Jump to content

Major Update: "Danger Zone" - Rumor Round-Up and Discussion


Best answer

3 minutes ago, Deathmisser said:

2040344104_bandicam2022-06-1510-31-34-05

 

 

 

Ok, and now lets read WHOLE text, ok? 

 

Quote

Dear players!

On June 15th, from 08:00 GMT, the War Thunder game servers may be unavailable due to the release of the “Danger Zone” major update. While your client is being downloaded, read the devblogs.

We are sorry for inconvenience.

 

Please point me to a place in the text, where we inform on time when we will finish update servers.

 

Update is a complicated procedure. We need to update game servers and then release update for game clients (for all the platforms). It take some time. It was always like that and most probably will always be (until all the software in the world goes to cloud streaming).

Every time some of you need to create drama out of the fact, that Update is taking more than 2 mouse clicks.

 

I am sorry that you need to wait, but there is nothing that can speed up the process. 

When Update will be ready, we will publish Major Update announcement. 

Share this post


Link to post
Share on other sites

Z4t6JQK.png

WELCOME to the War Thunder - Rumour Round-Up and Discussion thread!

Here you can discuss everything related to the new update, including rumours, data mines, and dev blogs.

Quote

Hey lads! As of May 2022, the rumor roundup and future ones will now be maintained by @TheElite96, please poke him for any updates to be made to the main post. Cheers!

However, please AVOID these types of discussions:

 

Wishing for things. Some examples:

  • "I hope for Mirage 2000 next update"
  • "Gaijin where are these vehicles!!!" <lists 10 vehicles they want in the game>

There's a separate thread for this here.

 

Vehicle spec discussions, such as armour, ammo, ordnance, guns, data sheets, performance. Some examples:

  • "I hope for these vehicles, they will balance the game. They have XYZ ordnance and will counter MiG-23!"
  • 2 page discussions about what type of ammo a new tank in a dev blog will get. Now this is fine for the most part since a vehicle in the dev blog is part of the next update, however it can escalate into completely other discussions so do be careful!

There's plenty of threads for these discussions here.

 

Bug reports, issues, suggestions. Some examples:

  • "Abrams is missing its thermals. However that's not meant to be as it had this historically. Smin fix this!!!"
  • "I think that Challenger 3 would be a good addition to British Ground tree, here are the specs for it"

You can make a bug report here and suggestion here

 

Not avoiding these example discussions will mean your post is likely to be hidden by a moderator. Any continuation after that might mean you get a warning.

You must remember that this is the most popular and active thread on the forum. Its aim is to put all of the next update's information in one place so it can be discussed amongst the community. Other discussions like outlined in the examples above can be discussed in proper forum sections. Often official Gaijin members will respond on this thread so do be sure to remain respectful! Otherwise they may just stop.

 

Please use the Wind of Change Thread to discuss Update "Wind of Change". Complaining here won't solve anything. 

 

FAQ

 

Q: What is this thread about?

A:  This thread is about the upcoming patch  and future content.

 

Q: Will you add...?

A: No. We are no developers, just nosy players.

 

Q: Why isn't [vehicle] on the list?

A: Either because there is no evidence that this vehicle will be added, or because no one told me that there is such evidence.

 

Q: Why is [vehicle/feature] on the Denied list?

A: Because said feature or vehicle was denied by Gaijin developers or their representatives at some point in the past.

 

Q: Where did my post go?

A: Off-Topic comments will often be hidden (not deleted) to keep this thread readable and on topic. No need to be alarmed or comment on the disappearing post(s), if concerned then PM Forum Moderators or Seniors.

 

Q: When will we get the patch?

A: Currently our best guess is sometime in May or June 2022.

 

Q: What if I don't want to read all these pages to find out what will come?

A: Read the OP. I and moderators will frequently update it with new information.

 

List of stuff related to next update, what we know so far:

 

This is the list of stuff we know has been confirmed, plausible, denied and also data mine related stuff to the next update.

 

First off, big image leak: https://imgur.com/a/5vuy8M5

 

Likely

Spoiler
  • empty :(

 

Plausible

Spoiler
  • New Nation possible in 2022 - Source

 

Datamines

Spoiler
  • Recent datamines: nothing... yet. Thanks @gszabi99_HUNfor being hard at work :)

 

General overview of stuff collected over the last few updates, updated regularly:

Stuff that has been confirmed officially by Gaijin will have " Confirmed: " in front of it.

