anymore even if you select it in weapon menu.
  • Modern HUD
  • Modern screen for optics and commander sight
  • Add realistic optics sights (AB - universal, RB - optional, SB - mandatory)
  • White lines markings on Soviet tanks

 

Helicopters

  • Improve their rotor blades sounds and over pass sound

 

Planes

 

 

Elaboration on the optics.

At the moment it all feels like a layer on top of the screen with no warm/cold filter, blur and sharp fov, no chromatic aberration effect to edges... we deserve more and also ability to use historics sights. How hard can that be? Gib Gaijin g ib! 

 

Examples of what I mean when I say optics:

 

Spoiler

 

1k13.jpeg

 

 

BMP-3+gunner+sight%252C+North+Ossetia..j

0_edb40_4519f6ab_orig.jpg

SOZh+Aperture.png

1295445d1554466982-qf-6-pdr-gunsight-d73

 

 

Examples of commander in cuppola

 

Spoiler

 

enlisted-tank-guide-3.jpg

 

Panther_tank_commander_Italy.jpg

 

 

 

Normally I have lots of ideas like these ones for WT about details... when I remember them I will update the list. 

 

:goodsnail:

Edited by Major_Shaker
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On 25/05/2022 at 19:04, _PanzerNinja_ said:

Hello! This thread is dedicated to the little things that would improve our War Thunder experience. Most of these things will not affect the gameplay much, but will give the game a bit more authenticity and visually diversify it. This list will be split into 3 main types- Air / Ground / Naval. Please feel free to share your thoughts and ideas.

 


AIR:

  • Modern parachutes and eject animations
  • Refreshed afterburners
  • Rotating front wheel on some aircrafts
  • Remodeled RWR (missile launch warning etc.)
  • RWR sound depending on aircraft
  • Fuel "slider"
  • Drop tanks
  • Some form of M TOW and TWR computation based on the current set up of the aircraft
  • Air intakes animations for all jets that have it (we already have them but not functioning as we can see here)
  • Folding wings for carrier based aircrafts

  • Functional blast deflectors on carriers
  • More pilot 3D models considering the times
  • Optional lights on aircraft (formation lights, landing / take off lights etc.)

  • Ability to drop certain weapons, such as guided bombs and AGMs without having to first lock them on something

  • Jettisoning for aircrafts
  • Sonic boom noise for passing jets

  • Vapor effects when doing high-g turns

  • Working optical landing system (OLS) on carriers

  • Cockpit sound and visual warnings

  • Multi stage afterburner implementation

  • Fire extinguishers

 

 

GROUND:

  • Stock APFSDS shells for top tier tanks
  • More tanker 3D models considering the times
  • Custom commander's sight
  • More detailed information about tank's engine in x-ray view (like on some top tier tanks)
  • Detailed tank crews animations
  • Camouflage nettings
  • Radiator damage affecting engine performance (RB /SB)
  • Commander sights expanded to lower rank vehicles that had them
  • Ability to manually lower / fold the ATGM launchers on some vehicles

 

 

NAVAL:

  • Improved visual destruction models
  • Captain view available (something like 1st person view here)

 

 

*additional*

GENERAL GAME IMPROVEMENTS:

  • Overall interface rework (for example we have this concept)
  • Ability to view the full battle report after closing it


 

I'll try to update the list regularly

all of that would be perfect for the game..

 

the only think i would say is the interface rework should be a "open" source, kinda how better discord makes it so you can have ANY way to make the ui the way you want it, i don't want it so a new UI, will not work as good as the old one, and vise versa, having it a open source, (just like how we can change hangers) to anything we want, so we can have specific looks, compare to the rest, would be much more beneficial for people that are looking for a specific look.. so they won't have a hard time "pleasing everyone", but i know this Custom UI would only be a pc thing, but something as a completely customizable downloadable content changeable ui would be amazing for this game

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  • Stock APFSDS shells for top tier tanks

We had this,then Gaijin decided they need people to buy GE so every tank got stock HEAT-FS so you can suffer and buy GE to make the tank usable with APFSDS. Its actually very painful to play for example with Leclerc trying to get ammo that does something but you play 90% of times againts soviets with their ERA from beggining so you just cry when premium TURMs and T-80s just eat your shells even fire into side.

Edited by TheMightySardine
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What we need in WT...

Yes...

Fix the crappy MM and the way BR numbers get from (statistics are stupid).

After you fix this you can go in other "details"... but let's be honest, as much "detailed" and "historically accurate" can the game be.... 

If it doesn't produce fun and good gameplay it's crap... and WTs gameplay ...yeah... it's not that good. 

 

Initially WT stays alive just because there is no competition...

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On 25/05/2022 at 20:25, VT_88 said:

None of those things will help. Only increase graphic requirements and cause lag.

 

 

Little details matter. If nothing matter for you, you may as well just play Tank Battle 2D, for sure your computer will never lag. 

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For me, having more detaled ways of communicating flight performance through the stat card would be so sweet. 

Like a graph that shows top speed at a certain altitude, or the thrust to weight ratio/horsepower per ton with the given configuration. (fuel load, ordnance, etc.) 

Also things like effective control surface speeds, horsepower/thrust at certain altitudes, etc....

More technical data on the stat cards would be really neat. 

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