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T-14 Armata | New Boy in Town


PenguinRed
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T-14 Armata | New Boy in Town  

144 members have voted

  1. 1. Would you like to see this implemented at one point in the game?

    • Yes
      121
    • No
      23
  2. 2. Would you like to see the version with the 152mm gun?

    • Yes
      106
    • No
      38


IMPORTANT

Im not saying it should be added now but rather looked at as a future option for the game.
 

Introduction

The T-14 Armata is the most modern russian MBT to be unveiled and features many novel designfeatures and ideas when it comes to armored vehicles. It is the first non-soviet era MBT to see the light of day under the russian regime and will as of now not be procured in vast numbers. There are also plans to upgrade the tank already with various improvements and additions such as a new main gun.

History and General Information

Spoiler

The T-14 Armata is the first russian main battle tank to be introduced since 1993 and was derived from previous projects like Object 195 and Object 640, from which some ideas like the unmanned turret and armored capsule were taken over. It was being developed by UralVagonZavod since 2010 and initially it was planned for it to replace the T-90's but due to the T-90M upgrade these plans have taken a backseat. The T-14 was first shown to the public in 2015 during the Moscow victory parade where it also had a supposedly planned breakdown.

 

As of now only very few T-14's have been produced and delivered to the Russian army because of a rather slow production speed. Some planned upgrades, some of which already failed, were an improved engine (failed) and a new 152mm 2A83 smoothbore gun, but currently it is equipped with a 125mm smoothbore. This 125mm 2A82-1M is capable of using the 3BM69 "Vacuum-1" APFSDS, the 3OF82 HE, the 9M119M "Refleks" ATGM and the 3UBK21 "Sprinter" ATGM but I could not find a mention of a HEAT round being used.

 

It is equipped with Malachit Monolit ERA on the front and roof armor, 2S24 ERA and Slat Armor on the sides and back and also features the Afghanit Active Protection System on the turret sides in a total of 10 charges.

This APS is capable of intercepting and degrading APFSDS projectiles as well as HEAT munitions and ATGM's.

The T-14 has supposedly a minimum of 1000mm against APFSDS and 1500mm against HEAT on the front, but the turret is only armored enough to sustain autocannon fire, but due to the unmanned nature of it, this is less of a problem.

 

Technical Information (some Information is not confirmed)

Spoiler

Armament: 125mm 2A82-1M Smoothbore Gun | 2x 7,62mm PKTM Machine gun | 24x Smoke launchers

Ammunition: 3BM69 "Vacuum-1" APFSDS, 3OF82 HE, 9M119M "Refleks" ATGM, 3UBK21 "Sprinter" ATGM, HEAT unknown
Ammo Capacity: 45 rounds (32 in autoloader) | 2'000 rounds total | 24 Smoke granades

Commander sight: unknown, but available, has thermals
Gunner sight: unknown, has thermals

Crew: 3

Engine: 12M360 A-85-3A Diesel with 1'500hp

Transmission: 8 forward gears, unknown reverse gears, automatic

Max. Speed: 90km/h

Mass: 55 tons
Armor: 1000mm against APFSDS, 1500mm against HEAT on front hull, equipped with Malachit Monolit and 2S24 ERA aswell as Slat armor, Turret Armor able to stop autocannon fire
APS: Afghanit APS with 2x5 launchers
Power/Weight ratio: 27,3hp/ton

 

Picutures

Spoiler

Serienauslieferung T-14 Armata beginnt Von altbewährt bis hochmodern: Die Top-4 Panzer der russischen Armee -  Russia Beyond DE The saga of T-14 Armata: an end in sight? | Warsaw Institute Die neue Generation: Der T-14 Armata


Sources

 

Edited by PenguinRed
forgot poll and found new sources with corrections
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  • Senior Suggestion Moderator

Open for discussion. :salute:

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The topic is a plus of course, but here's about the 152 mm gun.
I think it's better to let it be "ob.195 / T-95" after Armata.
In the first - Ob.195 or T-95, originally built for "152mm 2A83"
In the second - fact, this is the same Armata, but with a different appearance.

Spoiler

1597398917_01-t-95-195-152-mm.jpg

 

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Yes! Add this! Not yet though. When we get more advanced tanks for everyone altogether :salute:

Edited by Yontzee
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This is literally Russia's most modern MBT which is extremely classified in terms of detailed information (especially its armor protection level and performance) so I'm not sure how exactly they will implement it without having to resort to artificial values like some of the current top tier MBTs we have in-game. But it would be cool to see in the game. +1

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no, it has not entered service yet

Edited by strv122
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Maybe in the future with SepV3 and the 2A7V...

Also, since BM69/70 is still in the designing phase, the best it could get would be BM59.

@Alan_Tovarishch knows a lot about it, if you want more info

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9 hours ago, VehicIe said:

This is literally Russia's most modern MBT which is extremely classified in terms of detailed information (especially its armor protection level and performance) so I'm not sure how exactly they will implement it without having to resort to artificial values like some of the current top tier MBTs we have in-game. But it would be cool to see in the game. +1

 

it would also be extremely difficult to actually ballance due to its design.

 

from what we know of it its basically unpenetrable hull with paper thin "turret" more akin to uparmored AFV than a MBT.

 

there also is an issue with its design from the crew standpoint, because it has no physical viewport and all view information is gathered by external cameras while the crew is sealed in theyr armored capsule.

