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Suggested details and improvements to War Thunder


Hello! This thread is dedicated to the little things that would improve our War Thunder experience. Most of these things will not affect the gameplay much, but will give the game a bit more authenticity and visually diversify it. This list will be split into 3 main types: Air / Ground / Naval. Please feel free to share your thoughts and ideas.

 

 


AIR:

animations, visuals and details

  • Modern parachutes and eject animations
  • Refreshed afterburners
  • Refreshed missile rocket moto r graphics
  • Rotating front wheel on some aircrafts
  • Air intakes animations for all jets that have it (we already have them but not functioning as we can see here)
  • Folding wings for carrier based aircrafts
  • Functional blast deflectors on carriers
  • Vapor effects when doing high-g turns
  • Refreshed mach cone
  • Optional lights on aircraft (formation lights, landing / take off lights etc.)
  • Runway lighting on modern airfields
  • More pilot 3D models considering the times
  • Cockpit sound / visual warnings
  • Weather effects on cockpit canopy
  • RWR sound depending on aircraft
  • More realistic audio sound when pulling high-g maneuvers (example here)
  • Bullet holes and cracks in cockpit glass after being hit
  • Proper bomber cockpits

 

life improvements

  • Fuel "slider"
  • Ability to see the current M TOW and TWR based on the set up of the aircraft
  • RWR toggle
  • Jettisoning for aircrafts
  • Better SAS controls in simulation battles (forum suggestion here)
  • Autothrottle / autopilot implementation
  • Ammunition status for bomber gunners
  • Ability to see selected bombing target on the minimap
  • Ability to zoom-in the sight in the cockpit without locking the view
  • Pop-up window if created cuson loadout already exists
  • HUD indicator when engine is off
  • Bomb fuse delay saved separately between the planes

 

systems and gameplay

  • Remodeled RWR (missile launch warning etc.)
  • Working optical landing system (OLS) on carriers

  • NAVAIDs system implementation
  • Multi stage afterburner implementation

  • Fire extinguishers

  • Drop tanks

  • Radar lead indicators

  • Radar jammers

  • IR jammers

  • Implementation of MAW system for some top tier jets

  • Ability to drop chaff / flares separately

  • Compressor stalls
  • Terrain-following radars
  • Performance penalty for ripping off canopy
  • Implementation of flying cysterns and air refueling
  • Implementation of AWACS aircrafts for simulation battles
  • Implementation of proper "loft" mechanics for missiles

 

 

 

GROUND:

animations, visuals and details

  • More tanker 3D models considering the times
  • Custom commander sights
  • Camouflage nettings
  • Detailed tank crews animations
  • Detailed MG animations
  • Ability to remove mudguards
  • Ability to remove additional armor plates (Schurzen plates for example)
  • More destructible buildings
  • Working lights
  • Animation for tank commander popping out of the turret when using binoculars in game
  • Addition of realistic optics filter depending on type
  • Addition of realistic blurr on the edges of gunner's sight (real life photo for reference
  • Different thermal vision color depending on the vehicle
  • Reworked tank crew sounds (similar to new crew sounds for naval)
  • Crew sounds depending on the operator country

 

life improvements

  • Stock APFSDS shells for top tier tanks
  • Stock NVD for tanks that have it (thermals should stay researchable)
  • Stock FPE and Parts (more info here)
  • More detailed information about tank's engine in x-ray view (full engine name and type etc.)
  • Ability to manually lower / fold the ATGM launchers on some vehicles
  • Removal of "white tint" in binoculars and gunner's sight

 

systems and gameplay

  • Radiator damage affecting engine performance (RB / SB)
  • Commander sights expanded to lower rank vehicles that had them
  • Regenerative steerings (forum post here)
  • Loader's skill expansion to ammunition replenishment and MG reload
  • Ability to replenish FPE on capture zones
  • Ability to replenish ammo and repair on spawn

 

 

 

NAVAL:

animations, visuals and details

  • Improved visual destruction models
  • Captain view available (something like 1st person view here)
  • Custom sight functionality
  • Scout Plane cockpits
  • Bomber sight for the Scout Planes (the ones added to ships in naval) that should have them
  • Visual holes after torpedo penetration

 

life improvements

  • In-battle torpedo settings adjustment
  • Ammo rack and ready rack status (similar to ground vehicles)
  • Ability to create user skins for Scout Planes

 

systems and gameplay

  • Improved scout plane mechanics (existing suggestion here)

 

 

 

*additional*

GENERAL GAME IMPROVEMENTS:

