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Alter mouse-aim so that when the free-look camera key is held the mouse-aim cursor/crosshair follows the heading of your aircraft


SlowHandClap
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18 members have voted

  1. 1. Would you support the suggested change?

    • Yes
      17
    • No
      1


How mouse-aim currently works: 

 

If you are flying with your camera pointed straight ahead so that you can see your mouse-aim cursor (the white circle that you use to steer your flight) and you then begin using keyboard inputs to control your vehicle (WASD), when you let go of the keyboard inputs your instructor will return the plane to fly in the direction that your mouse aim cursor was in originally. This can create annoying situations where you are trying to turn with the keyboard and when you let go the plane jerks back in the other direction towards the mouse-aim cursor. 

One way around this issue is to hold the free-look camera key, point your camera in a direction so that your mouse-aim cursor is no longer on screen, and then press a keyboard input (WASD). Now as long as you have the free-look key held down you can look in any direction and when controlling the plane with keyboard inputs your mouse-aim cursor will follow the nose/crosshair of your plane. This unlocked mouse-aim makes turning and controlling your plane with the keyboard much easier and intuitive. 

 

How I think it could be improved: 

 

Instead of having to look behind you with free-look before entering keyboard commands (WASD) to unlock the mouse-aim cursor, I think it would be much better if that any time you have the free-look key held the mouse-aim cursor automatically unlocks. This would mean you could instantly change to keyboard flying by just holding the free-look key rather than having to spin the camera around first. 

Edited by SlowHandClap
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1 hour ago, Thatz said:

Before I open or close this suggestion can you give me a bit more detail of what you mean?
I'm finding your suggestion to be confusing and i just need some clarification. You have 48 hours to respond if you choose to not respond your suggestion will be archived.

Thanks for your reply. I've rewritten the original post to make it more clear. 

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  • Suggestion Moderator
5 minutes ago, SlowHandClap said:

Thanks for your reply. I've rewritten the original post to make it more clear. 

Im still unclear on what you are suggesting. I currently play with mouse aim and when I free look behind me I only have extremely limited control of my plane and I'm unable to turn. 
Which game mode are you referring to? Because each game mode has somewhat different controls/features.

 

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16 minutes ago, Thatz said:

Im still unclear on what you are suggesting. I currently play with mouse aim and when I free look behind me I only have extremely limited control of my plane and I'm unable to turn. 
Which game mode are you referring to? Because each game mode has somewhat different controls/features.

 

Air realistic battles. 

Please watch from 0:40 seconds to 1:30. His video perfectly demonstrates the issue I'm talking about. 

Edited by SlowHandClap
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2 minutes ago, SlowHandClap said:

Air realistic battles. 

Please watch from 0:40 seconds to 1:30. His video perfectly demonstrates the issue I'm talking about. 

Interesting yeah I just tested that out when you refer to the cursor you meant cross hair like: "when free looking if you look far enough so that the crosshair is not on your screen it disables the auto return to crosshair feature." 
So just to confirm your suggesting that whenever you have the free-look button pressed that the aircraft should not auto return to crosshair?

 

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3 minutes ago, Thatz said:

Interesting yeah I just tested that out when you refer to the cursor you meant cross hair like: "when free looking if you look far enough so that the crosshair is not on your screen it disables the auto return to crosshair feature." 
So just to confirm your suggesting that whenever you have the free-look button pressed that the aircraft should not auto return to crosshair?

 

Yes precisely. This way you could hold C (or whatever your free-look camera key is) and then immediately start inputting keyboard inputs to control your plane without it wanting to return to the direction the cursor/crosshair was in originally. 

Edited by SlowHandClap
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1 minute ago, SlowHandClap said:

Yes precisely. This way you could hold C (or whatever your free-look camera key is) and then immediately start inputting keyboard inputs to control your plane without it wanting to return to the direction the cursor/crosshair was in originally. 

Do you mind If I ask that you re-title your suggestion to be a bit clearer on that and then once that's good I'll open it up

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  • SlowHandClap changed the title to Alter mouse-aim so that when the free-look camera key is held the mouse-aim cursor/crosshair follows the heading of your aircraft
41 minutes ago, Thatz said:

Do you mind If I ask that you re-title your suggestion to be a bit clearer on that and then once that's good I'll open it up

I've changed the title, although it's a bit hard to accurately describe it in one sentence. Is this sufficient?

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10 minutes ago, SlowHandClap said:

I've changed the title, although it's a bit hard to accurately describe it in one sentence. Is this sufficient?

A little long but that will do just fine

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I would like this option for Ground modes as well, currently when you freelook the gun will remain aiming at the last point you were aiming at which means your turret traverses automatically when you turn the hull. When I'm turning a corner chances are its better to have my turret facing forwards with the hull rather than automatically turn away, so Id prefer it if i could keep the turret in the same orientation to the hull instead without loosing situational awareness. If i really need the gun pointed in a certian direction I wouldn't be freelooking elsewhere anyway.

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No . . .  your guns are fixed, you must maneuver your plane to get the guns on target, this is literally how all air combat works. Additional gunners have the ability to move their guns about, but the fixed wing & nose guns are set. There is no reason at all to have the ability to move them around other than this fixed position. This suggestion is literally "aim assistance" and has no place in this game.

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  • 3 months later...
On 08/04/2022 at 16:42, LeChance said:

No . . .  your guns are fixed, you must maneuver your plane to get the guns on target, this is literally how all air combat works. Additional gunners have the ability to move their guns about, but the fixed wing & nose guns are set. There is no reason at all to have the ability to move them around other than this fixed position. This suggestion is literally "aim assistance" and has no place in this game.

You've completely misunderstood the topic. I suggest you go back and read again. 

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  • 3 weeks later...

Yes times many. That behavior is one of the most annoying things about aircraft controls, not to mention it can cause wing rips in more fragile planes.

 

Edit: to add to the inconsistencies - the cursor moves after you looked back only if you use pitch up/pitch down keys. Rudder remains just a "wiggle your butt" button.

Edited by tekwoj16626
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  • 4 months later...
  • Technical Moderator

I'd support this if it would be implemented as an option to be toggled on or off in the settings, not as a definitive change.

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