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Update 2.15.1.83 (2.15.1.78 - PlayStation, Xbox)


OrsonES
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Ground vehicles

  • A bug has been fixed that allowed installation of naval decorations on ground vehicles (report).
  • A bug has been fixed where after turret traverse drive repair the visual model of the turret on some vehicles was aligned directly forward (report).

Aircraft

  • A bug has been fixed that prevented air-to-air missile launch while the IRST lock-on was enabled.
  • A bug has been fixed where hover mode could be disabled when switching to the “Controls” menu.
  • Ki-61/100 (all versions) — effects of high-speed airflow to the rudders were reduced in order to make a pull-out easier.
  • JA 37 С — calibre of countermeasures has been set to 55mm (report).
  • Wirraway — separate bomb drop has been added in accordance with “Wirraway Operation Instructions”.

Helicopter PvE

  • The delay between the start of the ground battle and activation of the AA guns has been increased. Players now have more time to react to the battle and leave a dangerous area.

Naval

  • A bug has been fixed where the reload time of hydroplanes landed on allied water capture points was equal to the reload time in mid-air, instead of the airfield reload time.
  • USS Arizona — a bug has been fixed where AI gunners weren’t firing the main calibre guns at the enemy.

Other changes

  • The setup of aircraft and helicopters in Ground Arcade battles has been reworked and complemented (see the full table):
    • One aircraft setup in the BR range of 7.3+ has been changed to three setups in the ranges of 7.3-8.3, 8.7-9.7 and 10.0+.
    • One helicopter setup in the BR range of 9.0+ has been changed to two setups in the ranges of 8.0-9.0 and 9.3+;
    • Aircraft and aircraft weapon setups at BR 7.0 and below have been partially updated.
  • A bug has been fixed that prevented the found session notification sound in background mode.

Xbox

  • A bug has been fixed that caused turret twitch while switching from the commander’s sight to 3rd person view (report).

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

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Wow, this isnt too bad, theres actually a setting to make youtubers not have to use their second account or other ways so they dont get noticed or stream sniped. the other features fixed are alright, i dont see any flaws here. exept well the battlepass i dont really agree with the vehicles that are avaible in the BP, and where WW mode

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  • Stona changed the title to Update 2.15.1.80 (2.15.1.78 - PlayStation, Xbox)
4 hours ago, OrsonES said:

Wirraway — separate bomb drop has been added in accordance with “Wirraway Operation Instructions”.

Nice, plus it appears it confirms that the separate bomb capability is not just randomly added, but actually conforming to historical capability apparently.

Best regards,

Phil

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My God, finally better aircraft for ground AB.

 

I Hope you guys didn't forget to add aircraft in fully spaded so they have stuff like thermal or countermeasure. At high BR it is impossible to fly into the combat zone in AB where SAM will always kill you the first 3 second you spawned especially helicopters, making air support completely useless as a reward as there is no counterplay to it!

 

Hopefully someday we can take our own prefered aircraft into AB just like how it work in RB aswell....

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Thank you SO MUCH for the new "Privacy mode"! With the bad experiences I've been having in the past year because of internet haters harassing and teamkilling me, this will hopefully give me a break and let me play in peace once again, at last.

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I'm loving these changes overall, but the way the following one is worded has me a little concerned:

9 hours ago, OrsonES said:
  • Ki-61/100 (all versions) — effects of high-speed airflow to the rudders were reduced in order to make a pull-out easier.

Is this a correction to their FMs, or is it a change simply to make things easier for players? It sounds like the latter, and I really hope it isn't. If it's not historically accurate, then for better or worse, this change should not be implemented.

 

One of the main things about War Thunder is how it's always striven to authentically portray the weapons and vehicles it features. I can't believe Gaijin would suddenly throw almost 10 years of this out the window.

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17 hours ago, SPANISH_AVENGER said:

Thank you SO MUCH for the new "Privacy mode"! With the bad experiences I've been having in the past year because of internet haters harassing and teamkilling me, this will hopefully give me a break and let me play in peace once again, at last.

What are you talking about?

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  • Stona changed the title to Update 2.15.1.83 (2.15.1.78 - PlayStation, Xbox)

Greetings!

 

I have rearranged the vehicles for battle rating between 1.0-11.0 so life would be much better in the next update.

 

Between rank 1.0 to 2.3, I have replaced the Pz.IV E with the Neubaufahrzeug as an intermediate unit, and the same with the T-70 as the T-28 mod 1938. Between 8.3 to 11.0, I have also replaced the Leopard A1A1 with the TAM as a light unit and I've replaced the KPz-70 with the Leopard 1A5 as a medium unit. I've also introduced the Level 6 with the battle rating 8.3-11.0 for Maginot Line.

 

The AI vehicles would be the...

 

  • AMX-10RC (Light)
  • AMX-30B2 BRENUS (Medium)
  • AMX-40 (Intermediate)
  • Leclerc (Heavy)

 

...for BR 8.3-11.0 in Maginot Line.

 

 

Regards

[email protected]

Screenshot 2022-04-28 04.11.22.png

Screenshot 2022-04-28 04.11.14.png

Screenshot 2022-04-28 04.11.07.png

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