  • Overall interface rework (for example we have this concept)
  • HUD rework for all branches
  • Ability to view the full battle report after closing it
  • More camouflage patterns
  • Reworked clan battles
  • Similar vehicles foldered (A-7E and A-7D for example)
  • Warbound shop test-drives including rare / event vehicles
  • Expanded map ban and dislike options
  • Reworked and expanded personal stats
  • Increased decal / decoration slots
  • Addition of semi-historical filter for decals when selecting what content to be shown in game to a user.
  • Separation of semi-historical category for skins into two categories: semi-historical for skins that were used on the same vehicle model (just a minor variant like MiG-23M/MF) and semi-realistic for skins that are based on historical patterns, but not used on the vehicle variant specifically
  • Ability to filter unlocked skins from skin list (Gaijin market and in-game)
  • Separate "Camera shake" sliders for Ground, Air and Naval
  • Naval aircraft and helicopt ers to be shown on carrier decks in hangar instead of ground base
  • Map rotation depending on era (WW2 / Cold War / Modern)
  • Simple interaction with vehicles in the hangar (flaps, cockpit etc.)
  • Addition of search-filter for decals
  • More lively maps (birds flying in the distance etc.)
  • Expanded weather types in matches (storm or night in air battles for example)
  • Dynamic weather implementation
  • Repair indicator for damaged vehicles in the tech-tree
  • Reworked spectator mode camera (battles and replays)
  • Modification cost in SL and GE in advance before researching and unlocking the mod (visualization here)
  • Separate columns for event / premium vehicles in the tech-tree

 

 

 

I'll try to update the list regularly

Edited by Texas_Engineer_Mike
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Optional lights on aircraft such as formation lights or landing and take off lights etc.

 

Ability to drop certain weapons, such as guided bombs and AGMs (you can't drop them until you lock on to something)

 

Add sonic boom noise for passing jets

 

Vapor effects when doing high g turns

 

 

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None of those things will help. Only increase graphic requirements and cause lag.

 

How many players look at parachutes for 3 seconds? Ohh! there' a 1954 parachute.

Nobody wants to look at a pilot ejecting. The want to play the game.

So who in the hell looks at their wheels while taking off from an airfield?

Fuel slider not needed.  All aircraft can fly on minimum except a few.

Drop tanks, Why? Game does not last that long.

Folding wings, Why? There are no aircraft carriers.

 

 

 

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4 minutes ago, VT_88 said:

None of those things will help. Only increase graphic requirements and cause lag.

 

How many players look at parachutes for 3 seconds? Ohh! there' a 1954 parachute.

Nobody wants to look at a pilot ejecting. The want to play the game.

So who in the hell looks at their wheels while taking off from an airfield?

Fuel slider not needed.  All aircraft can fly on minimum except a few.

Drop tanks, Why? Game does not last that long.

Folding wings, Why? There are no aircraft carriers.

 

 

 

At the very beginning of my thread I wrote this: "Most of these things will not affect the gameplay much, but will give the game a bit more authenticity and visually diversify it.". I've never said these things will help with anything (except "reworked RWR"), so what's the point of your comment?

16 minutes ago, Fireraid233 said:

Vapor effects when doing high g turns

Yeah that one is very much welcome :yes_yes_yes:

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18 minutes ago, VT_88 said:

None of those things will help. Only increase graphic requirements and cause lag.

 

How many players look at parachutes for 3 seconds? Ohh! there' a 1954 parachute.

Nobody wants to look at a pilot ejecting. The want to play the game.

So who in the hell looks at their wheels while taking off from an airfield?

Fuel slider not needed.  All aircraft can fly on minimum except a few.

Drop tanks, Why? Game does not last that long.

Folding wings, Why? There are no aircraft carriers.

 

This is a ridiculous take, and pretty wrong overall.

 

Fuel sliders and drop tanks especially are very important gameplay related improvements that will hopefully come soon with gen 4 planes. The rest are rather small, but welcome improvements that would not affect performance at all. Are you the type of ULQ player who complains about the graphical engine improvements Gaijin makes as well?

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4 minutes ago, spacenavy90 said:

. The rest are rather small, but welcome improvements ...

 

They are not welcome if they take developers away from designing better game modes, fixing the BR system, and generally addressing bugs - infathtey w iold then be most uwelcome by me at least.

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Something very basic, as far as game interface is concerned, that I can't believe isn't better is individual battle reports.

 

Especially the ability the pull up the full battle report later.

 

 

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2 minutes ago, Josephs_Piano said:

 

They are not welcome if they take developers away from designing better game modes, fixing the BR system, and generally addressing bugs - infathtey w iold then be most uwelcome by me at least.

You realize there are different teams/departments for these right?