 

Aircraft:

Spoiler

Aircraft general

  • Drop tank mechanics (CDK finds, under consideration for top ranked battles) - Source

 

h7zKYQw.png US aircraft 

 

 

AT7CbU6.png German Aircraft

 

 

SJtU0we.png Russian/Soviet aircraft

 

 

XbQcCio.png Great British aircraft

 

 

ufcDcdz.png Japanese aircraft

 

 

xWY7rUE.png Chinese aircraft

 

 

06W7ypB.png Italian aircraft

 

 

ORbqsHb.png French aircraft

 

 

37cAZtY.png Swedish aircraft

 

 

MT8aCN4.png Israeli aircraft

 

  • empty :(

 

Other aircraft

 

Ground forces:

Spoiler

Ground forces general

  • Regenerative steering - Source
  • Time fused shells - Source 1 / Source 2
  • Damage model of wheeled vehicles for damage to suspension and wheels - Source
  • Single player ground campaign in the works - Source
  • New Japan map - Source

 

h7zKYQw.png US ground forces

 

 

AT7CbU6.png German ground forces

 

 

SJtU0we.png Russian/Soviet ground forces

 

 

XbQcCio.png Great British ground forces

 

 

ufcDcdz.png Japanese ground forces

 

 

xWY7rUE.png Chinese ground forces

 

 

06W7ypB.png Italian ground forces

 

 

ORbqsHb.png French ground forces

 

 

37cAZtY.png Swedish ground forces

 

 

MT8aCN4.png Israeli ground forces

 

 

Naval:

Spoiler

Naval general

  • New naval game modes - Source
  • Texture updates for PT boats' 37mm M4. - Source

  • tt_tta53_50_533mm for Riga class frigates.
  • turret_127mm_mk32 is a slightly more modern 5 inch side arm for U.S. cruisers. - (Source)
  • turret_130mm_bl109a_twin and turret_305mm_sm31_triple? - used on "Stalingrad" class Heavy Cruiser(Source)

 

h7zKYQw.png  US navy

 

 

AT7CbU6.png  German navy

 

 

SJtU0we.png  Russian/Soviet navy

 

  • Stalingrad -  Source
  • Kronshtadt - Source 1 Source 2
  • Oktyabrskaya Revolutsiya - Source  
  • "9M39 Igla on MPK pr.12412 currently WIP, to receive feature in a future update"

 

XbQcCio.png  Great British navy

 

 

ufcDcdz.png  Japanese navy

 

 

xWY7rUE.png  Chinese navy

 

  • Confirmed: Plans for the Chinese navy - Source

 

06W7ypB.png  Italian navy

 

  • MS74 Serie 2a (Torpedoboat)  - Source
  • Sparviero (P 420) (art) -  Source

 

ORbqsHb.png  French navy

 

  • empty :(

 

37cAZtY.png  Swedish navy

 

  • empty :(

 

Helicopters:

Spoiler

General helicopters

  • empty :(

 

h7zKYQw.png  US helicopters

 

 

AT7CbU6.png  German helicopters

 

 

SJtU0we.png  Russian/Soviet helicopters

 

 

XbQcCio.png  Great British helicopters

 

  • Wessex HU. Mk. 5 -  Source 1  / Source 2
  • Confirmed: Plans to develop the British helicopter research tree - Source
  • Confirmed: Considering more helicopters, specifically the Westland Wessex - Source

 

ufcDcdz.png  Japanese helicopters

 

  • empty :(

 

xWY7rUE.png  Chinese helicopters

 

 

06W7ypB.png  Italian helicopters

 

  • Plans to expand Italian helicopters tree - source

 

ORbqsHb.png  French helicopters

 

  • empty :(

 

37cAZtY.png  Swedish helicopters

 

 

Other helicopters

  • Mi-24 Superhind not excluded as a possibility - Source
  • Denel Rooivalk not excluded as a possibility - Source
  • T129 ATAK not excluded as a possibility - Source

 

Submarines:

Spoiler

General submarines

  • Submarines unclear - Q&A so far said either "not now" or "not yet". Submarines might come eventually since they were in April Fools 2018.
  • Submarines might be in the works due to this evidence: - Source

 

Other:

Spoiler

Other general

 

Unclear:

Spoiler

General unclear

  • OV-10A unclear - being worked on by Nova, it's a possible candidate.

