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Update 2.11.0.85 (2.11.0.83 — Xbox, Playstation)


Stona
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Ground vehicles

  • Strv 103A, Strv 103С — a bug has been fixed with incorrect display for the commander’s camera while hull aiming.
  • Self-entrenching equipment parameters have been changed. Activation of a dozer blade now takes 3 seconds instead of 5; max reverse speed (within vehicle limits) with an activated blade has been increased from 7 to 12 km/h; the thickness of a soil layer cut on each pass has been increased from 20 to 25 cm.

Aviation

  • 12.7mm Breda-SAFAT, 12.7mm Ho-103 and 13.2mm Type 3 machine guns  — a bug has been fixed with missing explosives in the  HE rounds. 0.8g of PETN explosives has been added (report)
  • 20mm MG 151 cannon - explosive type of the HE-I round has been changed to HA 41 (report)
  • AGM-114B, AGM-114K, PARS 3 LR missiles - “Launch distance” and “Guaranteed launch distance” parameters have been added to the info card.
  • 1,600 lbs AP AN MK1 bomb - explosive type has been changed to Dunnite (Explosive D)  (report)
  • A28B - a bug has been fixed where the lod  at distance on aircraft was displayed with the old name J28B.

Naval

  • USS Pittsburgh — modification of the 127mm semi AP round has been added.
  • PT-658, PT-200 114mm M8 rockets have been changed to 127mm M7.
  • PT-658, PT-200 - a bug has been fixed where rockets flew over the target.
  • PT-658 - a bug has been fixed where the boat was unable to reload rockets in Arcade battles.
  • PT-658 - a bug has been fixed that resulted in torpedo launch while firing artillery.

Other

  • A bug has been fixed where available aircraft from a player’s setup were coloured red in the mission editor. 
  • A bug has been fixed where the name of a player in a squad was not marked with the corresponding colour in the statistics tab and on the player vehicle marker.
  • A bug has been fixed where a squadron mate in the enemy team was displayed as an ally (green, in the default color scheme) in Custom battles.
  • A bug has been fixed where two players might be selected at once in the team list while watching a replay.
  • The respawn delay from the moment of losing the previous vehicle in RB and SB has been reduced. The delay is now 5 seconds, as in AB mode, instead of 15 seconds.
  • The operation of radio fuzes has been specified. The radio fuze now explodes at a distance equal to collision with target. Radio fuze explosion distance has been specified for the following rounds:
    • 40mm kulsgr m/90 (15 m → 4 m);
    • 40mm slsgr m/484 (15 m → 4 m);
    • 40mm M822 (15 m → 4 m);
    • 57mm DKY-1 (15 m → 6 m);
    • 57mm HE-VT (15 m → 6 m);
    • 76mm MOM-HE (15 m → 8 m).

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

 

 
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Did anyone test the speed of dozer blades/reverse with dozer deployed/how many cm is removed from ground, on any tanks but those belonging to USSR?  I noticed that everyone else is still stuck with 7 seconds/6mph, cant say for sure about dirt removed, no in game ruler to see that :). Confirmed old parameters for both Chieftain 3 and Leopard 1 blades. I presume its the same for other nations not Russia. BTW, how come all Russian MBT get the blade but others are select few. I mean u can see the points for connecting one on all British MBT.  Seriously need to balance this up for non Russian tanks. 

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Oh boy, now that the HE filler has been added for many 12.7-13.2mm weapons (and according to my tests in protection analysis and test flight they deal the same if not more damage than the Swede 13.2) can we finally realize that the J22B is in no way equivalent to G.55 Sottoserie in performance? Or the Spitfire Vb.. or Bf 109 F-4 and hell the 2.7 Ki-43-II-hei will be insane now with the combined agility and firepower.

I foresee a lot of BR changes in the near future.

Side note: The line explaining the changed to radio fuze ammo could be a lot clearer. "The radio fuze now explodes at a distance equal to collision with target." doesn't really... make much sense.

Edited by NecroReaper
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6 hours ago, Stona said:

12.7mm Breda-SAFAT, 13.2mm Type 3 machine guns  — a bug has been fixed with missing explosives in the  HE rounds. 0.8g of PETEN explosives has been added (report)

Two things:

 

1. They overdid it with the damage. We are talking about a 36g shell with 0.8 PETN. With that kind of damage there would be no point in using 12.7mm AP shells.

20211124155405_1.jpg.14f03e5f540489b1889

 

2. The shells are supposed to have an impact fuze but it only trigger on components and will otherwise just pass through the plane without any damage.

 

 

Edit: It's actually pretty similiar to German 13mm IAI, so at least it's consistent within the game but that kind of damage seems a bit over the top for a 12.7 or 13mm HE shell.

Here's a German 20mm FI-T with 2.9g PETN as comparison:

20211124160552_1.jpg.1996a6026f23d6b4cf4

Edited by KillaKiwi
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  • 12.7mm Breda-SAFAT, 13.2mm Type 3 machine guns  — a bug has been fixed with missing explosives in the  HE rounds. 0.8g of PETEN explosives has been added (report)

The linked bug report seems to refer to the Italian Breda and Japanese Ho-103 rounds rather than the Japanese Type 3 MG rounds. Can you please clarify which Japanese rounds were fixed? Hard to believe the Type 3 13.2mm rounds needed fixing - they are absolutely deadly - the opposite of the lackluster Ho-103 bullets.

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28 minutes ago, Drusas said:

The linked bug report seems to refer to the Italian Breda and Japanese Ho-103 rounds rather than the Japanese Type 3 MG rounds. Can you please clarify which Japanese rounds were fixed? Hard to believe the Type 3 13.2mm rounds needed fixing - they are absolutely deadly - the opposite of the lackluster Ho-103 bullets.

Probably talking about Japanese 13.2mm guns :)

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16 hours ago, Drusas said:
  • 12.7mm Breda-SAFAT, 13.2mm Type 3 machine guns  — a bug has been fixed with missing explosives in the  HE rounds. 0.8g of PETEN explosives has been added (report)

The linked bug report seems to refer to the Italian Breda and Japanese Ho-103 rounds rather than the Japanese Type 3 MG rounds. Can you please clarify which Japanese rounds were fixed? Hard to believe the Type 3 13.2mm rounds needed fixing - they are absolutely deadly - the opposite of the lackluster Ho-103 bullets.

 

We have added missing gun to the text, thanks.

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