 

both of which means problems in a game where drawbacks of cameras wouldnt be modeled and where unmanned turret isnt a problem when you can "repair" damage that would put actual vehicle out of combat in few seconds. So you either make the tank ingame get killed by detonating the ammunition (which IRL would put T-14 out of combat but not destroy the hull or injure the crew) or let it repair its gun but then have a problem of hulldown T-14 being basically unkillable.

 

 

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2 hours ago, Asghaad said:

 

it would also be extremely difficult to actually ballance due to its design.

 

from what we know of it its basically unpenetrable hull with paper thin "turret" more akin to uparmored AFV than a MBT.

 

there also is an issue with its design from the crew standpoint, because it has no physical viewport and all view information is gathered by external cameras while the crew is sealed in theyr armored capsule.

 

both of which means problems in a game where drawbacks of cameras wouldnt be modeled and where unmanned turret isnt a problem when you can "repair" damage that would put actual vehicle out of combat in few seconds. So you either make the tank ingame get killed by detonating the ammunition (which IRL would put T-14 out of combat but not destroy the hull or injure the crew) or let it repair its gun but then have a problem of hulldown T-14 being basically unkillable.

 

 

What do you propose be added in its place? T-90M will only go so far once nations get vehicles like Leopard 2A7V and M1A2 SEPV3, Russians will basically have nothing at that point but old Soviet Prototypes. Although people have concerns about the Armata, I don’t see that stopping Gaijin from adding it, I’m sure when it does come, it won’t be a unkillable death machine, let’s not forget this is a video game. 

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2 hours ago, Asghaad said:

So you either make the tank ingame get killed by detonating the ammunition (which IRL would put T-14 out of combat but not destroy the hull or injure the crew) or let it repair its gun but then have a problem of hulldown T-14 being basically unkillable.

 

100% it would yeet the turret

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54 minutes ago, Kingtiez@live said:

What do you propose be added in its place? T-90M will only go so far once nations get vehicles like Leopard 2A7V and M1A2 SEPV3, Russians will basically have nothing at that point but old Soviet Prototypes. Although people have concerns about the Armata, I don’t see that stopping Gaijin from adding it, I’m sure when it does come, it won’t be a unkillable death machine, let’s not forget this is a video game. 

 

nothing ? ...

 

i dont think you people realize this yet but the ground part of this game is maxed out, even the current top is half guess half wishful thinking not based on any reality because all these vehicles are classified ...

 

you already have vehicles that are currently in service, wishing for things that arent even fielded yet is nonsense ... its one matter trying to estimate parameters of stuff that is somewhat available, its another to just make stuff up about machines that we really know NOTHING about.

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22 minutes ago, Asghaad said:

 

nothing ? ...

 

i dont think you people realize this yet but the ground part of this game is maxed out, even the current top is half guess half wishful thinking not based on any reality because all these vehicles are classified ...

 

you already have vehicles that are currently in service, wishing for things that arent even fielded yet is nonsense ... its one matter trying to estimate parameters of stuff that is somewhat available, its another to just make stuff up about machines that we really know NOTHING about.

Good thing none of that matters, evident of past vehicle additions. :lol2:
Also the basics of the Armata are somewhat well known, of course some things aren’t known to the public and are classified, no different from what we are getting in game at top tier.

Edited by Kingtiez@live
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5 hours ago, WulfPack said:

100% it would yeet the turret

The M118 Stryker we have currently in-game also doesn't have any crew located directly inside the turret which also made out of Titanium and yet is 'hull breakable." 

This also makes the T-14 Armata even more susceptible to hull OHKs (assuming it's hull armor is flawed and is penetrated with the most modern NATO APFSDS) since the three crew members are literally sitting next to each other. 

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12 hours ago, VehicIe said:

The M118 Stryker we have currently in-game also doesn't have any crew located directly inside the turret which also made out of Titanium and yet is 'hull breakable." 

This also makes the T-14 Armata even more susceptible to hull OHKs (assuming it's hull armor is flawed and is penetrated with the most modern NATO APFSDS) since the three crew members are literally sitting next to each other. 

this its the problem,

the hull of the T-14 should have total protection against current solid penetrator rounds ... with NO weakspots because the armored capsule the crew is in is basically sealed and everything is handled remotely. No wiewports, persicopes or other "holes " ...

 

so forget about ever being able to penetrate that thing from the front,  from the side maybe, but still you would have a vehicle that cant be damaged frontally through the hull but has a paper mache for a turret. If you can take it out by single hit to the turret then its basically useless, no reason not to take more mobile IFV instead, if you dont allow it to be killed through the turret then its way too ridiculously overpowered......

 

so it either will be oneshot easy to deal with piniata or an absolute nightmare that cant be dealt with from the front in any way ...

 

thats simply bad for the game.

 

 

also we dont even have realistic estimates to try to model the damn thing, everything about it is pure speculation with absolutely no basis

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+1 But i think we need to wait until the BR is 12.0 or Higher. :)

 

Also even though they are more or less identical with minor improvements that has no effect in War Thunder terms. We could get the T-14 mod 2014, the mod 2018 and mod 2021 into the game if lineups needs to be added. :)

 

 

 

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+1 when ever M1A2 SEPv2/3 and Leopard 2A7A1, as well as APS are a thing :popcorn:

Edited by WreckingAres283
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  • 2 weeks later...

Just jumping in to add some more info about the T-14 Armata. :)

 

Also another way we could designate the T-14 ingame is that the T-14 mod 2014 could basically just be called Object 148 and the mod 2021 basically just the T-14 Armata.

 

 

 

 

T-14 Shell ejection.

 

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