 

Please remember to keep on-topic and respect each other.

Thanks!

  • Like 10
  • Confused 1

Share this post


Link to post
Share on other sites

Hey guys, we decided to open it now instead of next week. Enjoy. 

  • Like 8
  • Thanks 2

Share this post


Link to post
Share on other sites

  • Suggestion Moderator
1 minute ago, magicman2468@psn said:

So peaceful, almost too quiet

Well, there's not really much to talk about yet and most people must be playing with the new update now

Share this post


Link to post
Share on other sites

2.15.0.3 → 2.15.0.13 changes (release):

  • ISR tank CBT:

    • new decal for 10 stars – "Merkava" decal

    • CBT access for 12 stars

    • 1 star for 5 ground wins

    • 40 stars in total, starting from today until May 2nd

  • Vostok launcher removed from hangar. (I guess they'll re-add it in two weeks)

  • Translation changes in Spanish.

  • New hotkey – Surveillance aircraft: catapult deactivation.

  • New hints:

    • Return at least one home sector in: {var}

    • Hold all opponent's home sectors in: {var}

  • New Liberation of European Town tank tutorial hints:

    • Light class vehicles have increased mobility, but weak protection. It is most effective for fast maneuvers.

    • The capture progress is faster if several vehicles of the same team are in the capture zone.

    • If vehicles from both teams are in the capture zone, the capture process will be suspended.

    • A heavy enemy tank is a serious threat to your vehicle. Find cover and wait for a better moment to attack.

    • Most of the ground vehicle models have weaker armor in the side and rear projections. Vulnerable critical components such as ammo racks and fuel tanks are also located there.

    • Destroy the enemy tank by shooting at the ammo rack located on the side of the tank.

    • Self-propelled anti-aircraft (SPAA) vehicles are designed to destroy air targets. Covering allied ground vehicles from enemy aircrafts is an important task on the battlefield.

    • Shooting at air targets at long range can be ineffective. Enemy aircrafts are most vulnerable when they attack ground targets.

    • Wait until the enemy bombers are in the direct line of attack.

    • Open fire!

    • Heavy tanks have low mobility, but good armor and can withstand multiple hits, making them extremely effective in frontal attacks.

    • Critical damage has been received, the gun is broken, the gunner has lost consciousness, firing is impossible!

    • Find cover from enemy fire and repair damaged modules.

    • When shooting at well-armored enemies, try to aim at weakly protected places. The ballistic marker will show the probability of penetration at the point of impact of your projectile in the corresponding color: Red – low penetration probability. Green – high.

    • First you need to get out of the shelling by hiding behind cover.

  • New Liberation of European Town tank tutorial objectives:

    • Take the village

    • Destroy enemy tanks

    • Flank the enemy heavy tank

    • Capture the zone by the church

    • Repel the air attack

    • Proceed to the streets of the village

    • Eliminate the rest of the enemy forces

    • get cover and repair damaged modules

  • Engine model renamed – TF34-GE-100 → TF34-GE-100A.

  • New avatars:

  • The statcard images of the following vehicles were changed from coloured to black-and-white – G.91 R/4 (GER), IL-28 (GER), MiG-17, Sea Vixen, F-86F-40 (CN), MiG-17 (CN), Saab 105 (all), Sk 60B, AH-1G, CH-34A, UH-1B, UH-1C (all), BO 105 CB-2, SA 313B (GER), UH-1D, Mi-4AV, Mi-24D, Mi-24V, Scout AH. Mk. 1, Wasp HAS. Mk. 1, H-34A, SA 313B, SA 316B, Marder 1 A3, Wiesel 1 A4 (M.K. 20), Type 74 (C), Type 87 RCV, PTL02.