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27 minutes ago, VT_88 said:

Fuel slider not needed.  All aircraft can fly on minimum except a few.

Drop tanks, Why? Game does not last that long.

That would be actually useful for enduring confrontation.

 

29 minutes ago, VT_88 said:

Folding wings, Why? There are no aircraft carriers.

No aircraft carriers ? What ?

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8 minutes ago, x1BRAVO9x said:

Something very basic, as far as game interface is concerned, that I can't believe isn't better is individual battle reports.

 

Especially the ability the pull up the full battle report later.

 

 

Gotta add "Game improvements overall" or something for this

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21 minutes ago, x1BRAVO9x said:

Something very basic, as far as game interface is concerned, that I can't believe isn't better is individual battle reports.

 

Especially the ability the pull up the full battle report later.

 

 

on the list

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・Launch catapult (I mean when aircraft launch from aircraft carrier sometime lag but in the test flight is smooth but in the live server is different story)
・Cockpit warning (Master Caution, engine fire, etc)
meatbal/Fresnel Lens Optical Landing on the aircraft carrier

*move to this topic ;)

Edited by Suizu_Aika
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These are all great, I'd definitely love to see all the suggestions so far implemented! As for more stuff, hmm, well I'd like to see some hangar customization introduced. I realize that you PC players can download custom stuff, but we can't on console, and even if it was just smaller stuff like choosing what vehicles drive/fly around would be very welcome. It would also be an area the devs could monetize that is purely cosmetic, which would be a win for everyone.

 

I definitely want to see buildings/trees in Air maps rescaled to their proper size, as currently basically everything is twice as large as it should be. This really screws with not only the sense of scale of the vehicles we're playing, but it also massively messes up everyone's sense of altitude, because we always look like we're lower and moving slower than we actually are. Which is extra bad, given we all like going fast.

 

For Naval I'd like to see improvements to visual destruction models, as while it's currently technically possible to break a ship into multiple pieces, in all my time going through the Japanese tree and now being half-done Rank V, I've seen a ship break in two all of once (my own destroyer). It'd be nice to see better visual damage models, like bits of the superstructure collapsing, or as said things like the ship breaking in two when destroyed by sufficient types of damage, and this sort of thing. And as "useless" as it would be, much like we have a Driver view for tanks I want a Captain/Helmsman view for ships, right inside the bridge or other appropriate location.

 

For tanks, while this is technically a gameplay addition it's purely optional, I want Realistic Controls for tanks, just like we have for planes. Instead of your crew constantly attempting to track your cursor with the turret (which is exactly like Pointer Aim for planes), Realistic Controls would instead give direct inputs to the turret, just like with planes' control surfaces. This would mean that without movement from what you use to control the turret (right stick or mouse) the turret would remain perfectly fixed in its current position relative to the hull (aside from stabilizers).

 

I also want the commander sights expanded to lower rank vehicles, as currently it's only Rank V and above.

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I've mentioned this a while ago...can't remember where...either here or reddit.

 

While not 100% necessary, I think the front end UI could use an overhaul.

I realise it's functional but it has a very dated...almost "placeholder UI" look to it.

 

There's options, upon options, upon options and the tech tree look/feel could do with a fresh coat of paint.

 

Chance of happening?  Virtually zero...but hey I'll still post about it.

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2 hours ago, VT_88 said:

None of those things will help. Only increase graphic requirements and cause lag.

 

How many players look at parachutes for 3 seconds? Ohh! there' a 1954 parachute.

Nobody wants to look at a pilot ejecting. The want to play the game.

So who in the hell looks at their wheels while taking off from an airfield?

Fuel slider not needed.  All aircraft can fly on minimum except a few.

Drop tanks, Why? Game does not last that long.

Folding wings, Why? There are no aircraft carriers.

 

 

 

So according by your logic, this is already too much

Msfs1.00_000.png

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4 hours ago, VT_88 said:

None of those things will help. Only increase graphic requirements and cause lag.

 

How many players look at parachutes for 3 seconds? Ohh! there' a 1954 parachute.

Nobody wants to look at a pilot ejecting. The want to play the game.

So who in the hell looks at their wheels while taking off from an airfield?

Fuel slider not needed.  All aircraft can fly on minimum except a few.

Drop tanks, Why? Game does not last that long.

Folding wings, Why? There are no aircraft carriers.

 

 

 

Interest of the post to a thread listing realistic details missing in WT

 

 None

Apart from giving us information that it will increase graphic needs (not as much as you might think it will).

 

But most things here would be appreciated for in-game realism.

