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Update ( — Xbox)



Ground vehicles

  • Turan II — a bug has been fixed that prevented the reloading of the smoke grenades.
  • Magach 6A — a bug has been fixed that resulted in displaying of a stabiliser in the FCS menu and vehicle profile.
  • KV-122 — values in the rear armouring have been corrected in the info card.


  • A-10A, A-10A Late — a bug has been fixed that prevents display in the info cards of the weight of the weapons suspended on hardpoints/pylons.
  • MiG-23MLA — a bug has been fixed that resulted in flares/chaff flying in front of the aircraft.
  • М197 gun — overheating time has been reduced (report).
  • F-84F (all versions) — a bug has been fixed that allowed using the weapon selector to fire the upper row of the HVAR rockets before the lower (report).
  • Nesher — a bug has been fixed where in some weapon setups the MK82 bombs might be visually detached from pylons.

Naval Vessels

  • Albatros, Bussard - ammo capacity of the 76mm guns has been increased from 230 to 800 rounds (report).
  • HMS Jervis - 40mm 2pdr QF Mk.IIc has been moved to the utility guns group.
  • Overestimated repair time of naval vessel modules has been fixed. Vital modules, such as engines, engine rooms, boiler rooms, now can be repaired within 30-40 seconds. The repair time of other modules has also been decreased. Simultaneous repair doesn’t cause penalties to the overall repair time. A timer indicates the repair time for the most complex module in repair. If a vessel receives new damage during a repair, the indicator displays the repair time of the most damaged module at that moment, while the repair time of the previous module remains the same and is completed at its original time.


  • A bug has been fixed that caused the camera in ground battle replays to fly through the gun’s barrel when the replay is paused.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


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  • Stona changed the title to Update
  • Stona changed the title to Update
  • Stona changed the title to Update ( — Xbox)

These ship repair time changes are amazing. They've basically taken the longer-repair-times system they implemented recently (which was good in concept) and fixed the one big issue with it, which was repair times stacking together and becoming excessively long.


Now repair times are longer for individual modules, however they all repair at the same time, instead of one after the other. With longer individual module times, it's actually viable to target specific parts and knock them out, and then also be able to shift focus to a different ship, something really not viable in Naval before (and why fights were often slugfests decided mainly on number of ships).


The individual timers emphasizes this even more, as stacking damage onto one ship is less effective than before. This rewards players who have good multitasking ability and awareness, as well as good aim (especially in terms of firing without relying on the lead indicator).

medal medal

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