  • BR changes:

    • Hkp 2 – 7.7 → 8.7 / 8.3 / 8.7

    • Merkava Mk. 4 Bet – 10.3 → 11.0

  • Economy changes:

    • A-10A early – repair cost: 4860 → 5400 SL

    • A-10A late – stock repair cost: 3020 / 5900 / 14.320 → 3620 / 7080 / 17.180 SL

    • Su-22UM3K – stock repair cost: 3070 / 7020 / 10.080 → 3630 / 8290 / 11.900 SL

    • MiG-23MLA – stock repair cost: 4510 / 8840 / 15.650 → 5310 / 10.430 / 18.450 SL

    • J-8B – stock repair cost: 3370 / 8980 / 12.080 → 3970 / 10.560 / 14.220 SL

    • F-104S/ASA – stock repair cost: 3880 / 8400 / 6980 → 4580 / 9900 / 8230 SL

    • Mirage F1C – stock repair cost: 3150 / 8530 / 13.990 → 3740 / 10.140 / 16.620 SL

    • Hkp 2

      • 92.000 → 99.000 RP

      • 370.000 → 390.000 SL

      • expert crew – 370.000 → 390.000 SL

      • ace crew – 720.000 / 1700 → 780.000 RP / 1800 GE

      • stock repair cost – 2580 / 5940 / 7390 → 2850 / 6420 / 7890 SL

      • timed award – 1420 → 1460 SL

      • RP multiplier – 1.96 → 2.02

      • SL multiplier in RB – 2.74 → 2.83

      • BR – 7.7 → 8.7 / 8.3 / 8.7

  • New sensor constant – "radarVisualDesignationForAI": true.

  • TF34-GE-100A engine sound – smooth RPM lowered.

  • left JD-3 IRCM

    • azimuth – 350 → 349

    • azimuth sector – 20 → 22

    • elevation sector – 4 → 5

  • right JD-3 IRCM

    • azimuth – 10 → 11

    • azimuth sector – 20 → 22

    • elevation sector – 4 → 5

  • Naval wind strength increased in poor conditions.

  • A-7E – GBU-8 removed.

  • A-10A (all)

    • dynamic viscosity with flaps out – 150 / 280 / 0.15 / 0.14 → 345 / 350 / 0.15 / 0

    • aileron max dynamic viscosity – 6 → 4

    • fuel accumulator capacity – 7 → 16

    • fuel accumulator flow rate – 1.5 → 2.5

  • A-10A early

    • added CCRP for bombs

    • new basic loadouts:

      • 4x GBU-8 + 2x AIM-9L

      • 6x 2000 lbs + 2x AIM-9L

      • 12x 500 lbs + 2x AIM-9L

      • 84x Hydra 70 (M247) + 2x AIM-9L

      • 6x AGM-65B + 2x AIM-9L

  • A-10A late
    • added CCRP for bombs
    • new basic loadouts:
      • 6x 2000 lbs + 4x AIM-9L
      • 12x 500 lbs + 4x AIM-9L
      • 84x Hydra 70 (M247) + 4x AIM-9L
      • 6x AGM-65D + 4x AIM-9L
    • added gen 1 thermal view to the MFD
    • added a single stock AIM-9L to slot 1 and 11
  • F-82E – bombs are now dropped separately.

  • MiG-23MLA – new basic loadouts:

    • 4x 250 kg

    • 8x 100 kg + 4x R-60

    • 2x 250 kg + 4x R-60

    • 2x 500 kg + 4x R-60

    • 2x R-23R + 4x R-60

    • R-23R + R-23T

    • 2x R-23T + 4x R-60

    • 2x R-24R + 4x R-60

    • R-24R + R-24T

    • 2x R-24T + 4x R-60

  • Su-22UM3K – new basic loadouts:

    • 40x S-8KO + 6x 500 kg + 2x R-60

    • 6x 500 kg + 2x R-60

    • 20x 100 kg + 2x R-60

    • 10x 250 kg + 2x R-60

    • 2x Kh-25ML + 2x Kh-29L + 2x R-60

    • 40x S-8KO + 2x S-24 + 2x S-25O + 2x R-60

    • 64x S-5K + 18x 100 kg

  • Tu-1 – torpedoes are now blocking all flaps.

  • F-104S/ASA – new basic loadouts:

    • 2x AIM-9L + 2x Aspide-1A

    • M61 + 6x 750 lbs + 2x AIM-9L

    • M61 + 2x 1000 lbs + 2x AIM-9L

    • M61 + 1x 2000 lbs + 2x AIM-9L

    • M61 + 38x 2.75-inch FFAR Mk. 4 + 8x 5-inch FFAR Mk. 32 Mod. 0

  • Mirage F1C

    • added belts for the gunpods as Tier IV mod

    • new basic loadouts:

      • 500 lbs + 72x SNEB Type 23 + 2x R550

      • DEFA 553 + 400 kg + 38x SNEB Type 23 + 2x R550

      • DEFA 553 + R530E + 2x R550

  • Nesher S, Tigre HAD – icons on the loadout screen changed.