 

Also, speaking of realism:

Ejection seat were already available from games of 1996,... and this was a welcome addition at the time, because of how bad were graphism

 

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2 hours ago, Suizu_Aika said:

・Launch catapult (I mean when aircraft launch from aircraft carrier sometime lag but in the test flight is smooth but in the live server is different story)
・Cockpit warning (Master Caution, engine fire, etc)
meatbal/Fresnel Lens Optical Landing on the aircraft carrier

*move to this topic ;)

Thanks

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2 hours ago, Fulth said:

I've mentioned this a while ago...can't remember where...either here or reddit.

 

While not 100% necessary, I think the front end UI could use an overhaul.

I realise it's functional but it has a very dated...almost "placeholder UI" look to it.

 

There's options, upon options, upon options and the tech tree look/feel could do with a fresh coat of paint.

 

Chance of happening?  Virtually zero...but hey I'll still post about it.

I think it was on reddit when someone showed (imo) an incredible fan-made interface for wt. If you can find it please post a direct link here or in PM. I'm planning to add some more informations about couple of thing here just to let people know (maybe a different section for that?)

 

Nevermind, I found it https://www.behance.net/gallery/108414865/WARTHUNDER-UIUX-Concept?fbclid=IwAR1y5tLOy8rqNfiGBSR3FiVWEZ_lM0PRm1piG7Z7SRqEkXuabrh22SncG-E added to the list :good:

Edited by _PanzerNinja_
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3 hours ago, [email protected] said:

I want Realistic Controls for tanks, just like we have for planes. Instead of your crew constantly attempting to track your cursor with the turret (which is exactly like Pointer Aim for planes), Realistic Controls would instead give direct inputs to the turret, just like with planes' control surfaces. This would mean that without movement from what you use to control the turret (right stick or mouse) the turret would remain perfectly fixed in its current position relative to the hull (aside from stabilizers).

Something like tanks in Heroes & Generals?

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Here one thing I would like to see:

When the radiator on a tank gets shot out/broken, it actually does something instead of the module simply going dark.

 

On planes when you get a water or oil leak, then the engine slowly overheats until it completely gives out, why doesn't the same apply for a tank?

Without a radiator I'd imagine a tank engine slowly dying due to it roasting itself.

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7 hours ago, [email protected] said:

These are all great, I'd definitely love to see all the suggestions so far implemented! As for more stuff, hmm, well I'd like to see some hangar customization introduced. I realize that you PC players can download custom stuff, but we can't on console, and even if it was just smaller stuff like choosing what vehicles drive/fly around would be very welcome. It would also be an area the devs could monetize that is purely cosmetic, which would be a win for everyone.

 

I definitely want to see buildings/trees in Air maps rescaled to their proper size, as currently basically everything is twice as large as it should be. This really screws with not only the sense of scale of the vehicles we're playing, but it also massively messes up everyone's sense of altitude, because we always look like we're lower and moving slower than we actually are. Which is extra bad, given we all like going fast.

 

For Naval I'd like to see improvements to visual destruction models, as while it's currently technically possible to break a ship into multiple pieces, in all my time going through the Japanese tree and now being half-done Rank V, I've seen a ship break in two all of once (my own destroyer). It'd be nice to see better visual damage models, like bits of the superstructure collapsing, or as said things like the ship breaking in two when destroyed by sufficient types of damage, and this sort of thing. And as "useless" as it would be, much like we have a Driver view for tanks I want a Captain/Helmsman view for ships, right inside the bridge or other appropriate location.

 

For tanks, while this is technically a gameplay addition it's purely optional, I want Realistic Controls for tanks, just like we have for planes. Instead of your crew constantly attempting to track your cursor with the turret (which is exactly like Pointer Aim for planes), Realistic Controls would instead give direct inputs to the turret, just like with planes' control surfaces. This would mean that without movement from what you use to control the turret (right stick or mouse) the turret would remain perfectly fixed in its current position relative to the hull (aside from stabilizers).

 

I also want the commander sights expanded to lower rank vehicles, as currently it's only Rank V and above.

Improved visual destruction models for naval added to the list.

 

Can you make some examples of "lower rank commander sights" that should be added?

 

Also for anyone wondering I'll look at every suggestion when I get home.

Edited by _PanzerNinja_
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7 hours ago, PlumleyBT said:

So according by your logic, this is already too much

Msfs1.00_000.png

Landed at that airport many a time in that game…lol.

While those that say this does nothing for the game, it’s sometimes the little things that really make it stand out. Hell, I wish, that on the larger EC maps, aircraft would start on the tarmac and have to roll out to the runway. 

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Good news!

Some of our suggestions are being considered, that's nice.

https://warthunder.com/en/news/7703-qa-answers-from-the-developers-en

Edited by _PanzerNinja_
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