  • Mi-28 (all)

    • aileron max dynamic viscosity – 20 → 10

    • elevator max dynamic viscosity – 20 → 10

    • rudder max dynamic viscosity – 20 → 10

  • Mi-28NM – propeller governor speed – 0.4 → 0.1

  • Hkp 2 – test flight: Norway hydroplane: → Denmark heli hydrobase.

  • AHS – stock loadout changed: 4x AGM-114B → 38x Hydra 70 (M247) + 4x AGM-114B

  • Mi-28A (SWE)

    • X-Ray engine model – VK-2500-II → TV3-117VMA

    • engine weight – 350 → 320 kg

    • engine inertia moment – 1.001 → 0.8

    • turbine time constant – 3.06 → 2.06

    • at 3 km all speeds – thrust and torque coefficients lowered

    • RPMs and water temperatures increased

    • empty weight – 8550 → 8420 kg

  • M2 (ADATS) – center of gravity changed.

  • M60, M60A1 (all), M60A2, M60A3 (TTS) (all), CM-11 – brake force – 200.000 → 195.000 N.

  • M60, M60A1 (all), M60A2, M60A3 (TTS) (all), Magach 3 (US), CM-11, Strv 104, Magach 6, Magach 6 Alef, Magach 6 Bet, Magach 6 Bet Gal Batash

    • gear ratios changed

    • added 1 forward gear

    • max reverse speed – 10 → 8 km/h

  • M60A1 (AOS) – armour around the turret ring: 25.4 → 70 mm.

  • M60A1 (RISE/P), M60A3 (TTS) (all), M60 AMBT, M60A1 (IT), Magach 6 Alef, Magach 6 Bet, Magach 6 Bet Gal Batash – armour around the turret ring: 50.8 → 70 mm.

  • M60A2 – armour around the turret ring: 88.9 → 70 mm.

  • M247

    • brake force – 215.000 → 195.000 N

    • gear ratios changed

    • added 2 forward gears

    • added 1 reverse gear

  • Merkava Mk. 1 (US), Merkava Mk. 2 Bet late (US), Merkava Mk. 1 Bet, Merkava Mk. 2 Bet early, Merkava Mk. 2 Dalet

    • ammo – 62 → 54

    • minor armour changes

  • Puma – new 15 mm armour.

  • T-55AMD-1 – APS changes:

    • reaction time – 0.05 → 0.06 sec

    • reload time – 0.3 → 0.35 sec

  • Olifant Mk. 1A

    • brake force – 275.000 → 195.000 N

    • engine min RPM – 600 → 700

    • gear ratios changed

    • added 1 forward gear

    • max speed – 46 → 48 km/h

    • max reverse speed – 10 → 8 km/h

  • Sho't Kal Dalet (UK) – roof MG vertical limits: -10° / 50° → -10° / 5°.

  • ZTZ88A

    • 7.62 mm QJC86 → SGMT

    • 12.7 mm QJC88A → DShK

  • ZTZ96A (P) – add-on turret front armour: 30 mm CHA → 15 mm RHAHH.

  • M47 (105/55)

    • brake force – 190.000 → 195.000 N

    • gear ratios changed

    • added 2 forward gears

    • max reverse speed – 13 → 8 km/h

  • Strv 104 – brake force – 250.120 → 195.000 N.

  • Machbet

    • Stinger launcher:

      • horizontal speed – 100 → 75°/s

      • vertical speed – 40 → 60°/s

      • no longer stabilised

    • added field reload for smoke grenades

    • rangefinder sensor – ADATS track → Machbet optic

  • Magach 6

    • empty weight – 49.116 → 45.800 kg

    • fuel weight – 750 → 400 kg

    • full weight – 49.866 → 46.200 kg

  • Magach 6 Alef – track start offset: 0.15 → 0.1.

  • Magach 6 Bet – track start offset: 0.17 → 0.06.

  • Magach 6 Bet Gal Batash

    • turret add-on armour – 150 → 10 mm

    • new 150 mm NERA turret composites

    • empty weight – 63.500 → 48.500 kg

    • full weight – 65.000 → 50.000 kg

    • brake force – 300.000 → 195.000 N

    • gear ratios changed

    • max speed – 60 → 48 km/h

    • max reverse speed – 9 → 8 km/h

  • Merkava Mk. 1 Bet – added rubber-fabric screens to the lower hull side.

  • Merkava Mk. 4 (all)

    • armour reworked

    • ammo – 44 → 46

    • commander sight zoom – 4x - 20x → 4x - 14x

    • sight changed:

      • name – Merkava sight → EMES15

      • FoV – 5° → 8.5°

      • zoom – 7.25x - 8x → 4x - 12x

      • M322 – Tier III → I

      • added M338 as Tier IV mod

      • driver – gen 1 NVD → gen 2 NVD

      • gunner – gen 1 thermal → gen 2 thermal

      • commander – gen 1 NVD → gen 2 thermal

  • Merkava Mk. 4 Meil Ruach

    • fixed the bug of the ammo rack not depleting when shooting

    • added a first stage ammo rack with a size of 10

    • APS blast distance – 0.25 → 0.5

  • Sho't, Sho't Kal Alef – statcard hull armour: 127 / 50.8 / 32 → 76 / 50.8 / 38 mm.

  • Sho't Kal Gimel – roof MG vertical limits: -10° / 50° → -10° / 12°.

  • Zachlam Tager – added reloads to the SS.11.

  • Battleships, battlecruisers, heavy cruisers – breach repair time increased.

  • Light cruisers, destroyers, frigates, sub-chasers, gunboats – breach repair time lowered.

  • Fletcher (DD-445) – depth charge ammo in the depth charge + torpedo loadout: 6 → 30.

  • Isuzu (DE-211) – the rocket launchers have been moved to loadouts.

  • Kongō – additional water death threshold: 30.000 → 35.000 t.

  • 356 mm 14-inch/45 Mk. 8 – Mk. 8 APCBC:

    • speed – 792 → 823 m/s

    • drag coefficient – 0.3421 → 0.3241

  • 1000 lbs GP Mk. I – explosive type: RDX/TNT → RDX. (TNTe – x1.28 → x1.6)

  • PL-11 removed.

  • Super 530F – max G-load: 15 → 30 G.

  • [Heli PVE] Afghanistan, City, Vietnam – number of convoys increased.

  • Sun City – airfields and their stuff moved.

  • Number of units in US Team 2 convoys increased.

Raw changes: https://github.com/gszabi99/War-Thunder-Datamine/compare/2.15.0.3..2.15.0.13

 

The version shown in the launcher / client is often incorrect, as it doesn't take into account the "hidden" updates, downloaded in the background.

Current dev version – 2.15.0.16
Current live version – 2.15.0.16

Edited by gszabi99_HUN
  • Thanks 8
  • Upvote 1
medal medal medal medal medal medal medal medal medal medal medal medal

Share this post


Link to post
Share on other sites

2.15.0.13 → 2.15.0.14 changes:

  • All and Team chats are once again locked to devs.

  • Further economy changes:

    • Buccaneer S. 1

      • 8x 1000 lbs loadout reward multiplier – 0.58 → 0.54

      • 6x 1000 lbs + RN loadout reward multiplier – 0.73 → 0.65

      • 6x 1000 lbs + RP-3 loadout reward multiplier – 0.73 → 0.65

      • 6x 1000 lbs + AGM-12B loadout reward multiplier – 0.73 → 0.65

      • 4x 1000 lbs + RN loadout reward multiplier – 1 → 0.89

      • 4x 1000 lbs + RP-3 loadout reward multiplier – 1 → 0.89

      • 4x 1000 lbs + AGM-12B loadout reward multiplier – 1 → 0.89

      • 4x 1000 lbs + RN + AGM-12B loadout reward multiplier – 1 → 0.89

    • Buccaneer S. 2

      • 12x 1000 lbs loadout reward multiplier – 0.51 → 0.45

      • 1000 lbs + RN loadout reward multiplier – 1 → 0.89

      • 1000 lbs + RN + AIM-9B loadout reward multiplier – 1 → 0.89

      • 1000 lbs + RP-3 loadout reward multiplier – 1 → 0.89

      • 1000 lbs + RP-3 + AIM-9B loadout reward multiplier – 1 → 0.89

      • 1000 lbs + RP-3 + countermeasures loadout reward multiplier – 1 → 0.89

      • 1000 lbs + AGM-12B loadout reward multiplier – 1 → 0.89

      • 1000 lbs + AGM-12B + AIM-9B loadout reward multiplier – 1 → 0.89

      • 1000 lbs + AGM-12B + countermeasures loadout reward multiplier – 1 → 0.89

      • 4x 1000 lbs + AIM-9B loadout reward multiplier – 1 → 0.89

      • 6x 1000 lbs + AIM-9B loadout reward multiplier – 0.8 → 0.67

      • 12x 1000 lbs + 4x 500 lbs loadout reward multiplier – 0.48 → 0.42

      • 4x 1000 lbs + 24x 500 lbs loadout reward multiplier – 0.47 → 0.45

      • 1000 lbs + 500 lbs + AIM-9B loadout reward multiplier – 0.6 → 0.56

      • 6x 1000 lbs + 4x 500 lbs + countermeasures loadout reward multiplier – 0.67 → 0.59

      • 4x 1000 lbs + 12x 500 lbs + countermeasures loadout reward multiplier – 0.6 → 0.56

      • 4x 1000 lbs + countermeasures loadout reward multiplier – 1 → 0.89

      • 6x 1000 lbs + countermeasures loadout reward multiplier – 0.8 → 0.67

      • 10x 1000 lbs + countermeasures loadout reward multiplier – 0.57 → 0.49

    • Canberra B. 2

      • 1000 lbs loadout reward multiplier – 0.8 → 0.67

      • 4000 lbs + 1000 lbs loadout reward multiplier – 0.74 → 0.7

    • Canberra B.(I) 6

      • 1000 lbs loadout reward multiplier – 0.92 → 0.75

      • 3x 1000 lbs + 2x 500 lbs loadout reward multiplier – 1 → 0.95

    • Harrier GR. 3 – 4x 1000 lbs loadout reward multiplier – 1 → 0.89

    • Jaguar GR. 1

      • 1000 lbs loadout reward multiplier – 0.66 → 0.56

      • 1000 lbs + AIM-9G loadout reward multiplier – 0.8 → 0.67

    • Jaguar GR. 1B

      • 1000 lbs loadout reward multiplier – 0.66 → 0.56

      • 1000 lbs + AIM-9G loadout reward multiplier – 0.66 → 0.56

      • 1000 lbs + SNEB + AIM-9G loadout reward multiplier – 0.8 → 0.67

      • 1000 lbs + CRV7 + AIM-9G loadout reward multiplier – 0.8 → 0.67

      • 1000 lbs + TIALD loadout reward multiplier – 0.8 → 0.67

      • 1000 lbs + AIM-9G + TIALD loadout reward multiplier – 0.8 → 0.67

      • 1000 lbs + SNEB + AIM-9G + TIALD loadout reward multiplier – 1 → 0.89

      • 1000 lbs + CRV7 + AIM-9G + TIALD loadout reward multiplier – 1 → 0.89

      • 1000 lbs + Mk. 13 + TIALD loadout reward multiplier – 0.99 → 0.9

      • 1000 lbs + Mk. 13 + AIM-9G + TIALD loadout reward multiplier – 0.99 → 0.9

    • Phantom FG. 1, Phantom FGR. 2

      • M61 + 1000 lbs loadout reward multiplier – 0.53 → 0.44

      • M61 + 1000 lbs + AIM-9D loadout reward multiplier – 0.8 → 0.71

      • M61 + 1000 lbs + AIM-9G loadout reward multiplier – 0.8 → 0.71

      • M61 + 1000 lbs + AIM-7E loadout reward multiplier – 0.8 → 0.71

      • M61 + 1000 lbs + Skyflash (DF) loadout reward multiplier – 0.8 → 0.71

      • M61 + 1000 lbs + AIM-9D + AIM-7E loadout reward multiplier – 0.8 → 0.71

      • M61 + 1000 lbs + AIM-9D + Skyflash (DF) loadout reward multiplier – 0.8 → 0.71

      • M61 + 1000 lbs + AIM-9G + AIM-7E loadout reward multiplier – 0.8 → 0.71

      • M61 + 1000 lbs + AIM-9G + Skyflash (DF) loadout reward multiplier – 0.8 → 0.71

  • Bug fixed with too long field repair time for the following – LAV-AD, Puma, Pz.Kpfw. II C [TD], Turm III F, T-55AMD-1, Challenger 2 (BN), M3A3 (1st PTG), Type 64, ZTZ88A, ZTZ96A (P), Turán II, ELC bis, Strv 105, AMX 13 (ISR), AML 90 (ISR), Hovet, M-51 (cast), Machbet, Magach 1, Magach 2, Magach 6 (all), Merkava (all ISR), Sho't (all ISR), Tiran 4 Sharir, Zachlam Tager.

  • F-100D (FR) – icons on the loadout screen changed.

  • Mirage F1C – R550 mod removed. (because it's available stock)

  • All ground missions – min BR for helipads to spawn: 8.0 → 7.7 (because the Hkp 3C is 7.7)

Raw changes: https://github.com/gszabi99/War-Thunder-Datamine/compare/2.15.0.13..2.15.0.14

2.15.0.14 → 2.15.0.15 changes:

  • Added the Denmark heli hydrobase map for the test flight of the Hkp 2.

  • Merkava Mk. 4 (all) – multiple spawns removed.

Raw changes: https://github.com/gszabi99/War-Thunder-Datamine/compare/2.15.0.14..2.15.0.15

2.15.0.15 → 2.15.0.16 changes:

  • Added more Turm III F skins.

  • G.91 pre-serie – 1 MG is now removed when carrying bombs. (loadout screen is wrong)

  • New decals:

Raw changes: https://github.com/gszabi99/War-Thunder-Datamine/compare/2.15.0.15..2.15.0.16

 

The version shown in the launcher / client is often incorrect, as it doesn't take into account the "hidden" updates, downloaded in the background.

Current dev version – 2.15.0.16
Current live version – 2.15.0.16

  • Thanks 4
medal medal medal medal medal medal medal medal medal medal medal medal

Share this post


Link to post
Share on other sites

Can someone deny or confirm a mechanic, that I've just noticed:
While driving a Begleitpanzer 57 with cruise control on, pressing "Handbrake", stopping, shooting ATGM and then shooting with a main gun, the vehicle resumes moving along with the cruise control.
I haven't noticed it until now, trying the stabilizer and I'm suspecting it was added in this update.

Feel free to correct me, thanks!

Edited by The_KOS
medal

Share this post


Link to post
Share on other sites

19 minutes ago, ThatAcer said:

Any news about the Operation suffer vehicles for next week? 

I'm gonna speculate and say the Romanian Panzer 35(t) will be the low tier prize for minimal s.u.f.f.e.r.ing requested.

medal

Share this post


Link to post
Share on other sites

2 minutes ago, The_KOS said:

I'm gonna speculate and say the Romanian Panzer 35(t) will be the low tier prize for minimal s.u.f.f.e.r.ing requested.

Or part of the free pack ?

medal medal medal medal medal medal medal medal medal medal medal

Share this post


Link to post
Share on other sites

37 minutes ago, Deathmisser said:

Or part of the free pack ?

Looks like that won't be the case, if what I mined weeks ago and this is indeed the same.

https://www.xbox.com/en-gb/games/store/war-thunder-free-wind-of-change-bundle/9mzwm2prw580

  • Sad 1
medal medal medal medal medal medal medal medal medal medal medal medal

Share this post


Link to post
Share on other sites

1 minute ago, Motherhen357@psn said:


The first " naval " heli testdrive has appeared !

Is it made on an area of the existing Naval Forces or SB EC Denmark maps, or completely new ?

It uses the existing Denmark map.

  • Thanks 1
medal medal medal medal medal medal medal medal medal medal medal medal

Share this post


Link to post
Share on other sites

8 minutes ago, Motherhen357@psn said:


The first " naval " heli testdrive has appeared !
 

 

Ka-29 testflight used to be on Port Novo taking off of Baku iirc

 

edit: still does

Edited by llSolitairell@psn
  • Sad 1
medal medal medal medal medal medal medal

Share this post


Link to post
Share on other sites

  • Smin1080p changed the title to Next Major Update - Rumor Round-Up and Discussion
  • TheElite96 changed the title to Major Update: "Danger Zone" - Rumor Round-Up and Discussion
Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...